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November 13, 2019
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Video: Creating better game audio with tools for live performance  
by Staff [11.07.19]
In this 2017 GDC session, GL33K's Matt Piersall explains why using tools primarily intended for live electronic music performance can open up an inspiring work flow for game audio.
Console/PC, Indie, Audio, Video, Vault

Blog: A battle royale analysis from Q3  
by Gamasutra Community [11.07.19]
Following its strongest quarter in Q2, the mobile battle royale segment outside of mainland China is showing signs of weariness.
Design, Business/Marketing

China details new play time and spending restrictions for minors playing online games  
by Alissa McAloon [11.07.19]
A notice shared by China's State Administration of Press and Publication dives into six new measures that aim to better track and restrict how much time and money minors spend playing PC and mobile games.
Console/PC, Social/Online, Smartphone/Tablet

Learn Blizzard's lessons from 15 years of World of Warcraft world-building at GDC 2020  
by Staff [11.07.19]
World of Warcraft is one of history's most popular and longest-running MMORPGs, and at GDC 2020 in San Francisco you'll enjoy a rare look inside how this enduring virtual realm was built!
Social/Online, Design, GDC

Revenue down at Nexon as Dungeon&Fighter works to win back players  
by Alissa McAloon [11.07.19]
Quarterly revenue is down year-over-year for Nexon, a decline the company says was expected after exchange rate woes and an unpopular update cut revenue and engagement for Dungeon&Fighter in China.
Console/PC, Social/Online, Smartphone/Tablet

Blog: Is it my Genre? A Mutazione trailer analysis  
by Gamasutra Community [11.07.19]
A trailer breakdown of Mutazione is the best way I know how to start discussing genre in game marketing.
Design, Business/Marketing

Sony's Yoshida steps down as head of WWS to focus on independent devs  
by Kris Graft [11.07.19]
Sony Interactive Entertainment announced that Hermen Hulst, co-founder and managing director of Horizon Zero Dawn developer Guerrilla, would become the new head of SIE's Worldwide Studios, as Shuhei Yoshida switches gears.
Console/PC, Indie, Business/Marketing

Blog: When theme and mechanics collide 4
by Gamasutra Community [11.07.19]
Examining the disconnect between mechanics and theme in games like Overland and The Banner Saga.
Console/PC, Design

Turning love into a cooperative game mechanic in The Game Bakers' Haven  
by Aron Garst [11.07.19]
The team at Haven dev The Game Bakers set out to make a different sort of game about romance and use love, not as a goal or reward, but as a mechanic and system felt throughout every aspect of the game.
Smartphone/Tablet, Indie, Design, Video

Abbey Games 'scoping down' and terminating all employee contracts by 2020  
by Alex Wawro [11.06.19]
Dutch indie Abbey Games announced yesterday that it will end all contracts with its employees by December 31st in an effort to "scope down" and get its Early Access god game Godhood to 1.0 by 2020.
Indie, Business/Marketing

So far, game spending is over $27 billion for 2019 in the US  
by Alissa McAloon [11.06.19]
Consumers in the United States have spent just over $27 billion on video games and related goods in 2019, a slight 1 percent increase from the same 9 month period in 2018.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Free Range Games is hiring a Senior Engineer  
by Staff [11.06.19]
Free Range Games is looking for a Senior Engineer to help jump-start its transition to Unreal for AAA console games.
Console/PC

Video: How Inkle created a dynamic detective story in Heaven's Vault  
by Staff [11.06.19]
In this 2018 GDC talk, inkle's Jon Ingold outlines the strategies the team employed to design their sci-fi detective game Heaven's Vault.
Console/PC, Indie, Design, Video, Vault

Don't Miss: Making beautifully personal games with Nina Freeman - GDC Podcast ep. 3  
by Staff [11.06.19]
Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele. She joined us to talk about how she takes autobiographical topics and turning those into brilliantly evocative games.
Indie, Design, Podcast, GDC

Zordix secures $1.4 million in funding, acquires Dimfrost Studio  
by Alissa McAloon [11.06.19]
Moto Racing developer Zordix has acquired fellow game developer Dimfrost Studio, the Swedish team behind the in-development Bramble: The Mountain King.
Console/PC

Check out this highlight reel of remarkable games submitted to Alt.Ctrl.GDC  
by Staff [11.06.19]
Want to see some inspired game design? Organizers have collected 60+ Alt.Ctrl.GDC videos showcasing many of the zany creations pitched to GDC's alternative controller game showcase over the years.
Indie, Design, alt ctrl gdc

Niantic opens up Pokemon Go sponsored location program for smaller businesses  
by Alissa McAloon [11.06.19]
Niantic’s location-based AR game Pokemon Go will soon let a wider variety of businesses set up sponsored in-game Pokestops.
Smartphone/Tablet, Business/Marketing

Niantic opens Niantic Creator Program to fund and support AR-minded devs  
by Alissa McAloon [11.06.19]
Pokemon Go developer Niantic has unveiled the Niantic Creator Program, a multipronged initiative that aims to support developers working in real-world augmented reality.
VR, Social/Online, Smartphone/Tablet

Supercell scraps upcoming title Rush Wars after failing to find the fun 1
by Chris Kerr [11.06.19]
Supercell has scrapped upcoming "build and battle" title Rush Wars after the beta was met with a  lukewarm reception. 
Smartphone/Tablet, Design, Production, Business/Marketing

Vainglory dev Super Evil Megacorp raises $10.5 million as it refocuses on next project  
by Alissa McAloon [11.06.19]
Vainglory developer Super Evil Megacorp is turning its attention toward its next project and handing off day-to-day management of Vainglory to a different studio.
Console/PC, Social/Online, Smartphone/Tablet