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October 22, 2019
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Updates » VR
Sandbox VR raises $11 million thanks to celebrity contributions  
by Alissa McAloon [10.22.19]
The VR startup Sandbox VR has raised an additional $11 million to fund its location-based VR experiences, an investment that includes contributions for a number of notable musicians and actors.
VR

Video: How to lead a healthier, more effective game dev team  
by Staff [10.22.19]
In this 2019 GDC session, CheckPoint's Jennifer Hazel discusses different models of workplace psychology and how understanding them can help game devs build healthier, more effective working habits.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Video Game Deep Cuts: Fortnite's End In Jedi's Order 1
by Gamasutra Staff [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus games from Manifold Garden to Killer Queen Black & Disco Elysium.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar  
by Staff [10.17.19]
Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Registration is now open for GDC 2020!  
by Staff [10.16.19]
Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

How Raw Data dev Survios succeeds by recycling its own tech 1
by Alex Wawro [10.15.19]
Survios has been building VR games for years, and today at XRDC studio cofounder Alex Silkin gave a talk about why the studio builds its own systems and tech for each game -- and why you should too.
VR, XRDC

Google backs away from Daydream VR due to a general lack of interest  
by Alissa McAloon [10.15.19]
The next Google Pixel phone won’t support the company’s shortlived VR platform, and sales of the phone-driven VR headset have already ceased.
VR, Smartphone/Tablet

Fine-tuning for the 'action hero' feel in PlayStation's VR game Blood & Truth  
by Alex Wawro [10.15.19]
PlayStation’s London Studio has been a leading creator of showcase PlayStation VR experiences, and at XRDC today director of VR dev Stuart Whyte shared some of what the team has learned.
VR, Design, XRDC

Using body language to create more compelling VR game characters  
by Alex Wawro [10.14.19]
Beast Inc cofounder and CEO Vivian Tan appears at XRDC in San Francisco to share what the company has learned about building great character interactions in virtual reality using body language.
VR, Art, Design, XRDC

Owlchemy's audio wizard offers tips on making the most of music in VR  
by Staff [10.14.19]
Music is a critical aspect of game design players often overlook, and at XRDC in San Francisco today Owlchemy’s Daniel Perry shared some tips on how to use it well in virtual reality.
VR, Audio, Design, XRDC

How Ubisoft designed and refined its Assassin's Creed VR escape rooms  
by Staff [10.14.19]
At XRDC in San Francisco today Cyril Voiron took to the stage to talk a bit about his work on Ubisoft’s Escape Games, VR experiences that challenge players to escape virtual puzzle rooms.
VR, XRDC

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales 1
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Reminder: Know and abide by your XRDC Code of Conduct!  
by Staff [10.11.19]
If you're coming out to XRDC in San Francisco next week, make time to read through the Code of Conduct and commit it to heart -- violating it is grounds for removal from the event, with no refunds.
VR, XRDC

Coming to XRDC next week? Help make it a more sustainable event!  
by Staff [10.10.19]
The environment is important, so XRDC organizers take a quick moment to talk about what's being done -- and what you can do -- to help make it a more sustainable event in a more sustainable industry.
VR, XRDC

Travel tips to help you make the most of your trip to XRDC next week!  
by Staff [10.09.19]
As everyone gets ready for XRDC to kick off in San Francisco next week, organizers wanted to quickly take a moment today to share some info which might help you plan your trip!
VR, XRDC

XRDC brings the future of AR/VR in healthcare to San Francisco next week!  
by Staff [10.08.19]
Next week's XRDC in San Francisco is a great place to see the future of these cutting-edge technologies & learn how your AR/VR skills and expertise can be put to good use in all aspects of healthcare!
VR, XRDC

From eye games to military surgery, see how AR/VR is advancing medicine at XRDC!  
by Staff [10.07.19]
Next week XRDC kicks off in San Francisco with cutting-edge AR/VR talks on healthcare to help you learn new tricks, meet innovative experts, and identify opportunities in this rapidly-growing sector!
VR, XRDC

Ubisoft, PlayStation, and Survios reveal the future of AR/VR entertainment at XRDC  
by Staff [10.04.19]
We're less than two weeks away from the start of XRDC at the Fort Mason Festival Pavilion in San Francisco, and today organizers quickly highlight some of the most exciting sessions for game devs!
VR, XRDC

XRDC taps new headset tech to improve your conference experience  
by Staff [10.03.19]
Learn about why XRDC will be using special Silent Conference headsets that ensure all presentations sound crystal clear to attendees, even in a large, convivial conference hall!
VR, XRDC

Video: A tech director's guide to communication, ROI, and triage  
by Staff [10.02.19]
In this 2017 GDC talk Mike Acton shared specific tips and advice on being a good tech director and ensuring that the most important things get done (and done well) when programming video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, Video, Vault