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November 13, 2019
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Report: Tencent wants to develop console games with help from Nintendo 2
by Chris Kerr [11.11.19]
Tencent is looking to expand outside of China by developing console games for players in the United States and Europe, and hopes recent partner Nintendo will give it a helping hand.
Console/PC, Production, Business/Marketing

Blog: Making a successful indie game using the GemuKai framework 2
by Gamasutra Community [11.11.19]
GemuKai is a framework for indie game development teams to define a project which brings the best development experience and the most possible success.
Design

Why the Hearthstone devs wanted to make an auto battler 1
by Bryant Francis [11.11.19]
Blizzard producer Melissa Corning and game designer Dean Ayala discuss the inception of the new auto battler Hearthstone: Battlegrounds.
Console/PC, Design

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sanzaru Games, Disbelief, and more are hiring Engineers and Programmers  
by Staff [11.08.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Recruitment

Video: How to make your game more metal  
by Staff [11.08.19]
In this 2017 GDC talk, Dakota State University's Jeff Howard explores how themes common in the heavy metal genre can become a foundation for video game storytelling.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Death Stranding will launch simultaneously on Steam and the Epic Games Store 1
by Alissa McAloon [11.08.19]
Death Stranding's current timed PlayStation 4 exclusivity is the only such deal in its future. PC publisher 505 Games has confirmed that its coming PC release will hit both storefronts at launch.
Console/PC

Blizzard plans to merge Overwatch 1 and 2 clients down the line 1
by Alissa McAloon [11.08.19]
Overwatch head honcho Jeff Kaplan says the clients for the two games will eventually combine, a joining he says aims to keep the Overwatch playerbase from fragmenting.
Console/PC, Social/Online

Don't Miss: How moving from 2D to 3D shaped the design of Risk of Rain 2 1
by John Harris [11.08.19]
Risk of Rain 2 developer Hopoo Games opens up about the process of taking its acclaimed 2D roguelike into 3D, and what it takes to build a great roguelike with a small team.
Indie, Design

Player spending in Grand Theft Auto Online jumped 23% following casino update 2
by Alissa McAloon [11.08.19]
Rockstar Games parent Take-Two Interactive mentioned the increase in spending in a recent conference call, though specific figures weren’t mentioned beyond just that percentage.
Console/PC, Social/Online

Come to GDC and see how Indivisible's striking art style was achieved!  
by Staff [11.08.19]
Lab Zero's Indivisible features vibrant hand-drawn 2D characters adventuring across lush 3D environments, and at the 2020 Game Developers Conference you'll see exactly how this look was achieved!
Indie, Art, GDC

Google brings DIY virtual reality to the masses by open-sourcing Cardboard SDK  
by Chris Kerr [11.08.19]
Google has made its Cardboard virtual reality software open source, meaning those with a penchant for digital tomfoolery can poke away at the Cardboard SDK to create their own VR experiences.
VR

Sony opening Malaysian art studio to boost first-party development  
by Chris Kerr [11.08.19]
Sony Interactive Entertainment intends to open a new PlayStation development studio in Malaysia in 2020.
Console/PC, Art, Business/Marketing

Net sales and profits up at Square Enix despite HD game struggles  
by Chris Kerr [11.08.19]
Smart device, PC browser, and MMO titles have propped up Square Enix's game division after HD game sales fell short.
Console/PC, Smartphone/Tablet, Business/Marketing

Steam game sales for 'the other 50%' 11
by Simon Carless [11.08.19]
So, I've been spending time corresponding with the kind folks who replied to my 'call for Steam data'. This is the first in a series of columns exposing some of that data - or interviewing folks anonymously about their experiences.
Console/PC, Indie, Design, Business/Marketing

Get a job: Simutronics is hiring an Assistant Technical Artist  
by Staff [11.07.19]
Simutronics is expanding its awesome team and we are looking for an Assistant Technical Artist with experience in 3D art pipelines for games.
Art, Recruitment

Net revenue up 74% at Take-Two thanks to Borderlands 3, NBA, GTA, and others  
by Alissa McAloon [11.07.19]
Take-Two Interactive has raised its revenue forecasts for fiscal 2020 as Q2 GAAP net revenue jumps from $492.7 million to $857.9 million year-over-year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

CoD and WoW push Activision Blizzard to better-than-expected Q3 1
by Alissa McAloon [11.07.19]
Revenue at Activision Blizzard is down year-over-year but higher than expected for the quarter, something the company credits to better-than-expected performance for both Call of Duty and World of Warcraft.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: Designing decisions that matter in Orwell 2
by Daniel Marx [11.07.19]
"In this article I will describe the iterations and considerations during the development process that shaped the choice-based mechanic and the feeling of impactfulness of decisions in the final game."
Console/PC, Indie, Programming, Design

Nintendo's 3DS support will continue into 2020  
by Alissa McAloon [11.07.19]
Nintendo doesn't yet consider the 3DS a dead platform, and NoA president Doug Bowser tells The Verge that current plans see Nintendo supporting the "3DS this holiday and into 2020."
Console/PC