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October 19, 2019
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Updates » Student/Education
LGCF: Crytek Digs Inside the ĎArtistí Title  
by Jill Duffy [10.03.06]
Crytek's Michael Khaimzon, art director for Crysis and Far Cry, spoke about issues that affect game artist hiring in a question/answer format lecture at this week's Gamasutra co-organized London Game Career Fair.
Console/PC, Student/Education


Game Career Guide Seeks Submissions  
by Beth A. Dillon [09.28.06]
Game Career Guide seeks submissions from industry professionals, educators, and students on topics related to game education, including How-To, Research, Getting Started, Postmortem, and Day in the Life articles.
Console/PC, Student/Education

GCG Feature: 'Katamari Damacy Ė A Critique: Part Two'  
by Beth A. Dillon [09.28.06]
In part two of a three-part series on Keita Takahashi's whimsical, wonderful Katamari Damacy on sister site Game Career Guide, Vancouver Film School student Ryan Stancl talks about critical approaches to the game using Marxist, Structural, and Jung
Console/PC, Student/Education

FuturePlay 2006 Announces Keynote Speakers  
by Beth A. Dillon [09.27.06]
FuturePlay 2006, a conference for researchers, game developers and designers which takes place in London, Ontario from October 10-12, has announced its keynote speakers.
Console/PC, Student/Education

GCG Feature: 'Teaching Graphics With Games, Java 3D'  
by Beth A. Dillon [09.27.06]
In this latest feature from Gamasutra sister site Game Career Guide, Brazilian university academics discuss their experiences with Computer Graphics courses taught to computer science and engineering students.
Console/PC, Student/Education

gDEBugger OpenGL Toolkit Free to Academics  
by Beth A. Dillon [09.26.06]
The OpenGL ARB and Graphic Remedy have crafted an Academic Program to make the full featured gDEBugger OpenGL debug toolkit available free of charge.
Console/PC, Student/Education

GCG Feature: 'Student Postmortem: Bashy, Bashy'  
by Beth A. Dillon [09.26.06]
In this feature from Gamasutra's sister Game Career Guide site, the y4y Team from Singapore’s Nanyang Polytechnic Console/PC, Student/Education

GCG Feature: 'The Game Industry for Entry Level Artists: Your Portfolio'  
by Beth A. Dillon [09.25.06]
In an in-depth educational feature for sister site Game Career Guide, game artist Samuel Crowe gets into the specifics of game artist jobs and portfolio recommendations - Console/PC, Student/Education

Academic to Study Effect of Violent Video Games  
by Beth A. Dillon [09.19.06]
New Zealand academic Gareth Schott has been given a $140,000 grant to run video game clubs for teenagers, so that he can observe their behavior in a natural environment.
Console/PC, Student/Education

Game Initiative Donates $17,000 to Communities in Schools  
by Beth A. Dillon [09.18.06]
The Game Initiative, a producer of conferences and events for game industry professionals, will donate $17,000 to Communities in Schools (CIS), a dropout prevention program serving thousands of Austin-area children and families each year.
Console/PC, Student/Education

GCG Feature: 'Katamari Damacy Ė A Critique: Part One'  
by Beth A. Dillon [09.17.06]
In part one of a three-part series on Keita Takahashi's whimsical, wonderful Katamari Damacy on sister site Game Career Guide, Vancouver Film School student Ryan Stancl talks about critical approaches to
Console/PC, Student/Education

Hidden Agenda Contest Launches  
by Beth A. Dillon [09.15.06]
The Hidden Agenda Game Development Contest launches its call for ideas, open to undergrads and grad students and offering a $25,000 prize.
Console/PC, Student/Education

Sex in Video Games Book Released  
by Beth A. Dillon [09.13.06]
Course Technology PTR and Charles River Media have announced the release of Brenda Brathwaite's book Sex in Video Games, which provides analysis of sex in games games by 'studying the history of sexual content use in games and within the industry i
Console/PC, Student/Education

GCG Feature: 'The mtvU Journals: The Fellowship'  
by Beth A. Dillon [09.13.06]
In a three part series about the mtvU and Cisco Systems Digital Incubator grant for projects on broadband programming and mtvU Fellowships, part two journals the New York University team leader's Fellowship.
Console/PC, Student/Education

GCG Feature: 'Hot Jobs for Big Bucks in the Game Industry'  
by Beth A. Dillon [09.08.06]
In this feature on sister site Game Career Guide, we reveal exclusive stats from the 2006 Game Developer Magazine Salary Survey on average salaries for programming, art, game design, and quality assurance jobs.
Console/PC, Student/Education

GCG Feature: 'The mtvU Journals: The Fellowship'  
by Beth A. Dillon [09.07.06]
In a three part series on Game Career Guide about the mtvU and Cisco Systems Digital Incubator grant for projects on broadband programming and mtvU Fellowships, part two journals the New York University team leader's Fellowship.
Console/PC, Student/Education

DIGITEL2007 Workshop Calls for Papers  
by Beth A. Dillon [09.05.06]
The IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, which will take place March 26-28, 2007 in Taiwan, encourages paper submissions that address the growing interest in the design of digital games and intelligent toys fo
Console/PC, Student/Education

GCG Feature: 'Applying for Your First Game Industry Job'  
by Beth A. Dillon [09.05.06]
In this Game Career Guide feature, game artist Samuel Crowe gives thorough advice on issues to assess when applying for your first game industry job.
Console/PC, Student/Education

GCG Feature: 'Student Postmortem: Reliving the Revolution'  
by Jason Dobson [09.01.06]
In a feature on Gamasutra sister site Game Career Guide, Karen Schrier, a graduate of MIT's Comparative Media Studies program, discusses her augmented reality game, Reliving the Revolution, which uses G
Console/PC, Serious, Student/Education