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May 27, 2020
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Updates » Social/Online
An inside look at how Bungie found and fixed Destiny 2's currency-deleting bug 1
by Alissa McAloon [02.12.20]
The post makes for a refreshingly candid breakdown of the live game management process, and how bugs can be misdiagnosed or overlooked despite a developer's best efforts.
Console/PC, Social/Online

Ultimate Rivals dev Bit Fry Game Studios lands $3.5 million investment  
by Alissa McAloon [02.12.20]
Bit Fry Game Studios has raised $3.5 million in funding thanks to contributions from Xbox co-creator Ed Fries' 1Up Ventures and Bitkraft Esports Ventures.
Social/Online, Smartphone/Tablet

Humble Bundle rolls out regional pricing for a handful of currencies  
by Alissa McAloon [02.11.20]
The folks over at Humble Bundle now support regional pricing for goods sold through the storefront, including the Humble Store, Humble Choice subscription, and the titular Humble Bundles.
Console/PC, Social/Online

Video: Monetization design and overcoming the dark side of gacha  
by Staff [02.11.20]
In this 2019 GDC talk, Pixonic's Vladimir Krasilnikov discusses how a drastic change to the in-game economy of War Robots brought amazing financial results but ultimately upset the community too much.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing, Video, Vault

Payday 'front and center' as Starbreeze closes out its reconstruction-filled 2019  
by Alissa McAloon [02.11.20]
Starbreeze has detailed the results of the 2019 financial year, a pivotal period for the once nearly-defunct company.
Console/PC, Social/Online

'Games need to find players': Phil Spencer talks Game Pass, Series X as next gen looms  
by Alissa McAloon [02.10.20]
“Our job as a platform is to create the broadest platform for gamers so they can find the broadest set of games that they can go play," Xbox chief Phil Spencer says in a recent chat.
Console/PC, Social/Online, Business/Marketing

BioWare hits pause on seasonal content to work on full Anthem overhaul 1
by Alissa McAloon [02.10.20]
BioWare’s future plans for Anthem include a sizable redesign to overhaul the game’s core loop and progression.
Console/PC, Social/Online

Collaborate with friends and meet new ones at these GDC 2020 Community Spaces!  
by Staff [02.10.20]
This year GDC will host four community spaces (Narrative, Design, Audio, and Art), each appointed comfortably with creative aids to help you communicate and collaborate with fellow GDC attendees!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, GDC

Video Game Deep Cuts: A Pedestrian Mario Paint Pagan  
by Gamasutra Staff [02.08.20]
Latest links include a look at The Pedestrian, the people composing music in Mario Paint, the odd 'dead MMO' setting of PAGAN: Autogeny, streaming legality & Valentine's Day gaming for couples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

With 2 million sold, Take-Two is unsure how Game Pass affected The Outer Worlds  
by Alissa McAloon [02.07.20]
Take-Two CEO Strauss Zelnick offered some guarded commentary on how Game Pass affected the launch of The Outer Worlds and what role subscriptions services play in Take-Two's future.
Console/PC, Social/Online

King's Sabrina Carmona wants more women in game dev leadership 4
by Staff [02.07.20]
Senior producer Sabrina Carmona is coming to GDC to show you how to diversify your studio and get more women into leadership! Here, she opens up about why that's important and her own career in games.
Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC

Stadia's free tier to launch at some point in 'the next few months'  
by Alissa McAloon [02.07.20]
Stadia launched to paying Founders and Premier Edition purchasers back in November, and the free tier billed as Stadia Base will open the service up to the general public in a matter of months.
Console/PC, Social/Online

Recurrent consumer spending made up 37% of Take-Two's $930 million Q3 revenue  
by Alissa McAloon [02.06.20]
Grand Theft Auto, Red Dead Redemption, and NBA 2K games continue to reap rewards for Take Two Interactive.
Console/PC, Social/Online

Activision Blizzard saw $6.49 billion in revenue during 2019 1
by Alissa McAloon [02.06.20]
Activision Blizzard as a whole generated $6.49 billion in net revenue during 2019, with $4.93 billion of that revenue coming directly from digital sources.
Console/PC, Social/Online

Ubisoft's net bookings beat expectations, though still down from last year  
by Alissa McAloon [02.06.20]
Ubisoft reported €455.5 million in net bookings for the quarter ending December 31, 2019, a figure that’s down 24.8 percent year-over-year but about €45.5 million higher than Ubisoft was expecting.
Console/PC, Social/Online

Video: Why forums can be great for indie discoverability and community  
by Staff [02.05.20]
In this 2019 GDC talk, Stray Fawn Studio's Philomena Schwab explains how forums (and useful plugins) can still be useful for indie devs looking to build stable online communities around their games.
Social/Online, Indie, Business/Marketing, Video, Vault

Will Wright returns to GDC this year with a talk you won't want to miss!  
by Staff [02.05.20]
Legendary game designer Will Wright (SimCity, The Sims) will be at GDC 2020 next month to tell you all about what he's working on now, what he's learned, and how it all ties into game design!
Console/PC, Social/Online, Smartphone/Tablet, Design, GDC

GeForce Now: Nvidia implements aggressive pricing to consolidate cloud gaming position  
by Piers Harding-Rolls [02.04.20]
Industry analyst and IHS Markit Technology games research head Piers Harding-Rolls explores the potential impact and expectations of Nvidia's GeForce Now cloud-based game streaming service.
Console/PC, Social/Online, Smartphone/Tablet

Now out of beta, GeForce Now offers cloud-based streaming of owned Steam and EGS games 1
by Alissa McAloon [02.04.20]
Nvidia's Stadia competitor GeForce Now allows its users to stream their own games to other devices, completely dodging potential concerns over an unappealing launch library as it exits beta.
Console/PC, Social/Online, Smartphone/Tablet

What 'Dragons Love Tacos' taught me about game discoverability 1
by Simon Carless [02.04.20]
Right now, my kid is a little bit obsessed with the kids book Dragons Love Tacos. I thought it might be an excellent starting point to examine why some things break out - and how you can stand out better with your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing