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March 4, 2021
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Updates » VRDC
Lessons learned from over 15 years of of teaching a VR/AR design course  
by Chris Baker [02.27.17]
At VRDC 2017, Jesse Schell discussed VR/AR innovations and insights derived from decades of teaching a class on building virtual worlds at Carnegie Mellon, showing clips from dozens of student projects.
VR, Art, Design, Production, VRDC, GDC

Catch up on all of Gamasutra's VRDC coverage right here!  
by Gamasutra Community [11.07.16]
Catch up on everything you missed at this year's Virtual Reality Developers Conference, the premier event for creators of immersive VR and AR experiences, right here.

What's the human element of designing for VR?  
by Bryant Francis [11.04.16]
We talked with virtual reality designers Robin Hunicke and Ben Vance about considering the human element in designing for VR
VR, Design, Video, VRDC

VRDC successfully wraps its sold-out inaugural event, will return next year  
by Staff [11.04.16]
"We could not be more pleased with the outcome of VRDC and are thrilled to grow the events in 2017 on the heels of such successful launches," said GDC and VRDC general manager Meggan Scavio.
VR, Business/Marketing, VRDC

Devs of Job Simulator, Audiosurf and more join Valve's Steam VR Arcade effort  
by Alex Wawro [11.03.16]
The company's little-known but burgeoning Steam VR Arcade licensing initiative is expanding to include games like Tilt Brush, Audioshield and Job Simulator.
VR, Business/Marketing, VRDC

Eagle Flight dev shares lessons learned about making comfy VR games 2
by Alex Wawro [11.03.16]
Ubisoft Montreal's Olivier Palmieri took the stage at VRDC in San Francisco to talk in more depth about the Eagle Flight dev process and what he's learned about designing comfortable VR games.
VR, Design, VRDC

Cameras, HUDs and WTF: Improving the usability of your next VR game  
by Alex Wawro [11.02.16]
XEODesign founder Nicole Lazzaro took the stage at VRDC in San Francisco today to share some key lessons he and her team have learned about creating usable, approachable VR games.
VR, Design, VRDC

Lessons on VR motion and interactivity from leading VR devs  
by Kris Graft [11.02.16]
A panel of virtual reality developers on notable VR games including Job Simulator, Star Trek: Bridge Crew, and others shared lessons about interactivity and motion in VR at the Virtual Reality Developers Conference.
VR, Design, VRDC

'Text looks rubbish' and other VR design lessons learned on EVE: Valkyrie  
by Alex Wawro [11.02.16]
“You have to dial everything up to 11 in terms of feedback,” said CCP's Andrew Willans today in a talk about VR game design lessons learned during EVE: Valkyrie's development. Also: Text sucks in VR.
VR, Design, VRDC

It took more than 50 years of innovation to create modern VR  
by Alissa McAloon [11.02.16]
Learn more about the shockingly deep and complex origins of virtual reality through an in-depth look at the 25 most influential creators that helped bring VR technology to where it is today.
VR, Design, Production, VRDC

'Less poking, more stroking' - Hunicke's nuanced ideas on VR interactivity 1
by Kris Graft [11.02.16]
For Robin Hunicke, CEO and designer for San Francisco-based game studio Funomena, paying attention to what your physical body is doing in VR is of the utmost importance.
VR, Video, VRDC

HoloLens dev shares advice on developing mixed-reality games 1
by Alex Wawro [11.02.16]
“It’s called mixed reality for a reason," Flarb founder and HoloLens developer Ralph Barbagallo said today at VRDC. When you’re planning your HoloLens can use the real world.”
VR, Production, VRDC

7 tips for VR game designers, from Google's Noah Falstein 1
by Alex Wawro [11.02.16]
Today Falstein came to VRDC to share what he’s learned about the many ways VR confounds traditional design expectations. His top lesson? We don't know enough -- so go out there and learn, then share!
VR, Design, VRDC

See you tomorrow at the inaugural standalone Virtual Reality Developers Conference!  
by Staff [11.01.16]
The first-ever standalone Virtual Reality Developers Conference starts tomorrow! Passes are sold out, so for those of you attending, show organizers have one message: get ready to have a good time!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC

Get cutting-edge info from Microsoft, Google and Qualcomm at VRDC!  
by Staff [10.26.16]
The makers of HoloLens, Tango and other cutting-edge technologies are sponsoring in-depth talks about how developers can make the most of the latest VR/AR tech at VRDC next week!

Get ready -- VRDC is happening next week!  
by Staff [10.25.16]
If you haven't already, there's still time to register online for a VRDC pass that grants you access to a wide variety of talks, demos and workshops during the show, which is happening next week!

Learn to build mixed realities for HoloLens, Tango and beyond at VRDC!  
by Staff [10.24.16]
At VRDC, Rabbx's Aaron Pulkka & Ant Hives Games' Cyrus Lum will share critical lessons learned from creating award-winning mixedreality experiences for Microsoft's HoloLens and Google's Project Tango.
VR, Design, VRDC

Come out to VRDC and get tips on telling great stories in VR  
by Staff [10.21.16]
At the inaugural standalone Virtual Reality Developers Conference this November, Soap Collective's Logan Dwight will be presenting an engaging presentation about VR tale-telling. Don't miss it!
VR, Design, VRDC

Learn about the future of VR/AR from HTC, Intel and ARM at VRDC!  
by Staff [10.20.16]
Cutting-edge companies like HTC, Microsoft and Intel are sponsoring in-depth talks about everything from where VR is now to where it's going -- and how developers can make the most of it -- at VRDC!
VR, Programming, Design, Production, VRDC

Making third-person VR game HUDs is hard -- learn to do it right at VRDC!  
by Staff [10.19.16]
Experienced UI designer Joost Peters will be speaking at the Virtual Reality Developers Conference next month and sharing critical lessons learned about designing the UI for third-person VR games.
VR, Design, VRDC