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September 22, 2019
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Updates » Student/Education
Activision Reveals Guitar Hero: On Tour For DS  
by Leigh Alexander [03.20.08]
Activision has announced it will release Guitar Hero: On Tour, a Vicarious Visions developed version of the Guitar Hero rhythm game for Nintendo DS that will use a "Guitar Grip" peripheral, a pick-stylus, and gameplay employing DS functional
Console/PC, Student/Education

Educational Feature: 48-Hour Development Contest Part III  
by Jill Duffy [03.20.08]
The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about making a game
Console/PC, Student/Education

Educational Feature: 48-Hour Development Contest Part II  
by Jill Duffy [03.19.08]
The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an Console/PC, Student/Education

Educational Feature: 48-Hour Development Contest  
by Jill Duffy [03.18.08]
In its latest educational feature, GameCareerGuide.com presents an exclusive series of articles from Console/PC, Student/Education

Educational Feature: The Artistic Pursuit  
by Jill Duffy [03.13.08]
In the latest feature on sister educational site GameCareerGuide.com, Carey Chico, executive art director at Pandemic Studios (Mercenaries, Destroy All Humans), lends his expert opinion on Console/PC, Student/Education

SMU's Guildhall Joins PC Gaming Alliance  
by Brandon Boyer [03.11.08]
Southern Methodist University's game development graduate program The Guildhall has announced that it has joined with Activision, Epic, Microsoft and the rest of the recently announced PC Gaming Alliance to help serve as an "independent testing and innova
Console/PC, Student/Education

Educational Feature: Scope  
by Jill Duffy [03.11.08]
Knowing how to scope a project is one of a game designer’s most important skills, and not scoping a project is the number one reason game projects fail, says game designer James Portnow in the Console/PC, Student/Education

Ask the Experts: High School Prep for Game Programming 2
by Jill Duffy [03.10.08]
In the latest ‘Ask the Experts,’ the advice column from sister educational site GameCareerGuide.com, a high school student asks what courses to take to prepare for future studies in game programming.
Console/PC, Student/Education

Educational Feature: Play Testing  
by Jill Duffy [03.06.08]
Game designer Bruno Urbain of 10Tacle Studios Belgium knows how to make any game better and more fun to play: play test it. He’s written an article for GameCareerGuide.com with Console/PC, Student/Education

Educational Feature: Games That Launched the Band  
by Jill Duffy [03.04.08]
Steve Schnur is a music executive at Electronic Arts and believes video games are now an integral part of the success of musical performers. In a new interview on GameCaree
Console/PC, Student/Education

Educational Feature: ‘Production Basics and Beyond’  
by Jill Duffy [02.28.08]
Laura Fryer is an executive producer at Microsoft Games Studio, currently working on Gears of War 2. She spoke at GDC recently to explain the ins and outs of production, revealing the true importance of producers. GameCareerGuide.com Console/PC, Student/Education, Production

Ask the Experts: Voice Acting in Games 5
by Jill Duffy [02.26.08]
Is voice acting for video games really a viable career? David Sobolov, a voice actor in EverQuest II, Call of Duty 4, and the next Halo title, shares his knowledge in ‘Ask the Experts,’ a biweekly advice column on jobs in the video game indu
Console/PC, Student/Education

Career Feature: An Artist Grown  
by Jill Duffy [02.26.08]
Artists in the game industry risk a short career path if they don’t learn where and how to grow. One tactic is to become an art director. Robert Chang, studio art director at iWin, explains Console/PC, Student/Education

Career Feature: Stories from the Intern-to-Hire Frontline  
by Jill Duffy [02.22.08]
In its coverage of the 2008 GDC and IGDA Education Summit, sister web site GameCareerGuide.com has a new feature article about advancing from being a student to a ful
Console/PC, Student/Education

IGDA Summit: Educators On The Future Of Game Programs  
by Jill Duffy [02.19.08]
An IGDA Education Summit session today saw a multi-discipline critique of courses in game instruction, in which faculty from established game development schools, as well as those just getting their programs off the ground, met to compare their programs a
Console/PC, Student/Education

IGDA Summit: Carnegie Mellon's Schnell On Making The Most Of Internships  
by Jill Duffy [02.19.08]
At the 2008 GDC IGDA Education Summit, Carnegie Mellon's Jesse Schell gave his audience tips about how to make the most of an internship program for the school, the students and the game companies who hire them.
Console/PC, Student/Education, GDC

IGDA Education Summit: Bogost Delivers 'Lovely' Keynote  
by Jill Duffy [02.19.08]
Ian Bogost of Persuasive Games and Georgia Tech opened day two of the IGDA Education Summit at GDC with a keynote speech on games, academia, and 'love' in the truest (and who are we kidding -- sometimes terrifying) sense of the word.
Console/PC, Student/Education, GDC

IGDA Education Keynote: Ernest Adams' 10 Commandments Of Game Education 3
by Jill Duffy [02.18.08]
Ernest Adams opened the IGDA Education Summit at the 2008 Game Developers Conference with a keynote entitled 'Ten Commandments for Game Development Education,' naming the most important things for education programs, including not emphasizing story over i
Console/PC, Student/Education, GDC

Educational Feature: 'The Indie Scene'  
by Jill Duffy [02.14.08]
Independent game developers aren't the scrappy bedroom programmers they once were. A new article on sister site GameCareerGuide.com explores how they've changed and why.
Console/PC, Indie, Student/Education

Ask the Experts: Animation Show Reels  
by Jill Duffy [02.11.08]
In the latest Ask the Experts column from sister educational site GameCareerGuide.com, animators from Rockstar Games help a student who writes in for advice on putting together a portfolio that includes animati
Console/PC, Student/Education