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September 23, 2020
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Updates » Video
Video: How Pendragon went from side project to full Arthurian adventure  
by Staff [09.22.20]
Watch Pendragon designers Jon Ingold and Tom Kail discuss the development of the studio's new strategy Arthurian adventure.
Console/PC, Design, Video

Video: How company leaders can tackle systemic inequality in the game industry  
by Staff [09.22.20]
In this 2020 GDC Summer session, Niantic's Trinidad Hermida looks at how company leaders can tackle the problem of systemic inequality in the video game industry.
Console/PC, Production, Business/Marketing, Video

Video: Behind Riot Games' Player Dynamics design philosophy  
by Staff [09.21.20]
In this 2020 GDC Summer talk, Kimberly Voll and Weszt Hart discuss "Player Dynamics", a design craft to address how player interactions create and enhance in-game and meta-game experiences.
Console/PC, Design, Video

Video: Preventing online harassment in games by studying social media's failures  
by Staff [09.18.20]
In this 2020 GDC session, the ADL's Daniel Kelley discusses how online games can learn from the mistakes of traditional social media to fight hate, discrimination, harassment, and extremism.
Console/PC, Design, Video

Video: Everything you wanted to know about unionizing your workplace  
by Staff [09.17.20]
In this 2020 GDC Summer talk, Game Workers Unite UK & IWGB's Kevin Agwaze discusses the current state of unionization in the global games industry and the recent formation of game workers unions.
Console/PC, Indie, Production, Video

Video: Learn how to better use emotion in game design  
by Staff [09.16.20]
In this 2020 GDC Summer session, Celia Hodent presents a scientific approach to how you can take advantage of emotional reactions to improve your game in the context of a game UX mindset.
Console/PC, Video

Video: Designing social play for Sky: Children of Light  
by Staff [09.15.20]
In this 2020 GDC talk, thatgamecompany's John Hughes shares social design lessons from Sky: Children of the Light.
Console/PC, Design, Video

Facebook's Oculus Quest 2 leaks ahead of official reveal  
by Alissa McAloon [09.14.20]
Facebook is readying to announce a new VR headset, and while doing so seems to have accidentally leaked a duo of its promotional videos online.
VR, Video

Video: Unearthing Japanese arcade history for historical preservation  
by Staff [09.14.20]
Learn about the adventures into rural Japan that helped Brandon Sheffield and his colleagues preserve a number of great games from Japanese arcade history.
Console/PC, Design, Video

Video: Strategies for small developers launching their first game  
by Staff [09.11.20]
In this 2020 GDC Summer talk, Decoy Games' Khalil Abdullah & Ahmed Abdullah share their story and best tips to help small developers & publishers ship their games on console.
Console/PC, Production, Video

Video: Tips for jumpstarting creativity and finishing your games 1
by Staff [09.10.20]
In this 2020 GDC Summer session Tribe Games' Charles McGregor explains why setting a specific goal helped him go from finishing no game projects to finishing 8 in 2 years, and how you can do the same.
Indie, Production, Video, Vault

Video: Using project management to tame the chaos of game dev  
by Staff [09.09.20]
In this 2020 GDC Summer session consultant Clinton Keith explains how to deliver great games on schedule without breaking the bank, or the backs of your team.
Console/PC, Indie, Production, Video, Vault

Video: Inside the physical animation of Star Wars Jedi: Fallen Order 1
by Staff [09.08.20]
In this 2020 GDC Summer session Respawn's Bartlomiej Waszak explains how Star Wars Jedi: Fallen Order blends physical simulation with authored animations to create high-fidelity character motion.
Console/PC, Programming, Art, Video, Vault

The compact Xbox Series S launches Nov 10 with promises of 'next-gen performance' 4
by Chris Kerr [09.08.20]
A number of leaks had all but confirmed the existence of the slimline console, which promises to deliver "next-gen performance in the smallest Xbox ever."
Console/PC, Business/Marketing, Video

Video: How a newbie solo dev landed their game on Xbox Game Pass  
by Staff [09.04.20]
In this 2020 GDC Summer talk Studio Zevere's Davionne Gooden discusses his four-year journey taking She Dreams Elsewhere from a scrappy solo project begun in high school to a fully-realized game.
Indie, Business/Marketing, Video, Vault

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Serious, Business/Marketing, Video, Vault

Nintendo's next Mario Kart title is a mixed reality racer set in your living room 1
by Chris Kerr [09.03.20]
Nintendo has just announced Mario Kart Live: Home Circuit, a mixed reality Switch title that lets players build and race around real-world circuits using remote control karts.
Console/PC, Video

Video: Crafting the crafting system in Astroneer  
by Staff [09.02.20]
In this 2020 GDC Summer talk System Era Softworks' Aaron Biddlecom & Elijah O'Rear walk you through how they made extensive changes to Astroneer's crafting system without destabilizing the game. 
Indie, Design, Video, Vault

In-depth: Crafting the score for Ori and the Will of the Wisps  
by Chris Kerr [09.02.20]
Ori and the Will of the Wisps composer Gareth Coker outlines how he created the score for the super sequel in this incredibly in-depth Q&A.
Console/PC, Audio, Production, Video

Video: Making the designer-writer collaboration work in game dev  
by Staff [09.01.20]
In this 2020 GDC Summer session, writer Susan O'Connor breaks down best practices that any team can use to get writers and designers moving in the same direction.
Console/PC, Indie, Production, Video, Vault