Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 30, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » VR
Video: A deep dive into Ubisoft's VR escape rooms  
by Staff [11.23.20]
In this 2019 VRDC session, Ubisoft Blue Byte's Cyril Voiron discusses the development of Ubisoft's new VR escape room games.
VR, Design, Video

Does Apple's 15% platform cut change the game? 3
by Gamasutra Staff [11.22.20]
Apple has announced the App Store Small Business Program, a major change to the flat 30% platform cut for apps and games on iOS App Store. What does it mean for Apple & other game platforms?
VR, Console/PC, Indie, Design, Production, Business/Marketing

Video: Making compelling character interactions for VR NPCs  
by Staff [11.19.20]
In this 2019 XRDC session, Beast Inc.'s Vivian Tan explains how to create compelling AI characters FOR vr.
VR, Design, Video

Video: VR demos - Dos and don'ts for making great first impressions  
by Staff [11.18.20]
In this 2019 VRDC talk, FarBridge Inc.'s Melissa Swanepoel and Patrick Curry share their best practices for making your software demo-ready for all audiences.
VR, Video

The Last of Us Part II and Hades lead The Game Awards 2020 nominations  
by Alissa McAloon [11.18.20]
This year's roster of nominees includes 95 different games, with categories covering everything from best score and game direction to titles with standout accessibility innovations.
VR, Console/PC, Indie

Video: Lessons in developing functional artificial intelligence using VR  
by Staff [11.17.20]
In this 2019 XRDC session, NVIDIA's Omer Shapira discusses lessons learned in three years of developing human-robot collaboration using virtual reality.
VR, Console/PC, Programming, Video

VR dev Resolution Games kicks off push into publishing with Odd Raven deal  
by Alissa McAloon [11.16.20]
Angry Birds VR: Isle of Pigs dev Resolution Games is moving into the game publishing business, and has signed a deal with fellow VR developer Odd Raven Studios to get that ball rolling.
VR, Business/Marketing

Video: Why Survios builds new tech for games like Battlewake  
by Staff [11.16.20]
In this 2019 XRDC talk, Survios' Alex Silkin discuses how the company makes VR innovation a key component of game development in games like Battlewake.
VR, Programming, Video

Valve adds extensive developer commentary to Half-Life: Alyx  
by Chris Kerr [11.13.20]
Valve has added a three-hour long developer commentary to Half-Life: Alyx that delves into how the acclaimed VR adventure came to be. 
VR, Console/PC, Programming, Art, Audio, Design, Production, Video

Video: Porting your game to Oculus Quest  
by Staff [11.12.20]
In this 2019 XRDC talk, Survios' Alex Silkin shares lessons learned from his work porting the company's games to Oculus Quest.
VR, Programming, Video

The bright side of ray-traced global illumination  
by Ruben Torres Bonet [11.12.20]
Let's get back to ray tracing with Unity global illumination. See what’s a better fit for you: baked GI, screen-space GI and ray-traced GI.
VR, Console/PC, Programming, Art, Design

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [11.10.20]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Viveport forgoes its share of developer revenue until 2021  
by Alissa McAloon [11.03.20]
Developers with games on HTC's Viveport storefront will receive 100 percent of their net revenue earned through the end of the year.
VR, Business/Marketing

Video: Creating Michelangelo's David in VR  
by Staff [11.03.20]
In this 2018 GDC talk, Epic Games' Christopher Evans goes over the process he and his colleagues stumbled down to get a billion polygon dataset of Michelangelo's David captured in 1999 with no UVs or textures, into a game engine at a high fidelity.
VR, Design, Video

The PlayStation 5 only supports PlayStation VR for PS4 games right now  
by Alissa McAloon [11.02.20]
PlayStation notes that it has "not announced PS5 titles for PSVR," meaning only the PlayStation 4 versions of cross-generational games will support PSVR when played on a PS5 console.
VR, Console/PC

PlayStation boss suggests the 'meaningful' future of VR is still years away  
by Chris Kerr [10.30.20]
PlayStation chief Jim Ryan is bullish about the mainstream potential of VR technology, including the company's own PlayStation VR headset.
VR, Console/PC, Business/Marketing

Oculus Quest 2 quietly drops support for Oculus Go games 1
by Alissa McAloon [10.16.20]
Facebook quietly cut support for Go games and apps from the Oculus Quest 2’, essentially cutting an entire library of games made off from any new VR adopters moving forward.
VR

Google officially ends support for Daydream VR  
by Alissa McAloon [10.02.20]
Google’s short lived foray into virtual reality has come to a close, with the official launch of Android 11 ushering in the end of Daydream.
VR, Smartphone/Tablet

Blog: Designing a thrilling enjoyable arcade experience for VR 1
by Gamasutra Community [09.18.20]
Game design student Vincent Trinel takes a deeper look at the design of virtual reality game, Quash.
VR, Design

Facebook to discontinue Oculus Rift S, will no longer develop PC-only VR hardware  
by Alissa McAloon [09.16.20]
Facebook's VR plans lie in the standalone headset market as the company announces that it is exiting the world of PC-tethered VR hardware.
VR