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Updates » Social/Online
Revenue up at Rovio, though high user acquisition costs impact operating profit  
by Alissa McAloon [10.30.19]
The end of Rovio's Q3 sees the company with year-over-year gains in revenue for both its game division and the group as a whole, though operating profit came in below estimates.
Social/Online, Smartphone/Tablet

The GDC Film Festival returns for GDC 2020 -- submit your film today!  
by Staff [10.30.19]
Heads up, film-makers: The 2020 Game Developers Conference will play host to the third annual GDC Film Festival, and you have until Friday, December 6th to submit your work for potential inclusion!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Remnant: From the Ashes sells 1 million copies in just over 2 months  
by Alissa McAloon [10.30.19]
Publisher Perfect World Entertainment shared the milestone alongside future content plans for the recently released game.
Console/PC, Social/Online

EA to 'double down on live services' as FIFA and The Sims 4 help outperform goals  
by Alissa McAloon [10.29.19]
Electronic Arts has closed out the second quarter of its 2019-20 fiscal year, reporting a year-over-year jump in revenue and a strong showing from games like Ultimate Team, The Sims 4, and FIFA Online.
Console/PC, Social/Online

PlayStation Vue is shutting down in 2020 1
by Alissa McAloon [10.29.19]
Sony has laid plans to shut down PlayStation Vue entirely, ending the PlayStation brand’s four year stint in the digital TV business.
Console/PC, Social/Online

Profit up at Capcom thanks to strong Monster Hunter World: Iceborne sales  
by Alissa McAloon [10.29.19]
With 2.8 million units shipped, Capcom's sizable Monster Hunter World expansion pack was the leading contributor to the company's profit rise for the first half of the fiscal year.
Console/PC, Social/Online, Business/Marketing

Valve disables container key sales and trades in CS:GO due to rampant fraud  
by Alissa McAloon [10.29.19]
Valve has made the call to remove the ability to sell and trade container keys in Counter-Strike: Global Offensive after the realization that most all key purchases were being used to facilitate fraud.
Console/PC, Social/Online

Kojima Productions' Death Stranding will come to PC months after PS4 launch  
by Alissa McAloon [10.28.19]
Kojima Productions' debut title Death Stranding is launching on PC, rendering the SIE-published title a console-exclusive on PlayStation 4 as 505 Games steps in to publish the game on PC.
Console/PC, Social/Online

Report: Sony looking to sell PlayStation Vue as service continues to lose money  
by Alissa McAloon [10.28.19]
PlayStation Vue is reportedly hemorrhaging money, and sources say Sony is looking to offload its digital TV service as a result.
Console/PC, Social/Online

Steam is nudging players to update early reviews after they've played more  
by Alissa McAloon [10.28.19]
Valve is looking to fine-tune Steam reviews by asking players if they'd like to update their older reviews after they've put significantly more time into that game.
Console/PC, Social/Online

Sponsored: Learn how to effectively manage chargebacks and refunds  
by Xsolla [10.28.19]
Chargebacks and refunds are overlooked costs of video game business that occur after you’ve made a sale. Learn how to effectively manage these costs and lower operational expenses with this free e-book.
Console/PC, Social/Online, Indie, Business/Marketing, Whitepaper

Video Game Deep Cuts: The Outer Worlds Of Game Addiction 1
by Gamasutra Staff [10.27.19]
This week's highlights include a couple of pieces on the hotly awaited The Outer Worlds, and a gratifyingly complex New York Times magazine piece on the nature of game addiction - or indeed, any addiction.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Starbreeze resumes Payday 2 development, new paid DLC on the horizon  
by Alissa McAloon [10.25.19]
Starbreeze is walking back plans to stop creating DLC and updates for the long-running game Payday 2 as the company works to emerge from turbulent financial difficulties.
Console/PC, Social/Online

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar  
by Staff [10.25.19]
Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Now's the time: Apply to be a GDC 2020 Conference Associate!  
by Staff [10.25.19]
Consider applying now to be a volunteer Conference Associate (CA), because you can earn the equivalent of an All-Access Pass by putting in roughly 25 hours of (paid) on-site work!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Welcome Back, Koster: Why an MMORPG vet is back building a new virtual world 7
by Alex Wawro [10.25.19]
Raph Koster shares his thoughts on how to best design healthy virtual worlds, and how he's applying lessons learned on Ultima Online Star Wars Galaxies to his new MMORPG project at Playable Worlds.
Social/Online, Design

Another top Twitch streamer has switched over to Mixer 1
by Alissa McAloon [10.24.19]
The major Twitch streamer Shroud has announced he is switching streaming platforms and will stream exclusively on Mixer moving forward.
Social/Online

Blog: The client-to-cloud revolution -- A 3D view of how we got here  
by Gamasutra Community [10.24.19]
Computing is heading towards an era of any place, any time, and any device user experiences with information delivered through write-once reach-many content and applications across all platforms. Neil discusses the choice the industry is facing.
Social/Online

Google sets up first Stadia game studio in Montreal  
by Alissa McAloon [10.24.19]
Google has picked Montreal as the home of its inaugural first-party Stadia game development studio.
Console/PC, Social/Online

Ubisoft severely cuts 2019-20 targets in wake of delays and underperforming games 3
by Alissa McAloon [10.24.19]
Ubisoft has sharply lowered its 2019-20 financial targets, due to a number of recent delays announced for its coming releases and the underperformance of its September release Ghost Recon Breakpoint
Console/PC, Social/Online