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September 19, 2019
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Updates » Student/Education
VGXPO Adds Job Fair  
by Jill Duffy [09.11.07]
VGXPO, an annual video and arcade game expo, has added a two-day educational 'Breaking In' conference track and job fair to its east coast exhibition, to be held in Philadelphia in November.
Console/PC, Student/Education

USC Announces Business Of Gaming Conference  
by Jill Duffy [09.10.07]
The University of Southern California is hosting a free conference and job fair on the business of the video game industry, including content for people interested in careers in marketing, finance, licensing, and entrepreneurship in the sector.
Console/PC, Student/Education

Ask the Experts: 'The Advantages and Disadvantages of Game School'  
by Jill Duffy [09.10.07]
In this new installment of the advice column on GameCareerGuide.com, Jill Duffy answers one reader's question about the benefits and drawbacks of going to a game
Console/PC, Student/Education

GCG Feature: ‘How Gareth Griffiths Broke Into the Industry’  
by Jill Duffy [09.07.07]
In the latest feature for Gamasutra sister site GameCareerGuide, usability expert and New Zealand resident Gareth Griffiths shares the story of how -- in search of a
Console/PC, Student/Education

2007 London Game Career Fair Dates Announced  
by David Jenkins [09.03.07]
Organizers have announced that the London Game Career Fair, co-created by Gamasutra.com, will take place again this October, with publishers and developers including EA, LucasArts and Rare already pledging support for exhibitor stands and a series of spea
Console/PC, Student/Education

GCG: 'From Intern to Artist: How Diane Stevenson Broke Into The Industry'  
by Staff [08.31.07]
One day, budding art student Diane Stevenson found herself at an internship fair talking to a representative from Large Animal Games, and more than a year later, sheÂ’s a permanent fixture on the team -- in the latest GameCareerGuide feature, find out Console/PC, Student/Education

GCG Feature: 'How to Become a Great Network Programmer: Part II'  
by Staff [08.22.07]
In the latest feature for education site Game Career Guide, NCsoft Europe lead programmer Adam Martin follows up on the first part of his series on breaking in as
Console/PC, Student/Education

Ask The Experts: 'Location, Location, Location!: Part II'  
by Jill Duffy [08.21.07]
In this two-part advice column, Jill Duffy explains where the game industry exists, as well as where it can take you as an adventurous traveler, as we share the story of one intrepid developer who went from Texas to Germany to Australia.
Console/PC, Student/Education

Microsoft, Doritos Reveal XBLA Competition Finalists  
by Leigh Alexander [08.20.07]
The Doritos brand announced today that five finalists have been selected from more than 2,300 submissions to the Doritos "Unlock Xbox" challenge, which invited fans to invent game concepts that embody the "bold spirit" of the Doritos brand with the commun
Console/PC, Indie, Student/Education

Imagine Cup Adds Game Development Category  
by Beth A. Dillon [08.20.07]
Imagine Cup, MicrosoftÂ’s technology competition for students age 16 and up, has recently announced a new category in game development using the XNA game engine for 2008.
Console/PC, Student/Education

Dare To Be Digital 2007 Competition Winners Announced  
by Jason Dobson [08.17.07]
Organizers of the UK-based game development competition, Dare to be Digital, have announced the contest's winners in each of its three main categories, adding that the three winners now move on as the only nominees for the new BAFTA Ones to Watch award, d
Console/PC, Indie, Student/Education

IGF 2008 Winners Awarded With 'Game Attorney' Consultation  
by Staff [08.17.07]
Organizers of the forthcoming 2008 Independent Games Festival, part of the yearly Game Developers Conference, have announced that finalists and winners of this year's festival will be awarded with free assistance and consultation with 'Game Attorney' Thom
Console/PC, Indie, Student/Education

GCG Feature: 'How to Become a Great Network Programmer: Part I'  
by Staff [08.17.07]
In the latest feature for education site Game Career Guide, NCsoft Europe lead programmer Adam Martin presents the first part of a two part series on breaking in as a networking programmer, giving a run down for would be programmers on Console/PC, Student/Education


DEFCON, Roboblitz Chosen As ECD Indie Showcase Semi-Finalists  
by Brandon Boyer [08.16.07]
Copy Protection developer ECD Systems has announced the top 20 semi-finalists for its second-annual Independent Game Developers Showcase, including Introversion's DEFCON and Naked Sky's Roboblitz, with the winners due to be announced at CMP'
Console/PC, Indie, Student/Education

Microsoft Games In Education Conference Calls For Submissions  
by Beth A. Dillon [08.15.07]
The Third Annual Microsoft Academic Days Conference on Game Development in Computer Science Education, which takes place February 28-March 3, 2008 on board the Celebrity Century cruise ship departing from Miami, Florida, has called for submissions.
Console/PC, Student/Education

GCG Student Postmortem: 'Northeastern University's Shortfall Digital'  
by Jason Dobson [08.10.07]
In this latest exclusive postmortem for Gamasutra sister site Game Career Guide, student developers Mark and Seth Sivak discuss Shortfall Digital, an edu
Console/PC, Student/Education

Games, Academia Summit Hits Edinburgh Fringe Fest  
by Jill Duffy [08.10.07]
The University of Edinburgh has announced Digital Interactive Symposium: Edinburgh, an industry-meets-academia summit taking place alongside the Edinburgh Fringe Festival, allowing students to participate in conversations about the theoretical stances we
Console/PC, Student/Education

Microsoft Announces Dream-Build-Play Finalists  
by Beth A. Dillon [08.06.07]
Following the GDC announcement of its student- and indie-focused 'Dream Build Play' XNA game development contest, Microsoft has announced its first round of finalists that will go o
Console/PC, Student/Education

GCG Student Postmortem: 'DigiPen's P.H.L.O.P.'  
by Jason Dobson [08.03.07]
In the latest feature for Game Career Guide, three DigiPen students consider what went right and what went wrong while making their senior year game, P.H.L.O.P.,
Console/PC, Student/Education