Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 26, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Video
Video: The art direction of Heavy Rain  
by Staff [03.07.19]
In this classic GDC 2011 talk, Quantic Dream's Christophe Brusseaux dives into the art direction of the serial killer murder mystery Heavy Rain.
Console/PC, Art, Video

Alt.Ctrl.GDC Showcase: Cathode MK1  
by Joel Couture [03.07.19]
Cathode MK1 offers games across multiple CRT screens, forcing players to follow the game as it moves from monitor to monitor.
Indie, Video, alt ctrl gdc

Video: Building strong player attachment through narrative
by Staff [03.06.19]
In this 2017 GDC talk, game designer Harrison Pink dives deep into the lessons learned creating fully realized characters in Telltale's The Walking Dead, Tales from the Borderlands, and Mafia III
Console/PC, Design, Video

Watch a breakdown of the game design behind The Occupation  
by Bryant Francis [03.06.19]
The lead game designer of The Occupation breaks down some of the processes behind making an investigation game that takes place in a real-time four hour simulation.
Console/PC, Design, Video

Designing Mortal Kombat's famously bloody fatalities  
by Chris Kerr [03.06.19]
"The very start of the process is always a fatality that's going to set the tone for the rest of them. I'm usually the one who draws up that fatality, and says okay 'this is going to happen.'"
Design, Video

Chat with the developers behind The Occupation at 1PM ET  
by Bryant Francis [03.06.19]
Join the developers of The Occupation for a chat on the making of their game starting at 1PM ET on the GDC Twitch channel.
Console/PC, Design, Video

Road to the IGF: Calis, Nijman, Kallio, and Johann's Minit  
by Joel Couture [03.06.19]
Minit takes a grand adventure across a sprawling world and breaks it into one-minute chunks, having players find secrets, defeat bosses, and delve through dungeons on a tight time limit.
Indie, Video, IGF

Video: A procedural generation primer for technical artists  
by Staff [03.05.19]
In this 2017 GDC session, SideFX Software's Luiz Kruel discusses geometry processing and automation of common art tasks for technical artists.
Console/PC, Art, Video

Alt.Ctrl.GDC Showcase: Roambot  
by Joel Couture [03.05.19]
Roambot will have players moving a robot's body around so that they can explore its dreams.
Indie, Video, alt ctrl gdc

Devil May Cry 5 deluxe edition will let players experience the game like a low-budget movie 1
by Chris Kerr [03.05.19]
It's an interesting feature that should let players see how key scenes took shape and evolved during development, while also letting them pretend they're watching a low-budget Devil May Cry movie.
Console/PC, Production, Video

Video: The art of Wonder Boy: The Dragon's Trap  
by Staff [03.04.19]
In this 2018 GDC talk, Lizardcube's Ben Fiquet goes over the process of revitalizing and reimagining the visual design of Wonder Boy: The Dragon's Trap.
Console/PC, Art, Video

Road to the IGF: En Garde! Team's En Garde!  
by Joel Couture [03.04.19]
En Garde! is a game of swashbuckling swordplay, tasking players with using environments, acrobatics, and taunts, as well as their blade, to overcome hordes of enemies in chaotic melees.
Indie, Video, IGF

Video: The animation pipeline of Mario + Rabbids Kingdom Battle 1
by Staff [03.01.19]
In this GDC 2018 talk, Ubisoft Milan's Marco Renso and Tommaso Sanguigni explain how Ubisoft improved their animation pipeline to overcome challenges for Mario + Rabbids Kingdom Battle.
Console/PC, Programming, Art, Design, Video

Road to the IGF: Seemingly Pointless' eCheese Zone  
by Joel Couture [03.01.19]
eCheese Zone will have players playing some totally tubular eCheese-Brand minigames. So long as they don't accidentally break one of the game's rules and get locked out for an hour. Nice! 
Indie, Video, IGF

Video: The evolution of Soft Body  
by Staff [02.28.19]
In this 2016 GDC Europe session, Bodysoft's Zeke Virant presents a post-mortem of the meditative action game Soft Body.
Console/PC, Indie, Design, Video

Alt.Ctrl.GDC Showcase: Octopad  
by Joel Couture [02.28.19]
Octopad breaks an NES controller into eight game pads with a single input each, turning single-player games into multiplayer experiences built around communication and collaboration.
Indie, Video, alt ctrl gdc

Play these intriguing indie games at the GDC 2019 Day of the Devs showcase!  
by Staff [02.28.19]
Here's the full lineup of games that will be playable in the GDC 2019 Day of the Devs showcase, orchestrated once again by Double Fine Productions and iam8bit!
Indie, Design, Video, GDC

Video: The science of off-roading Uncharted 4's 4x4  
by Staff [02.27.19]
In this GDC 2017 session, Naughty Dog's Edward Pereira breaks down individual physical elements that went into Uncharted 4's 4x4.
Console/PC, Design, Video

Road to the IGF: Paper Team's It's Paper Guy!  
by Joel Couture [02.27.19]
It's Paper Guy! takes the player to a cute paper world, encouraging them to cut whatever the see as they explore.
Indie, Video, IGF

Video: Making magic with textures in the vertex shader  
by Staff [02.26.19]
At GDC 2017 game coder Mario Palmero demonstrates how using textures in the vertex shader is a viable and potentially cheaper alternative that more studios should be considering.
Console/PC, Programming, Art, Video, Vault