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June 20, 2019
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Dragon Quest Walk is a Pokemon Go-style AR game from Square Enix  
by Chris Kerr [06.03.19]
Square Enix will enter the augmented reality arms race later this year with the launch of new mobile AR title, Dragon Quest Walk.
VR, Business/Marketing, Video

Blog: FAQ on The Protecting Children from Abusive Games Act 1
by Gamasutra Community [06.03.19]
A bill was introduced in the US Senate dubbed The Protecting Children from Abusive Games Act. It is a misguided attempt to regulate loot boxes, and this is how it might affect you.
Business/Marketing

Video Game Deep Cuts: The Outer Wilds Of A Void City  
by Gamasutra Staff [05.31.19]
This week's roundup includes a look at the intriguing triple-I (sorry!) titles Outer Wilds & Void Bastards, as well as the role of the city in games, bringing back Bubsy, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Researchers pit DeepMind AI against human Quake III players 4
by Alissa McAloon [05.31.19]
AI researchers at Google’s DeepMind have trained an artificial intelligence agent on Quake III and published a paper on how it performed in matches with and against humans.
Console/PC, Programming, Video

Get a job: Sanzaru Games, Legends of Learning, and more are hiring now!  
by Alissa McAloon [05.31.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Programming, Art, Design, Recruitment

GameBender console merges video games with kid-friendly programming  
by Alissa McAloon [05.31.19]
The next project from Makey Makey co-creator Jay Silver is the GameBender, a plug-n-play game console that lets its players create and edit games on the fly.
Console/PC, Programming

Video: The things I wish I knew before becoming an art director  
by Staff [05.31.19]
In this 2017 GDC talk, veteran dev Denis Rogic presents nine major lessons drawn from the missteps he made as an art director so that you can learn from them (and hopefully avoid the same mistakes!)
Console/PC, Indie, Art, Production, Video, Vault

Don't Miss: A Cultist Simulator retrospective 5
by Alissa McAloon [05.31.19]
The postmortem for Weather Factory's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.
Indie, Production, Business/Marketing

Nintendo brings Labo VR support to Super Smash Bros. Ultimate  
by Alissa McAloon [05.31.19]
Nintendo has brought support for its Labo VR goggles to another flagship Switch game.
VR, Console/PC, Video

Former Gearbox VP joins Nintendo to lead developer and publisher relations  
by Chris Kerr [05.31.19]
Former Gearbox vice president John Vignocchi has joined Nintendo of America to take charge of the company's developer and publisher relations team.
Business/Marketing

Indie publisher Raw Fury has acquired the rights to the Kingdom franchise  
by Chris Kerr [05.31.19]
Indie publisher Raw Fury has purchased the rights to the Kingdom franchise from creator Thomas van den Berg for an undisclosed fee.
Console/PC, Business/Marketing

Game Design Deep Dive: Frenetic local multiplayer in Emergency Water Landing 1
by Johnathon Moss and Timothy Neville [05.31.19]
Emergency Water Landing is a local multiplayer game where players control high powered rescue rafts and fight to save the most passengers, and this is how we designed it.
Console/PC, Programming, Design

GameStop COO and CFO Rob Lloyd steps down amid executive shuffle 1
by Alissa McAloon [05.30.19]
GameStop chief operating officer and chief financial officer Rob Lloyd is departing the company, a move that comes amid a mild executive reshuffling at the retailer.
Business/Marketing

Get a job: Harmonix is hiring a Senior Server Engineer  
by Staff [05.30.19]
Harmonix is seeking an experienced network-focused software engineer to join its team developing in-house backend services for its titles in development.
Programming, Recruitment

Report: VR/AR company Leap Motion sold to UltraHaptics for $30 million 2
by Alissa McAloon [05.30.19]
Leap Motion has reportedly been purchased by rival VR tech firm UltraHaptics for $30 million.
VR

Video: Using empathy as a game mechanic in Unravel  
by Staff [05.30.19]
In this 2017 GDC talk, Coldwood's Martin Sahlin explores how the Swedish studio used empathy as a game mechanic in its striking 2016 puzzle-platformer Unravel
Indie, Design, Video, Vault

Call of Duty: Modern Warfare brings cross-platform play to the series  
by Alissa McAloon [05.30.19]
The latest game in Activision’s long running Call of Duty series is the first to offer cross-platform play.
Console/PC, Social/Online

Don't Miss: Ray Muzyka's Baldur's Gate II postmortem  
by Staff [05.30.19]
In honor of Bioware's much-beloved RPG, check out Ray Muzyka's in-depth postmortem from a 2001 issue of Game Developer magazine.
Console/PC, Programming, Design, Production

Games on the Google Play Store now required to disclose loot box odds 1
by Alissa McAloon [05.30.19]
Google Play's dev guidelines now say that apps with loot boxes "must clearly disclose the odds of receiving those items in advance of purchase.”
Social/Online, Smartphone/Tablet, Business/Marketing

Detroit: Become Human, Nintendo Labo among Games for Change Awards finalists  
by Alissa McAloon [05.30.19]
Games for Change has listed the games up for honors in its 2019 Games for Change Awards and introduced a pair of new awards coming to this year’s show.
Console/PC, Social/Online, Indie