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Updates » Video
Video: Designing efficient, effective branching narratives for games  
by Staff [12.12.19]
In this 2016 GDC talk, Pocket Gems' Cassie Phillipps offers a crash course on how to create meaningful story branches without making narratives that are convoluted, confusing or shallow.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Watch Russ Bullock break down the dev process for MechWarrior 5: Mercenaries  
by Bryant Francis [12.11.19]
Check out this conversation with one of the lead developers behind MechWarrior 5: Mercenaries and learn more about the game's design and development.
Console/PC, Design, Video

Video: How women-in-games initiatives make a difference  
by Staff [12.11.19]
In this 2016 panel, devs Stephanie Fisher, Sagan Yee, Gemma Thomson, Rebecca Cohen-Palacios and Zoe Quinn explore the impact women-in-games initiatives have had on their lives and communities.
Console/PC, Indie, Serious, Video, Vault

Chat with MechWarrior 5: Mercenaries dev chief Russ Bullock at 3PM EST  
by Bryant Francis [12.11.19]
Piranha Games CEO Russ Bullock is taking your questions about the making of MechWarrior 5: Mercenaries starting at 3PM EST on the GDC Twitch channel.
Console/PC, Design, Video

Video: The alchemy and science of machine learning for games  
by Staff [12.10.19]
In this 2019 GDC talk, Ubisoft Montreal's Yves Jacquier explains Ubisoft's strategy for incorporating modern AI and machine learning while making games like Assassin's Creed and Rainbow Six: Siege!
Video, Vault

Nintendo Indie World showcase talks exclusives, sequels, and 2020 lineup  
by Alissa McAloon [12.10.19]
Nintendo is ensuring indies don’t fall to the wayside as the Switch nears its third year out.
Console/PC, Indie, Video

Video: Writing for Lord Shaxx, Destiny's supportive space coach  
by Staff [12.09.19]
At GDC 2019 Bungie's Jonathan To discusses Lord Shaxx's creation as Crucible announcer in the Destiny series, and how the character grew from supporting character to fan favorite.
Social/Online, Design, Video, Vault

Video: Rare's classic postmortem of GoldenEye 007 for the N64  
by Staff [12.06.19]
In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn't a Mario game. 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, Video, Vault

Video: How Eve Online addressed exploit abuse with customer care  
by Staff [12.05.19]
In this 2018 GDC talk, CCP Games' David Einarsson discusses the handling of an impactful exploit in EVE Online and the many challenges entailed therein.
Social/Online, Business/Marketing, Video, Vault

Watch a breakdown of Superliminal's perspective-driven puzzles  
by Bryant Francis [12.05.19]
Superliminal lead designer Albert Shih dropped by the GDC Twitch channel to discuss the design and development of this unique perspective-driven puzzler.
Console/PC, Design, Video

Brenda Romero breaks down Empire of Sin's complex relationship system  
by Aron Garst [12.05.19]
Famed game developer Brenda Romero tells us all about the autonomous character interaction system of her upcoming gangster-centric strategy management game, Empire of Sin.
Console/PC, Indie, Design, Video

Video: A game dev's guide to designing games with social impact  
by Staff [12.04.19]
In this 2019 GDC talk Elizabeth Maler presents her innovative ways of designing, writing and playtesting social impact games, and gives advice on how to ensure their ability to change lives. ​
Serious, Design, Video, Vault

Chat with the team behind Superliminal at 6PM EST  
by Bryant Francis [12.04.19]
Learn about the development of Superliminal in this chat with Pillow Castle Games' Albert Shih.
Console/PC, Design, Video

Video: Breathing life into the machines of Horizon Zero Dawn  
by Staff [12.02.19]
In this 2018 GDC session, Guerrilla Games' Richard Oud discusses what it took for the team to create the mechanical beasts of Horizon Zero Dawn from scratch.
Console/PC, Art, Video, Vault

Super Mario Maker 2's first big update brings new mode, playable Link  
by Alissa McAloon [12.02.19]
Another popular Nintendo character makes an appearance in the DIY Switch game Super Mario Maker 2, this time with his own skillset.
Console/PC, Video

Video: Embracing the co-op model in indie games  
by Staff [11.26.19]
In this 2019 GDC panel, developers Scott Benson, Ted Anderson, Steve Fillby, Ian Thomas and Bethany Hockenberry discuss life as indie devs and share their experiences forming workers co-ops.
Indie, Production, Business/Marketing, Video, Vault

Video: How Riot creates new League of Legends champions  
by Staff [11.22.19]
In this 2017 GDC talk, Riot Games' Jeremy Lee shares the creative tools and production framework they've developed to create new champions for League of Legends.
Social/Online, Design, Production, Video, Vault

Video: Adopting continuous delivery to combat crunch on Sea of Thieves  
by Staff [11.21.19]
In this 2018 GDC talk, Rare's Jafar Soltani explains how Rare changed its culture and approach for developing Sea of Thieves by adopting 'continuous delivery.'
Social/Online, Production, Video, Vault

Video: Inside the art design of Firewatch  
by Staff [11.20.19]
In this 2015 GDC talk Firewatch artist Jane Ng discuss the challenges of translating a bold 2D graphic style into the game's vibrant 3D environments. 
Indie, Art, Video, Vault

Video: Game design insights from the GDC 2019 Failure Workshop  
by Staff [11.19.19]
In this set of talks from GDC 2019 set of talks, three modern game makers share real talk and lessons learned from some of their recent failures.
Indie, Design, Video, Vault