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October 19, 2019
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Updates » Student/Education
CHI 2007 Calls for Papers on 'Supple Interfaces'  
by Beth A. Dillon [12.13.06]
The Computer/Human Interaction 2007 (CHI 2007) Workshop on "Supple Interfaces: Designing and evaluating for richer human connections and experiences", to be held in San Jose, California, has announced its call for papers.
Console/PC, Student/Education

SGS Feature: 'Have A Very Serious Christmas!'  
by Staff [12.13.06]
In a seasonal feature for sister site Serious Games Source, Powerful Robot's Gonzalo Frasca talks about bizarre Xmas-themed tradit
Console/PC, Student/Education

AIIDE '07 Calls for Papers  
by Beth A. Dillon [12.12.06]
The Third Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE '07), taking place June 6-8, 2007 at Stanford University in Palo Alto, California, has announced its call for papers.
Console/PC, Student/Education

Ask the Experts: 'Interview Dress Code'  
by Jill Duffy [12.04.06]
In this week's new Ask the Experts column from educational site Game Career Guide, contributing editor Jill Duffy answers a query about dress code for game industry interviews, with the help of professionals fr
Console/PC, Student/Education

Business and Legal Primer for Games Book Debuts  
by Beth A. Dillon [12.01.06]
Course PTR has announced the release of its latest video game-related book, Business and Legal Primer for Games, which covers several vital areas to business and legal issues such as marketing, contracts, and taxation.
Console/PC, Student/Education

GAME-ON ASIA 2007 and ASTEC 2007 Call for Papers  
by Beth A. Dillon [11.28.06]
Joint conferences GAME-ON ASIA 2007 and the Asian Simulation Technology Conference 2007 to be held in Shiga, Japan, from March 1-3, 2007, at Ritsumeikan University, Biwako-Kusatsu Campus, have called for paper submissions.
Console/PC, Student/Education

The Academic Word: 'Saving the Planet through Gaming'  
by Tyler Folsom [11.27.06]
This week's The Academic Word column from educational site Game Career Guide sees Thunderbird Robotics developer and former DigiPen teacher Tyler Folsom discussing why we need games that "get the message across
Console/PC, Student/Education

Q&A: Nurve's LaMothe On The Hydra Console  
by Jason Dobson [11.24.06]
Nurve Networks has announced the Hydra Game Console, a multi-processor DIY 'edutainment platform' that plays classic game clones and is designed for budding console coders to program directly onto - we talk to Nurve's Andre LaMothe about this enterprising
Console/PC, Indie, Student/Education

Gnomon School Launches Online Training  
by Beth A. Dillon [11.24.06]
The Gnomon School of Visual Effects has launched an online division, for courses focused on the development of the skills needed to do digital effects, animation, and game development taught by industry professionals from companies such as EA and Activisi
Console/PC, Student/Education


EA, UCL Collaborate On Game Animation Research  
by Beth A. Dillon [11.21.06]
The UK branch of major publisher and developer Electronic Arts (EA) and graphics researchers at University College London (UCL) are working in collaboration to research visualisation techniques, showing how industry and academics can collaborate in meanin
Console/PC, Student/Education

GameCareerGuide Adds 'Ask The Experts' Column  
by Staff [11.20.06]
Gamasutra sister site Game Career Guide is adding a regular 'Ask The Experts' column, with prominent game professionals being quizzed by Game Developer magazine's Jill Duffy to answer your questions, and
Console/PC, Student/Education

Game Character Animation All in One Book Debuts  
by Beth A. Dillon [11.16.06]
Course PTR has announced the release of Game Character Animation All in One, a comprehensive guide to the techniques of developing and animating characters for video games.
Console/PC, Student/Education

PixelBox Academy Launches New COLLADA Course  
by Beth A. Dillon [11.14.06]
PixelBox Academy has launched the online course 'COLLADA 101', composed of five levels covering all the aspects of the interchangable file format, as part of its continuing initiatives in video game education.
Console/PC, Student/Education

Gamasutra Podcast: 'Game Education Roundtable, Pt. 2'  
by Frank Cifaldi [11.13.06]
Gamasutra's latest installment of its regular podcast is the second part of our roundtable discussion on the state of game education, with participants including DigiPen's Claude Comair, Parsons School of Design's Ka
Console/PC, Indie, Student/Education

Journal of Game Development Calls for Submissions  
by Beth A. Dillon [11.08.06]
The Journal of Game Development (JOGD), a peer-reviewed journal published by book publisher Charles River Media, and "dedicated to the advancement of game development as a recognized field within the computer science discipline", has announced a call for
Console/PC, Student/Education

ACE 2007 Game Conference Calls for Submissions  
by Beth A. Dillon [11.03.06]
The Conference on Advances in Computer Entertainment Technology (ACE 2007), which will take place June 13-15, 2007 in Salzburg, Austria, has announced its call for submissions.
Console/PC, Student/Education

GDTW 2006 Conference Announces Details  
by Beth A. Dillon [11.02.06]
The Fourth Annual International Conference in Computer Game Design and Technology (GDTW 2006), which takes place November 15-16, 2006 at the Foundation for Art and Creative Technology Centre in Liverpool, United Kingdom has revealed speaker and session de
Console/PC, Student/Education

Gamasutra Podcast: 'Game Education Roundtable'  
by Frank Cifaldi [10.27.06]
Gamasutra's latest instalment of its regular podcast features a roundtable discussion on the state of game education, with participants ranging from Full Sail's Dustin Clingman and Parsons School of Design's Katie Sa
Console/PC, Indie, Student/Education

SMU Holding Free Classes In Game Design, Production  
by Beth A. Dillon [10.26.06]
The Guildhall at Southern Methodist University will be holding a free October 26th seminar led by SMU faculty on modeling, texturing, animation, and game technology for anyone interested in entering video game design and production.
Console/PC, Student/Education