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September 21, 2019
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Get a job: PlayStation, Game Closure, and more are hiring now!  
by Staff [09.20.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Audio, Design, Production

Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds  
by Simon Carless [09.20.19]
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo fought hard to lower the Switch Lite's price to $200, say suppliers 1
by Alissa McAloon [09.20.19]
Nintendo launched its $200 Switch Lite today, and sources speaking to The Wall Street Journal say Nintendo was dead set on hitting that lower price point.
Console/PC

Share your hard-won expertise at the GDC 2020 Art Direction Summit!  
by Staff [09.20.19]
You've still got more than a week to submit, but hurry: submissions close Monday, September 30th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Don't Miss: A 2007 look at the essential open-world games for game designers 6
by John Harris [09.20.19]
In this classic 2007 feature, Gamasutra looks at the evolution of 'open world games' from Adventure through Metroid to Grand Theft Auto and extracts some key lessons for game designers.
Design

Control's Epic Games Store exclusivity initially cost Epic $10.45 million 1
by Alissa McAloon [09.20.19]
There’s not much context given for the payment, but 505 parent Digital Bros attributed €9.49 million in Control-related income to a digital marketplace that sought an exclusivity agreement in a recent financial report.
Console/PC, Social/Online, Business/Marketing

Ubisoft is taking legal action against Rainbow Six Siege DDoS attackers  
by Alissa McAloon [09.20.19]
Ubisoft is taking a number of steps to try and cut down on the impact DDoS attacks have on Rainbow Six Siege matches, including steps toward legal action against regular offenders.
Console/PC, Social/Online

Google Stadia 'Founder's Edition' pre-order bundle has sold out in Europe  
by Chris Kerr [09.20.19]
Google's director for games Jack Buser explained the Founder's Edition is also close to selling out in other territories like the U.S. and Canada.
Console/PC, Business/Marketing

Blog: Development stress, choices that matter, and language of games  
by Gamasutra Community [09.20.19]
Eliza is the latest title from Zachtronics that took everyone by surprise. We caught up with developer Matthew Burns to talk about the game's original approach to interactive storytelling.
Production

Unity acquires game marketing and analytics specialist deltaDNA  
by Chris Kerr [09.20.19]
The engine maker claims the deal will help developers manage and optimize projects from creation towards release and beyond by integrating deltaDNA's suite of LiveOps tools into Unity.
Console/PC, Business/Marketing

Blog: Why you should invest more in community management  
by Gamasutra Community [09.20.19]
Growth, retention, happy players, and a goldmine for feedback. Let's not forget revenue generation, either. How though? Two words: Community Management.
Business/Marketing

Making people understand and care about your game 1
by Gamasutra Community [09.20.19]
An exploration into the customer value proposition, AKA the full, persuasive explanation as to why someone would want your game and what they’d get if they bought it.
Business/Marketing

Get a job: Sony Pictures Entertainment is hiring a Sr. Product Manager  
by Staff [09.19.19]
A successful candidate has a passion for evidence-based product & business analysis and can quickly become a trusted partner in helping Games realize economies of scope/scale.
Smartphone/Tablet, Production, Recruitment

Steam must allow digital games to be resold, rules French court 14
by Alissa McAloon [09.19.19]
A French court has ruled against Valve at the close of a 2015 case, finding that a number of aspects of Steam aren’t up to snuff as far as the law is concerned.
Console/PC, Social/Online

Don't Miss: How Everything connects the arts of animation and game design  
by Alissa McAloon [09.19.19]
There's a subtle link between Everything's playable characters and the early history of animation. Watch developer David OReilly explain it in this live-streamed interview
Indie, Art, Design

Apple Arcade's debut heralds the launch of dozens of games on iOS (and Steam?) 1
by Alissa McAloon [09.19.19]
Apple has all at once opened the flood gates to Apple Arcade, its subscription library of semi-exclusive mobile games. Over 70 games launched alongside the platform, still with many more on the way.
Console/PC, Smartphone/Tablet

Mobile AR game Dragon Quest Walk passes 5 million downloads in Japan  
by Alissa McAloon [09.19.19]
The Japan-exclusive mobile game has surpassed 5 million downloads in its first week out.
VR, Smartphone/Tablet

Video: How to be an effective, high-performance game producer  
by Staff [09.19.19]
In this 2017 GDC session, Gearbox Software's Aaron Thibault shares advice on how producers can work smarter to help game development teams work more efficiently while building trust with each other.
Console/PC, Indie, Production, Video, Vault

Steam Labs rolls out new discoverability experiments  
by Chris Kerr [09.19.19]
The boffins over at Steam Labs have provided more details on two new experimental discoverability features heading to Steam.
Console/PC, Business/Marketing

Don't delay: Pitch a talk for GDC 2020's Production Essentials Summit!  
by Staff [09.19.19]
If you're an expert in game production and want to share what you know with your peers, consider submitting a talk to the Production Essentials Summit for GDC 2020 next March!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC