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Blog: An archaeologist considers Heaven's Vault  
by Gamasutra Community [06.24.19]
Bob Whitaker talks with archaeologist Andrew Reinhard about Heaven's Vault, the latest game from Inkle Studios. Topics include archaeology, archaeologists in games, and artifact colonialism.
Design

Report: Microsoft has laid off content creation staff at Mixer and Inside Xbox  
by Chris Kerr [06.24.19]
Microsoft appears to have laid off an unknown number of staff from its internal content creation teams at Mixer and Inside Xbox.
Console/PC, Business/Marketing

Blog: On narrative from a cognitive perspective - Part 4  
by Gamasutra Community [06.24.19]
'Putting into play' is part of a project that aims to explain, from a cognitive and narrative perspective, the mind and hands-on approach to the design of an engaging and dynamic game system.
Design

The U.S. Government has blocked League of Legends in Iran and Syria  
by Chris Kerr [06.24.19]
League of Legends has been blocked in Iran due to rising political tensions between the Middle Eastern country and the United States.
Console/PC, Business/Marketing

How id built Wolfenstein 3D using Commander Keen tech 2
by Fabien Sanglard [06.24.19]
This chapter of Fabien Sanglard's "Game Engine Black Book: Wolfenstein 3D" tells the origin story of id Software's first breakout FPS, and how it was built atop the success and tech of Commander Keen.
Console/PC, Programming, Production, History

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Gamasutra Staff [06.23.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Vicarious Visions, Square Enix, and more are hiring now!  
by Staff [06.21.19]
From Software Engineers to VFX Artists, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Production, Recruitment

Don't Miss: Dissecting the revolutionary game design of Super Mario Kart 2
by Staff [06.21.19]
Over 25 years ago, one of the weirdest, most innovative, influential and enduring games was released. Gamasutra talked to a dev, a historian, and pro players about the legacy of Super Mario Kart.
Console/PC, Design

Project Babel dev Colopl says employees inflated sales to boost app rankings 2
by Alissa McAloon [06.21.19]
Project Babel developer Colopl says that a pair of employees poured roughly $79,000 into the recently launched mobile game with the goal of artificially raising the game’s ranking on top grossing app lists.
Smartphone/Tablet, Business/Marketing

Subscription services unlikely to replace traditional game sales, says WBIE 2
by Alissa McAloon [06.21.19]
Warner Bros Interactive Entertainment president David Haddad tells VentureBeat that streaming and traditional premium sales serve two different types of players.
Console/PC, Social/Online

Blog: Consoles are resilient for now, but cloud gaming poses new challenges 1
by Gamasutra Community [06.21.19]
Senior Analyst Matthew Bailey shares insights from Ovum's latest Game Console Device Forecast -- analyzing key trends shaping the future of the home game console market.
Console/PC, Business/Marketing

Report: The rumored second next-gen Xbox model likely won't see the light of day 1
by Alissa McAloon [06.21.19]
One of the originators behind earlier rumors of a multi-console Xbox generation explains why those internal plans appear to have changed.
Console/PC

Minecraft: Education Edition is getting an Immersive Reader and new educator resources  
by Chris Kerr [06.21.19]
Mojang is making some notable tweaks to Minecraft: Education Edition to help make the learning tool even more accessible.
Console/PC, Business/Marketing, Video

Dota Underlords has topped 170,000 concurrent users in 24 hours  
by Chris Kerr [06.21.19]
Dota Underlords might have only launched yesterday, but Valve's new strategy battler has already surpassed 170,000 concurrent users on PC. 
Console/PC, Business/Marketing

Bungie raises over $400,000 for children's hospital during charity livestream  
by Chris Kerr [06.21.19]
Destiny developer Bungie has raised over $400,000 for St. Jude Children's Research Hospital during a charity livestream.
Console/PC, Business/Marketing

Q&A: After the Microsoft acquisition, what's next for Double Fine? 6
by Bryant Francis [06.21.19]
Double Fine CEO Tim Schafer discusses Microsoft's purchase of the company, what GamePass means for mid-sized studios, and what his hopes are if his employees decided to unionize.
Console/PC, Design, E3

Get a job: Giant Army is hiring a remote Graphics Developer  
by Staff [06.20.19]
You will work closely with our team’s senior graphics developer to help develop, improve, and maintain assets and visual effects.
Art, Recruitment

Anthem's rocky launch hasn't dissuaded EA, says CEO  
by Alissa McAloon [06.20.19]
"BioWare has to evolve and has to expand and has to test the elasticity of that brand. [...]That's what you're seeing with Anthem today.”
Console/PC, Social/Online

Keeping up with the surprise success of Mordhau  
by Alissa McAloon [06.20.19]
The development team behind the historical brawler Mordhau discuss the game’s creation and its post-launch plans in an interview with PC Gamer.
Social/Online

Don't Miss: Environment art isn't about 'making pretty things'...so, what's it about? 7
by Staff [06.20.19]
How the PS2 game Disaster Report! uses our innate knowledge of the real world to its advantage - something Hitchcock successfully did many years ago.
Art