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May 27, 2020
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Updates » Social/Online
GDC State of the Industry: Nearly half of game makers still work over 40 hours/week  
by Staff [02.03.20]
Many work more, with some GDC 2020 State of the Industry survey respondents saying they worked as much as 80+ hours in a given week -- but self-pressure was the most common reason given.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Whitepaper, GDC

38,000 Flash games will live on after Flash support dies this year thanks to Flashpoint  
by Alissa McAloon [02.03.20]
The folks at BlueMaxima are working to preserve the thousands of Flash games that defined the early days of web-based games, and have already snagged over 38,000 titles
Console/PC, Social/Online

Video Game Deep Cuts: Kentucky Routes, Savage Planets, Mythic Quests  
by Gamasutra Staff [02.01.20]
The latest highlights include the Kentucky Route Zero ending chapter, the debuts of Journey To The Savage Planet and SpellTower+, and the upcoming game dev-themed TV show from the 'Always Sunny' crew.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

EA wants to stop including daily and monthly active user data in earnings reports 2
by Alissa McAloon [01.31.20]
Electronic Arts COO and CFO Blake Jorgensen says the company is shying away from including metrics like daily and monthly active users in its quarterly reports.
Social/Online

Discord no longer doubles as a game launcher as two non-core features get the axe  
by Alissa McAloon [01.30.20]
Part of the decision to cut features comes from Discord's desire to zero in on its core purpose and focus on offering utilities that "don't make [Discord] bulky and take away from the core chat experience."
Console/PC, Social/Online

Only 23% of EA's $5.4 billion net bookings in the last year came from non-digital sources  
by Alissa McAloon [01.30.20]
Electronic Arts says that 77 percent of its overall net bookings for the trailing twelve month period ending December 31, 2019 came from digital sources.
Console/PC, Social/Online

Changes are coming to E3, including new 'experiences' and promises of data security  
by Alissa McAloon [01.30.20]
The ESA has shared a light outline of what changes it has in store for the next event, saying the industry will "be happy to know that we're not producing E3 2020 in a vacuum."
Social/Online

Mobile Yu-Gi-Oh! and PES titles are Konami's top revenue earning games this year  
by Alissa McAloon [01.30.20]
Konami's Digital Entertainment segment reported a 2.7 percent increase in revenue year-over-year thanks to the success of mobile titles during the nine month period.
Console/PC, Social/Online, Smartphone/Tablet

Come to GDC to better understand the challenges of game industry unionization  
by Staff [01.30.20]
Come to GDC 2020 and see a panel conversation about recent efforts to unionize the game industry, featuring experts from Game Workers Unite and other international game worker unions!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Video: How Bungie crafted the music of Destiny 2's open world  
by Staff [01.29.20]
In this 2018 GDC session, composer C. Paul Johnson and Bungie's Skye Lewin and Michael Sechrist walk through the process of designing the score and musical approach for open-world shooter Destiny 2.
Console/PC, Social/Online, Audio, Video, Vault

Blizzard automatically owns any and all Warcraft 3: Reforged custom games 7
by Alissa McAloon [01.29.20]
Blizzard's automatic ownership of custom games is a notable addition given massive, non-Blizzard games like Dota 2 first started out as custom maps for the original Warcraft 3.
Console/PC, Social/Online

GDC State of the Industry: Devs torn on whether subscription services devalue games  
by Staff [01.29.20]
'Payback rates for most content creators in subscription-based models cannot justify the cost to make the products subscribers use,' writes one respondent in the GDC 2020 State of the Industry report.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Today's your last day to get your early registration discount for GDC 2020!  
by Staff [01.29.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: Building interesting emergence in Dying Light 2 2
by Staff [01.28.20]
Lead game designer Tymone Smektala explains how a 50 percent completion rate for Dying Light has helped push Techland into making an emergent, choice-driven sequel.
Console/PC, Social/Online, Design

Analyst: Nintendo passes $1 billion revenue on mobile, largely thanks to Fire Emblem  
by Alissa McAloon [01.28.20]
According to data gleaned by mobile analyst Sensor Tower, Nintendo has officially crossed $1 billion revenue generated on mobile, a platform it really only started to embrace a little over three years back.
Social/Online, Smartphone/Tablet

Pokemon Home keeps cross-platform cloud storage in the mix with free, paid tiers  
by Alissa McAloon [01.28.20]
Nintendo and the Pokemon Company have unveiled more information about Pokemon Home will continue the cross platform storage promise set forth by Pokemon Bank during the height of the 3DS.
Console/PC, Social/Online, Smartphone/Tablet

PSA: Tomorrow's your last day to get your early registration discount for GDC 2020!  
by Staff [01.28.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Torchlight successor pivots away from free-to-play following alpha feedback 2
by Alissa McAloon [01.27.20]
The planned free-to-play Torchlight successor Torchlight Frontiers is undergoing a significant shift ahead of launch, and will instead launch as the premium Torchlight III.
Console/PC, Social/Online

One single EVE Online ship sale raises over $30,000 for Australian fire relief  
by Alissa McAloon [01.27.20]
Proceeds from the sale will, as with other PLEX for Good donations, be put toward a real-world cash donation made to the Australian bushfire relief efforts.
Console/PC, Social/Online

Cast your vote in the 2020 IGF and Game Developers Choice Audience Awards!  
by Staff [01.27.20]
Online voting for the Audience Awards for both the 2020 Game Developers Choice Awards and the Independent Games Festival Awards is now open through next Monday, February 10th at 11:59pm PT!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC, IGF