Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 20, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Student/Education



SIGGRAPH: Art School Or Trade School?  
by Jill Duffy [08.04.06]
In this final write-up from Gamasutra's in-depth SIGGRAPH 2006 coverage, reporter Jill Duffy looks at a notable conundrum in the game and CG industries: 'art school or trade school?' - with a
Console/PC, Student/Education, SIGGRAPH


SGS Feature: 'Educating to Mobilize the Masses'  
by Jason Dobson [08.01.06]
Today's main feature written for Gamasutra sister site Serious Games Source talks about 'epistemic games', that is serious games that allow players to take on roles of urban planners, journalists, and
Console/PC, Serious, Student/Education

Future Play Submission Deadlines Extended  
by Beth A. Dillon [08.01.06]
The Future Play academic/student game conference has announced that it has extended its submission date through August 11th for the conf itself, which takes place from October 10th through 12th in London, Ontario, Canada.
Console/PC, Student/Education

Education Feature: 'Motivations for Video Game Use'  
by Beth A. Dillon [07.31.06]
Today's Gamasutra educational feature, part of the expanded Gamasutra Education section of the site, reveals empirical research from University of Southern California graduate Ethan Levy on exactly what con
Console/PC, Student/Education

SIGGRAPH: Overview of Projects at Educators Program  
by Beth A. Dillon [07.30.06]
We take a look at the toy and game projects being showcased at the SIGGRAPH 2006 Educators Program, which covers the research, methods, and techniques in aspects of computer graphics and interactive technology education.
Console/PC, Student/Education, SIGGRAPH

Sandbox Symposium Announces Streaming Presentations  
by Beth A. Dillon [07.28.06]
The ACM SIGGRAPH two-day video game symposium, held in conjunction with SIGGRAPH 06 in Boston, MA, USA, has announced the availability of live streaming video of selected keynotes, panels, and papers during Saturday, July 29 and Sunday, July 30, 2006.
Console/PC, Student/Education, SIGGRAPH

Northeastern University Exhibits Presence at SIGGRAPH 06  
by Beth A. Dillon [07.28.06]
Northeastern University, located in Boston, Massachusetts, will be present at SIGGRAPH 06, an annual conference and exposition for computer graphics and interactive technology professionals, featuring digital artwork and writing from faculty.
Student/Education, SIGGRAPH






Education Feature: 'Student Postmortem: DigiPen's Barrel Rapids'  
by Beth A. Dillon [07.20.06]
Today's Gamasutra educational feature, part of the expanded Gamasutra Education section of the site, describes the outcomes of what went right and what went wrong for DigiPen student game Barrel RapidsConsole/PC, Student/Education



GDC Radio: 'Can Serious Games Work in 45 Minutes?'  
by Frank Cifaldi [07.13.06]
In this free MP3 download from the extensive GDCRadio.net archives, we present a lecture from the 2006 Serious Games Summit, in which two noted scholars discuss the potential for shortening a serious game's length to accommodate a student's time in the cl
Console/PC, Serious, Student/Education