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May 28, 2020
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Updates » Student/Education
Educational Feature: 10 Myths About Game Degrees 3
by Jill Duffy [05.29.08]
Dr. Andrew Tuson of the Department of Computing at City University London debunks 10 misconceptions about game development degrees in a new article.
Console/PC, Student/Education

GCG: ‘Game Design Challenge: MMORPG for Kids’  
by Jill Duffy [05.21.08] has a new game design challenge, and anyone can participate. The challenge: Create a communication system for an MMORPG targeted at children. The
Console/PC, Student/Education, Design

Ask the Experts: Should I Call?  
by Jill Duffy [05.19.08]
An aspiring newbie to the industry writes, ‘I’ve applied to a few jobs at game companies, but I haven’t heard anything back from them yet. It’s been about two weeks. Should I call?’ Console/PC, Student/Education

GCG: 'James Portnow’s Game Design Challenge: WWII' 2
by Jill Duffy [05.07.08] is running a weekly game design challenge, getting game students and other aspiring game developers to flex their creative muscles. This week’s challenge is to Console/PC, Student/Education, Design

Educational Feature: Physics in Mass Market Games 1
by Jill Duffy [05.06.08]
In the latest feature for, students from McMaster University examine a brief history of physics in video games, from its earliest uses in classic arc
Console/PC, Student/Education

Ask the Experts: How to Practice Game Design (On The Cheap) 4
by Jill Duffy [05.05.08]
One 13-year old reader asks whether it’s worthwhile to make ‘just the rough paperwork’ of a game, rather than build a full video game.’s Console/PC, Student/Education, Design

Student Postmortem: Savannah's ARG Project Loyola  
by Jill Duffy [04.22.08]
Can student game developers pull off an alternate reality game? Jeff McNab and fellow students at SCAD tried with Project Loyola, and in a new postmortem on, they Console/PC, Student/Education

Ask the Experts: Business Jobs in the Game Industry  
by Jill Duffy [04.21.08]
Are business jobs in the games industry more scarce for recent college graduates? The latest ‘Ask the Experts’ advice column on sister site looks at tips for finding entry-level openings in
Console/PC, Student/Education

Educational Feature: Entry-Level Video Game Designers 5
by Jill Duffy [04.15.08]
In the latest feature for, fledgling High Voltage Software designer Chad Kilgore discusses whether it’s really viable to get your first entry-level
Console/PC, Student/Education, Design

Student Postmortem: The Art Of Board Game Design  
by Jill Duffy [04.10.08]
Board games are the topic of a new student postmortem on sister site, as students at Savannah College of Art and Design constructed a paper-based g
Console/PC, Student/Education, Design Adds Educational Design Challenge  
by Jill Duffy [04.09.08] is running a new weekly Design Challenge, which asks readers to solve a game design problem, exercising their abilities to think like game developers.
Console/PC, Student/Education, Design

Educational Feature: Student Postmortem: AudiOdyssey  
by Jill Duffy [04.08.08]
Singapore-MIT Game Lab has created AudiOdyssey, an innovative Wiimote-utilizing game that can be played equally by both blind and sighted players, and sister site Game Career Guide is featuring Console/PC, Student/Education

Ask the Experts: Video Game Companies In The UK  
by Jill Duffy [04.07.08]
In the latest entry in 'Ask The Experts' advice column, editor Jill Duffy answers a question from a reader in the UK, who asks, ‘Do I have to move to America to work in the game industry?’
Console/PC, Student/Education

Educational Feature: Sharing the Design  
by Jill Duffy [04.03.08]
One of the challenges of being a new game designer is learning how to share the theoretical ideas and notions that make up a game project. In a new feature article that was just po
Console/PC, Student/Education, Design

New York Comic Con Adds Gamer Summit  
by Staff [04.01.08]
Organizers of the New York Comic Con have announced that its April 18-20th expo will see a number of gaming related sessions, including Epic's Michael Capps and scriptwriter Joshua Ortega on the making of Gears of War 2.
Console/PC, Student/Education

Educational Feature: The Law of the Land for Game Writing  
by Jill Duffy [04.01.08]
Writing for video games is different from writing for any other medium – and knowing that is half the battle. A new article on sister web site shares some mainstay Console/PC, Student/Education

Vicious Cycle To Donate Middleware For Student Use  
by Leigh Alexander [03.27.08]
Vicious Cycle Software (Dead Head Fred) has agreed to provide students at the Indiana University School of Education hands-on access to its Vicious Engine cross-platform middleware to prototype, develop, and test 'serious games.'
Console/PC, Serious, Student/Education, Programming

Student Postmortem: The Misadventures of P.B. Winterbottom  
by Jill Duffy [03.27.08]
An Edward Gorey-like, silent film-inspired art style and the looping of recorded game play mark the USC student game The Misadventures of P.B. Winterbottom, and, in the latest feature for GameCareerGuide, the team Console/PC, Student/Education

Educational Feature: The Fun Instinct  
by Jill Duffy [03.25.08]
Game designers need to have an intuitive sense of what is fun, and Spin Master lead designer Tim Lang says you don't have to be born with that trait -- it can be learned. In the latest feature for, Lang formulates a Console/PC, Student/Education

Educational Feature: 48-Hour Development Contest Part IV  
by Jill Duffy [03.21.08]
The University of Michigan hosts an annual game development challenge, in which small teams of students have 48 hours to develop a game. is running an exclusive series written by contestants about making a game in just two days. In Console/PC, Student/Education