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Updates » Social/Online
Riot calls for esports casters, players to avoid 'sensitive topics' during its broadcasts 1
by Alissa McAloon [10.11.19]
"As a general rule, we want to keep our broadcasts focused on the game, the sport, and the players," writes John Needham, Riot Games' global head of League of Legends esports.
Console/PC, Social/Online

Mixer co-founder Matt Salsamendi departs Microsoft  
by Alissa McAloon [10.11.19]
Matt Salsamendi, who co-founded the streaming platform that would eventually become Microsoft’s Mixer, has left both Mixer and Microsoft in favor of a career change.
Console/PC, Social/Online

Devs can now use the rollback networking SDK GGPO for free in their own projects 2
by Alissa McAloon [10.09.19]
The creator of GGPO, or Good Game Peace Out in full, has released the GGPO SDK under an MIT License, essentially giving devs the go-ahead to use the netcode for both commercial or non-commercial purposes.
Console/PC, Social/Online

Xbox Live and Game Pass CVP Mike Ybarra departs Microsoft after 20 years  
by Alissa McAloon [10.09.19]
Mike Ybarra, corporate vice president of Xbox Live, Game Pass, and Mixer, has announced his departure from both Xbox and Microsoft as a whole.
Console/PC, Social/Online

Epic failed to inform players of Fortnite addiction risks, argues law firm 11
by Alissa McAloon [10.07.19]
A class-action lawsuit against Epic Games alleges the studio knowingly aimed to make Fortnite an addicting game targeted at kids, and didn’t do enough to warn players and parents of addiction risks.
Console/PC, Social/Online

Epic clarifies Fortnite matchmaking update amid cross-play balance concerns 2
by Alissa McAloon [10.04.19]
The new matchmaking system heading to Fortnite has some players concerned, prompting Epic to share a blog post detailing why those changes came to be.
Console/PC, Social/Online

Call of Duty: Mobile passes 35 million downloads within days of launch  
by Alissa McAloon [10.04.19]
Call of Duty: Mobile has already surpassed 35 million downloads within just days of its debut on iOS and Android according to publisher Activision’s internal numbers.
Social/Online, Smartphone/Tablet

Co-founder Rick Fox files multi-million dollar lawsuit against Echo Fox partners  
by Alissa McAloon [10.03.19]
The lawsuit accuses two business partners of misleading Rick Fox and manipulating business funds, and ultimately is seeking damages in the tens of millions.
Console/PC, Social/Online

Co-founder Mike O'Brien is leaving Guild Wars developer ArenaNet  
by Alissa McAloon [10.03.19]
ArenaNet president and co-founder Mike O’Brien announced that he is leaving the company to start a new studio focused on making smaller games.
Console/PC, Social/Online

Raph Koster's new MMO studio Playable Worlds raises $2.7 million  
by Alissa McAloon [10.03.19]
Playable Worlds, the game dev studio founded in part by Star Wars Galaxies creative director Raph Koster, has raised $2.7 million to bring its first title, an unannounced massively multiplayer online game, to life
Console/PC, Social/Online

PlayStation quietly brings PS4 cross-play out of beta  
by Alissa McAloon [10.02.19]
PlayStation has lifted 'beta' status from the PlayStation 4's cross-play support, seemingly opening the feature up to developers interested in making their online games playable across platform lines.
Console/PC, Social/Online

Video: A tech director's guide to communication, ROI, and triage  
by Staff [10.02.19]
In this 2017 GDC talk Mike Acton shared specific tips and advice on being a good tech director and ensuring that the most important things get done (and done well) when programming video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, Video, Vault

EA is offering a free month of Origin Access to encourage 2FA use 1
by Alissa McAloon [10.02.19]
EA is trying to incentivize EA account holders into upping their account security game by offering a free month of its PC subscription game library Origin Access to those that turn on two-factor authentication.
Console/PC, Social/Online

US federal appeals court rules states can pass net neutrality rules 1
by Alissa McAloon [10.01.19]
This latest development in the net neutrality back-and-forth is the result of a case brought against the FCC by Mozilla, and backed by a number of other notable website companies and state attorneys general,
Social/Online

Counter-Strike: GO lets players in France reveal loot box contents ahead of purchase 6
by Alissa McAloon [10.01.19]
Counter-Strike: Global Offensive players in France can now reveal the contents of the game’s loot boxes before deciding to purchase a key to open what was previously a blind-box of randomized in-game goods.
Console/PC, Social/Online

Ex-CCP, Remedy, Next Games devs raise over $2M, launch Mainframe Industries  
by Alissa McAloon [10.01.19]
The studio's founding team includes 13 developers from around the pan-Nordic game industry and sees the Helsinki- and Reykjavik-based studio raising €2M in seed funding.
Social/Online

Get a job: Manticore Games is hiring a Software Engineer  
by Staff [09.30.19]
Manticore Games is hiring a Software Engineer for its studio in San Mateo, California.
Console/PC, Social/Online, Programming, Recruitment

Bungie plans to launch more franchises, build up publishing group by 2025 1
by Alissa McAloon [09.30.19]
Destiny developer Bungie’s five-year plan includes some lofty goals. Speaking to IGN, Bungie's CEO shared that he sees the Bungie of the future as "one of the world’s best entertainment companies."
Console/PC, Social/Online

Video Game Deep Cuts: Untitled Goose Newsletter  
by Gamasutra Staff [09.29.19]
This week's highlights include Untitled Goose Game, of course, but also pieces on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Rockstar wants to capture the appeal of RDR 2's single player in Online 1
by Alissa McAloon [09.27.19]
Open-world online modes have become the lifeblood of Rockstar’s flagship titles, so much so that the studio is “100% focused” on fleshing out the mode in a way that captures the appeal of its single player campaign
Console/PC, Social/Online