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February 17, 2019
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Updates » VR
Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, GDC

Video: How to invite player creativity through game mechanics  
by Staff [02.13.19]
At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Come to GDC and see how VR was used to build a 'micro-amusement park'  
by Staff [02.13.19]
Last year the team at Two Bit Circus opened an innovative interactive 'micro-amusement park' in L.A. that's full of wild VR experiences, and now they're coming to GDC 2019 to show you how they did it!
VR, Design, Business/Marketing, GDC

Learn how machine learning can help you make better games at GDC 2019  
by Staff [02.12.19]
Machine learning is changing the way we make games, and GDC 2019 the place to be if you want to better understand how ML can be applied across different disciplines to help you build better games!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies  
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Grabbing objects in VR with Unity3D  
by Gamasutra Community [02.07.19]
There are several ways to solve object grabbing in VR with Unity3D but all have some kind of issue. This blog post summarize different approaches and propose a better one.
VR, Programming

Get an inside look at the making of Sony's PSVR hit Astro Bot at GDC 2019!  
by Staff [02.06.19]
Sony's PSVR game Astro Bot Rescue Mission is lauded as one of the best VR platformers to date, and at GDC 2019 next month some of its lead developers will show you exactly how they pulled it off!
VR, Design, GDC

Video Game Deep Cuts: Get Into The Wargroove, Below Marshmello Zero  
by Gamasutra Staff [02.03.19]
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How AR and VR investment stabilized in Q4 2018  
by Gamasutra Community [02.01.19]
Digi-Capital tracked AR, VR, and computer vision startups raising over $6 billion in 2018. A deal volume decline in the first 3 quarters stabilized in Q4, but will that trend continue?
VR, Business/Marketing

Breaking down nearly 50 years of video game revenue 2
by Alissa McAloon [01.30.19]
In a recent story, Bloomberg shared data from the analyst Pelham Smithers that tracks video game revenue across the last 50 years or so, broken down by platform.
VR, Console/PC, Smartphone/Tablet

Video: A game dev's guide to designing great tutorials  
by Staff [01.29.19]
Can you design a tutorial so good your players don't know they're in it? Those Awesome Guys' Nicolae Berbece thinks so, and in this GDC Europe 2016 talk he explores how to pull it off.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

PSA: Just over 24 hours left to register early for GDC at a discount!  
by Staff [01.29.19]
Early registration for the 2019 Game Developers Conference ends tomorrow (Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Learn to design immersive worlds the Disney Imagineering way at GDC 2019  
by Staff [01.29.19]
As part of the GDC 2019 Vision Track, Walt Disney Imagineering leaders will discuss the challenges of building interactive worlds and explore the overlap between designing theme parks and video games
VR, Console/PC, Smartphone/Tablet, Design, GDC

Reminder: 2 days left to register early for GDC 2019 at a discounted rate!  
by Staff [01.28.19]
Early registration for the 2019 Game Developers Conference ends Wednesday, January 30th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Procedural modeling in Rise VR 1
by Gamasutra Community [01.28.19]
Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. Three of them.
VR, Design

Video Game Deep Cuts: The Tiny House Anthem Metro Exodus  
by Gamasutra Staff [01.27.19]
This week's highlights include creators building tiny houses in The Sims, impressions of BioWare's much anticipated Anthem, & a whole bunch of new games to check out - from the Resident Evil 2 reboot to FutureGrind through Metro Exodus.
VR, Console/PC, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get Valve's perspective on the future of brain-computer interfaces at GDC 2019 1
by Staff [01.25.19]
As part of the GDC 2019 Vision Track, Valve's Mike Ambinder will fill you in on what the future holds for brain-computer interfaces, and how they might change the way we make games.
VR, Console/PC, GDC

GDC 2019 State of the Industry: Nearly 50% of devs support unionization  
by Staff [01.24.19]
The results of the latest GDC State of the Industry survey are out, offering unparalleled insight into how game makers feel about unionization, the state of Steam, crunch time, and more!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Learn new and exciting ways to use AI in game dev at GDC 2019  
by Staff [01.22.19]
From an in-depth look at Ubisoft's AI-powered chatbot for players to AI-driven benchmarking systems and how AI can improve speech recognition in your game, GDC 2019 is packed with intriguing AI talks!
VR, Console/PC, Indie, Programming, Design, GDC

Learn how Weta built Dr. Grordbort's Invaders for Magic Leap at GDC 2019!  
by Staff [01.21.19]
Come to GDC in March and hear how the Weta Gameshop team (born of a collaboration between Magic Leap and Weta Workshop) designed the eye-catching mixed-reality blast-'em-up Dr. Grordbort's Invaders!
VR, Art, Design, GDC