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September 16, 2019
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Updates » Student/Education
Feature: 'Maximizing Your Job Hunt At GDC'  
by Staff [02.07.08]
Looking for a job (or a new job) in the industry at Game Developers Conference? In the latest Gamasutra feature, game HR veteran T.J. Summers pinpoints the key things
Console/PC, Indie, Student/Education, GDC

Educational Feature: ‘Designer Advice’  
by Jill Duffy [02.07.08]
The job of video game designer is one of the most sought after professions in the game dev industry, and GameCareerGuide.com has a new beginner article designed to
Console/PC, Student/Education, Design

Educational Feature: ‘The GDC Survival Guide’  
by Jill Duffy [02.05.08]
In the latest feature for Gamasutra’s sister web site for game students and other industry newcomers, GameCareerGuide.com presents ‘The GDC Survival Guide’, to help prep first-ti
Console/PC, Student/Education, GDC

Educational Feature: ‘Game Programming Tests’  
by Jill Duffy [01.31.08]
CS students and other aspiring game coders might not know what theyÂ’re in for the first time they come across a programmer applicant test. A new article on GameCareerGuide.com by Jake Simpson Console/PC, Student/Education

Educational Feature: ‘8 For GDC ’08’  
by Jill Duffy [01.29.08]
GameCareerGuide.com has assembled a new list of sessions, parties, workshops, and more for students and newcomers headed to the Game Developers Conference for the first time this year, with its Console/PC, Student/Education

‘Ask the Experts: Modding and Jobbing’  
by Jill Duffy [01.28.08]
An aspiring level designer has a BA in studio art and did an unfinished Morrowind mod from his independent study. This weekÂ’s Ask the Experts column on Game
Console/PC, Student/Education

EA, Autodesk Set Up New Student Workshop  
by Jill Duffy [01.24.08]
Electronic Arts and software developer Autodesk have announced plans to introduce a new project design workshop for Canada’s first masters in digital media program at Great Northern Way Campus in Vancouver.
Console/PC, Student/Education, Production

Educational Feature: ‘Without A Specialty’  
by Jill Duffy [01.24.08]
In a new interview on GameCareerGuide.com, Eduardo Baraf, who has held a number of titles from marketing intern to studio head, shares his advice on what newbies
Console/PC, Student/Education

Elan Awards Announce Student Nominees 1
by Jill Duffy [01.23.08]
The Producers of the Canadian Awards for the Electronic and Animated Arts have announced the Final Nominees for its second annual Elan Awards. The awards include a number of student categories, which were dominated by games and short films from Vancouver
Console/PC, Student/Education

Feature: Portnow On ‘Thematic Power’ In Games  
by Jill Duffy [01.23.08]
Themes in games help maintain the playerÂ’s suspension of disbelief, and itÂ’s up to the dev team to be mindful of how the theme is at work in every element of the game. In a new educationa
Console/PC, Student/Education

Educational Feature: ‘Types of Game Designers’  
by Jill Duffy [01.17.08]
The generic role of ‘game designer’ is, to some extent, obsolete. Now there are level designers, leads, junior designers, usability experts, and other people with design-y titles on their business cards. A Console/PC, Student/Education, Design

Early Registration Closing For Game Developers Conference 2008  
by Staff [01.16.08]
Gamasutra owners CMP have announced and reminded that today is the final day for early bird registration to its February 18-22 2008 Game Developers Conference in San Francisco, with an 11:59pm PST deadline for a discount of up to 30 percent.
Console/PC, Serious, Indie, Student/Education

Educational Feature: ‘How I Broke Into Video Game Development’  
by Jill Duffy [01.15.08]
In a new GameCareerGuide.com feature, one now-employed game developer looks back on how he came into his career. His path was rife with missteps, including not res
Console/PC, Student/Education

Ask the Experts: Books and Blogs for Game Design  
by Jill Duffy [01.14.08]
This week’s Ask the Experts column on sister educational site GameCareerGuide.com looks at a letter asking for design book/blog recommendations, with a ho
Console/PC, Indie, Student/Education, Design

Educational Feature: ‘How Halo 3 Changed Game Development’  
by Jill Duffy [01.10.08]
Does the Halo series measure up to other epic trilogies, like The Lord of the Rings, or is it nothing more than a set of really great games? A new article from s
Console/PC, Student/Education

Gearbox Pledges $50,000 In SMU Guildhall Support  
by Jill Duffy [01.09.08]
Plano, TX developer Gearbox Software (Brothers In Arms: Hell's Highway, Borderlands) has pledged nearly $50,000 in scholarship and support to The Guildhall at Southern Me
Console/PC, Student/Education

Student Postmortem: Savannah College's Cowboy Cave 1
by Jill Duffy [01.08.08]
In the latest student postmortem from GamasutraÂ’s sister educational site GameCareerGuide.com, a student team from Savannah College of Art and Design talks about what wen
Console/PC, Student/Education

Parsons, Nonprofit Org Launch Social Games Lab  
by Jill Duffy [01.03.08]
The New York-based college Parsons the New School and Games for Change have teamed up to create a lab that will focus on using games and interactive media for social betterment. The initiative, called PETLab, is well supported by a near half million dolla
Console/PC, Student/Education

Q&A: Softimage's Schoennagel Talks Free Mod, Dead Rising  
by Jeffrey Fleming [01.02.08]
Gamasutra recently spoke in-depth with Softimage's Mark Schoennagel about the company's free modeling and animation mod tool, the details of its XNA integration and its innovative GATOR technology, and the surprising way Softimage's products helped create
Console/PC, Indie, Student/Education

GCG Column: '10 New Year’s Resolutions'  
by Jill Duffy [12.31.07]
GameCareerGuide.com has come up with a list of 10 things soon-to-be game developers might want to accomplish in 2008 to help get them closer to that first vide
Console/PC, Student/Education