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October 25, 2020
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Video: Democratizing real-time filmmaking techniques for indie devs  
by Staff [05.20.20]
In this GDC 2020 virtual talk Glassbox's Norman Wang breaks down what it will take to democratize real-time VFX and virtual production tools for all levels of content creators -- including indie devs.
Indie, Art, Production, Video, Vault

Video: How Ubisoft handled NPC voice design for The Division 2  
by Staff [05.19.20]
In this GDC 2020 virtual talk Ubisoft's Adam Ritchie offers insight into the effort that goes into making NPCs talk in games like Tom Clancy's The Division 2, as well as the pipeline and tools behind it. 
Console/PC, Social/Online, Audio, Design, Video, Vault

Video: How to run your own career fair on a tiny budget  
by Staff [05.18.20]
In this GDC 2020 virtual panel Chris DeLeon, David Mullich, Dru Erridge, and Tiffany Otto explain how to run and operate your own career fair to help developers in your community. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Video: Understanding different specialties & approaches in game production  
by Staf [05.13.20]
In this 2017 GDC talk veteran prodcer Caryl Shaw reviews different producer-adjacent roles that exist today, deconstructs different approaches to game production, and offers practical production tips.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Video: Using deep reinforcement learning for NPCs and playtesting  
by Staff [05.12.20]
In this GDC 2020 virtual talk Unity's Jeffrey Shih explains how deep reinforcement and imitation learning can be used for scaling playtesting and NPC creation in games.
VR, Programming, Art, Video, Vault

Video: Balancing visuals and performance while art directing Forza  
by Staff [05.11.20]
In this GDC 2020 virtual talk, Turn 10's Matt Collins discusses the process of creating art assets for the Forza games, which need to run at 60 FPS while players zoom along at 100 miles per hour. 
Console/PC, Art, Production, Video, Vault

Video: How NetEase applied reinforcement learning to build game AI  
by Staff [05.06.20]
In this GDC 2020 virtual talk NetEase's Renjie Li discusses the application of reinforcement learning in NetEase games, including problems encountered and how the solutions impacted the final product.
Console/PC, Social/Online, Programming, Production, Video, Vault

Video: How Supercell designed the Clash of Clans Battle Pass  
by Staff [05.05.20]
In this GDC 2020 virtual talk Supercell's Eino Joas discusses the two-year process that led to the development of a Battle Pass for Clash of Clans.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, Video, Vault

Video: How 343 uses machine learning for optimal matchmaking  
by Staff [05.04.20]
In this GDC 2020 virtual talk 343 Industries' Josh Menke presents TrueMatch, a new matchmaking approach that lets devs use machine learning to automatically optimize for desired metrics in real-time.
Console/PC, Programming, Design, Video, Vault

Video: Optimizing game server performance for The Division 2  
by Staff [04.29.20]
In this GDC 2020 virtual talk Ubisoft's David Lind walks you through the challenges faced and solutions found to optimize game server performance in Tom Clancy's The Division 2.
Console/PC, Social/Online, Programming, Design, Video, Vault

Video: Bringing replays to World of Tanks: Mercenaries  
by Staff [04.28.20]
In this GDC 2020 virtual talk Wargaming Sydney's Andrew Glover educates devs about the potential problems and solutions of integrating a server-side record and replay system into a multiplayer game.
Console/PC, Social/Online, Programming, Design, Video, Vault

Video: Better animation through machine learning  
by Staff [04.27.20]
In this GDC 2020 virtual talk Ubisoft's Simon Clavet shows off a new animation system that combines physical and data-driven animation methods to create a more convincing effect.
Console/PC, Programming, Art, Video, Vault

Video: The Kine game dev postmortem 1
by Staff [04.22.20]
In this GDC 2020 virtual talk Gwen Frey discusses her journey taking her recently-released game Kine from an after-work passion project to a fully realized multi-platform puzzler.
Indie, Design, Production, Business/Marketing, Video, Vault

Video: What you should know before making a cross-platform game  
by Staff [04.21.20]
In this GDC 2020 virtual talk AccelByte's Raymond Arifianto explains why making a cross-platform game is not for the faint of heart and shares 9 things you need to know before making the big jump. 
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video, Vault

Video: The origin story of Void Bastards' striking art style  
by Staff [04.20.20]
In this GDC 2020 virtual talk Blue Manchu's Ben Lee breaks down the various influences and events that shaped the art style of Void Bastards throughout the game's production.
Console/PC, Indie, Art, Video, Vault

Video: Less stressful game development via DevOps 1
by Staff [04.16.20]
In this GDC 2020 virtual talk Butterscotch Shenanigans' Seth Coster walks through how his team learned to use DevOps to get more done while working less.
Console/PC, Indie, Production, Video, Vault

Video: Understanding how people shop for games on Steam  
by Staff [04.15.20]
In this GDC 2020 virtual talk game developer and marketer Chris Zukowski explains why he spent months watching people browse Steam, and shares the results of his research.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

Video: Understanding the rules of Baba Is You  
by Staff [04.14.20]
In this GDC 2020 virtual talk Arvi Teikari, developer of the innovative and award-winning puzzle game Baba Is You, describes how the game's unique sentence-based rule system was implemented.
Indie, Programming, Design, Video, Vault

Video: How to sell your game without feeling sleazy  
by Staff [04.13.20]
In this 2020 GDC virtual talk, Chris Zukowski teaches you the basics of copywriting for video game marketing in a way that doesn't feel sleazy.
Console/PC, Indie, Business/Marketing, Video, Vault

Video: A postmortem look at the making of A Short Hike  
by Staff [04.09.20]
In this 2020 GDC virtual talk game maker Adam Robinson-Yu talks about how he decided to put a major project on the back burner in favor of a new prototype, which ultimately became A Short Hike.
Indie, Design, Production, Video, Vault