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May 28, 2020
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Updates » Student/Education
GCG Feature: Ten Indie, Student Game Competitions  
by Jill Duffy [12.27.07], sister web site for game development education, has released a shortlist of ten indie and student game competitions that should be on t
Console/PC, Indie, Student/Education

GCG Feature: Innovation or Vocation?  
by Jill Duffy [12.26.07]
How many game graduates will turn into pioneers and how many will be button-pushers, happy to take employment where they can? Artist and animator Albert T. Ferrer looks at the purpose of game dev education in a Console/PC, Student/Education

2008 IGF Student Showcase Announces Finalists  
by Staff [12.21.07]
Organizers of the 2008 Independent Game Festival have announced the 12 finalists in the Student Showcase section of its forthcoming awards ceremony, including The Misadventures of PB Winterbottom, Gesundheit, and Half-Life 2 modificat
Console/PC, Indie, Student/Education

GCG Feature: Reassuring Parents About Game Degrees  
by Jill Duffy [12.20.07]
Is a game degree worth a student's time, effort, and money? Dr. Andrew Tuson, head of the Department of Computing at City University London, addresses some frequently asked questions of parents about video game education in a Console/PC, Student/Education

Researchers Investigate Console War Biz Model  
by Leigh Alexander [12.19.07]
Researchers at the Southern Methodist University's Cox School of Business recently used the console wars as a case-in-point as they developed a new model for competitive business, and found that Microsoft capitalized on the PlayStation 3's delayed entry i
Console/PC, Student/Education

GCG Feature: Playing to Learn  
by Jill Duffy [12.18.07]
You can play video games for enjoyment, or you can play them to become a better game designer. The difference is how you play, says James Portnow author of a new feature article on Gam
Console/PC, Student/Education

Ask the Experts: Parents' FAQs About Game Development  
by Jill Duffy [12.17.07]
In the latest Ask the Experts column presented by sister educational and information site GameCareerGuide, we present a frequently asked questions file for parents of
Console/PC, Student/Education

GCG Feature: 'Student Postmortem: Skyrates'  
by Jill Duffy [12.13.07]
Frustrated that graduate studies were sapping time away from video games, nine students from Carnegie Mellon decided to build Skyrates, a game that could be enjoyed in the same amount of time it takes to check email. In this Console/PC, Student/Education

Microsoft's Satchell Talks XNA 2.0, Opening Community Development  
by Brandon Boyer [12.13.07]
Microsoft has announced the release of XNA Game Studio 2.0 with new cross-platform Live networking utilities and full Visual Studio support, and Gamasutra talked with XNA general manager Chris Satchell to learn more about the release, its student focus, a
Console/PC, Indie, Student/Education

Microsoft Opens Imagine Cup 2008 Competition  
by Jill Duffy [12.12.07]
The student focused Microsoft Imagine Cup technology contest, this year with a special games category, has opened registration for its environmentally themed 2008 competition. Prizes include $180,000 across nine categories, a booth at Penny Arcade Expo, a
Console/PC, Student/Education

GCG Feature: Schooling Game Programmers  
by Jill Duffy [12.11.07]
To become a game programmer, there are two major educational paths: earning a computer science degree from a traditional university and earning a degree from a game-specific school. Junior programmer Marie Ferrer looks at the Console/PC, Student/Education

GCG Feature: Making Video Games With Fifth Graders  
by Jill Duffy [12.06.07]
Giancarlos Alvarado is a teacher who believes in an integrated classroom, using technology across the curriculum by having his students -- just 11 years old -- develop a creative and educational video game in class. He shares his technique in a Console/PC, Student/Education

Lyon GDC Confirms 450 Attendees, 2008 Plans  
by Leigh Alexander [12.05.07]
Organizers of the first annual Lyon Game Developers Conference have announced that the event hosted more than 450 professional attendees mainly from the French development industry, in addition to developers from 20 other countries including the UK, the U
Console/PC, Student/Education, GDC

GCG Feature: My Search for a Japanese Game School  
by Jill Duffy [12.04.07]
Applying to a game dev school is stressful enough as it is -- now imagine doing it in a foreign language. Andrea Rubenstein, a native English speaker who has been studying Japanese, was recently accepted to a Japanese game school, and talks about the chal
Console/PC, Student/Education

GCG Feature: 'Working Without Crunch'  
by Jill Duffy [11.27.07]
Relentless Software (Buzz! series) takes a strong stand on preventing crunch time, and director Andrew Eades, spoke at the Game Career Fair in London recently
Console/PC, Student/Education

2007 Arcademy Games Awards Reveal Winners  
by Jill Duffy [11.27.07]
Algoma University has announced the winners of the Arcademy Games Awards, held at the recent Future Play 2007 Conference in Canada, including winners in Indie, Serious Games, and Student Game categories.
Console/PC, Student/Education

Ask the Experts: 'Game Audio Gigs'  
by Jill Duffy [11.19.07]
In the latest Ask the Experts column on sister web site, Jill Duffy fields a question about breaking
Console/PC, Student/Education

GCG Feature: 'Student Postmortem: Fate by Numbers'  
by Jill Duffy [11.15.07]
Four Dutch students, working in a cathedral with a couple of actors and a green screen, created a full motion video game with a film noir style. They look back on what went right and what went wrong in their experience on Fate By Numbers in a Console/PC, Student/Education

GCG Feature: 'Designing Video Games Sometimes'  
by Jill Duffy [11.08.07]
Jez Harris, lead designer at Relentless Software, recently gave a talk at a job fair conference with the following foretelling title: 'Designing Video Games ... Sometimes.' Sister web site Console/PC, Student/Education

GCG Feature: 'Becoming a Game Concept Artist'  
by Jill Duffy [11.06.07]
In a new interview from sister educational site, an art student shares how he has already managed to find a professional work in the game industry c
Console/PC, Student/Education