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Updates » Social/Online
Blizzard plans to merge Overwatch 1 and 2 clients down the line 1
by Alissa McAloon [11.08.19]
Overwatch head honcho Jeff Kaplan says the clients for the two games will eventually combine, a joining he says aims to keep the Overwatch playerbase from fragmenting.
Console/PC, Social/Online

Player spending in Grand Theft Auto Online jumped 23% following casino update 2
by Alissa McAloon [11.08.19]
Rockstar Games parent Take-Two Interactive mentioned the increase in spending in a recent conference call, though specific figures weren’t mentioned beyond just that percentage.
Console/PC, Social/Online

Net revenue up 74% at Take-Two thanks to Borderlands 3, NBA, GTA, and others  
by Alissa McAloon [11.07.19]
Take-Two Interactive has raised its revenue forecasts for fiscal 2020 as Q2 GAAP net revenue jumps from $492.7 million to $857.9 million year-over-year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

CoD and WoW push Activision Blizzard to better-than-expected Q3 1
by Alissa McAloon [11.07.19]
Revenue at Activision Blizzard is down year-over-year but higher than expected for the quarter, something the company credits to better-than-expected performance for both Call of Duty and World of Warcraft.
Console/PC, Social/Online, Smartphone/Tablet

China details new play time and spending restrictions for minors playing online games  
by Alissa McAloon [11.07.19]
A notice shared by China's State Administration of Press and Publication dives into six new measures that aim to better track and restrict how much time and money minors spend playing PC and mobile games.
Console/PC, Social/Online, Smartphone/Tablet

Learn Blizzard's lessons from 15 years of World of Warcraft world-building at GDC 2020  
by Staff [11.07.19]
World of Warcraft is one of history's most popular and longest-running MMORPGs, and at GDC 2020 in San Francisco you'll enjoy a rare look inside how this enduring virtual realm was built!
Social/Online, Design, GDC

Revenue down at Nexon as Dungeon&Fighter works to win back players  
by Alissa McAloon [11.07.19]
Quarterly revenue is down year-over-year for Nexon, a decline the company says was expected after exchange rate woes and an unpopular update cut revenue and engagement for Dungeon&Fighter in China.
Console/PC, Social/Online, Smartphone/Tablet

Niantic opens Niantic Creator Program to fund and support AR-minded devs  
by Alissa McAloon [11.06.19]
Pokemon Go developer Niantic has unveiled the Niantic Creator Program, a multipronged initiative that aims to support developers working in real-world augmented reality.
VR, Social/Online, Smartphone/Tablet

Vainglory dev Super Evil Megacorp raises $10.5 million as it refocuses on next project  
by Alissa McAloon [11.06.19]
Vainglory developer Super Evil Megacorp is turning its attention toward its next project and handing off day-to-day management of Vainglory to a different studio.
Console/PC, Social/Online, Smartphone/Tablet

Learn what makes Apex Legends' ranked leagues tick at GDC 2020!  
by Staff [11.05.19]
Respawn's Apex Legends is one of the biggest games in the world, and at the Game Developers Conference next year you'll have an opportunity to learn how its rock-solid Ranked leagues work!
Social/Online, Design

Another major streamer leaves Twitch, this time for YouTube  
by Alissa McAloon [11.04.19]
Several notable names in streaming departed Twitch to exclusively set up shop on competing platform Mixer over the last month or so, and it looks like that light Twitch exodus is yet ongoing.
Social/Online

Jeff Kaplan: Leaks impact developer morale more than anything else  
by Alissa McAloon [11.04.19]
Overwatch game director Jeff Kaplan explores the impact leaks have on developers when high-profile announcements are uncovered before their big planned reveal.
Console/PC, Social/Online

Video: Addiction science and advice for devs on promoting healthy play  
by Staff [11.04.19]
In this 2019 GDC talk Oxford's Andrew Przybylski explains why the APA and the WHO have called for studies investigating video game addiction, and what devs can do to help promote healthy play.
Social/Online, Serious, Design, Video, Vault

Improbable and Tencent Cloud team up to help devs bring games to China  
by Alissa McAloon [11.04.19]
Improbable's partnership with Tencent Cloud both brings its platform to devs in China and sets up a program to aid teams to build games for the Chinese market.
Console/PC, Social/Online

Video Game Deep Cuts: Stranded In Luigi's Death Mansion  
by Gamasutra Staff [11.03.19]
This week's roundup includes impressions of Death Stranding through Luigi's Mansion 3 to Modern Warfare as well as neat pieces on food in games, Junji Ito's influence, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

SingStar servers slated for January 2020 shutdown  
by Alex Wawro [11.01.19]
The fat lady sings for SingStar servers at the end of January, when the curtain closes on the SingStore after 15 years of SingService.
Social/Online, Business/Marketing

ZeniMax to grant Fallout 76 refunds under pressure from Australian commission 1
by Alissa McAloon [11.01.19]
Bethesda parent company ZeniMax has admitted it was "likely to have misled" Australian Fallout 76 purchasers about their consumer rights after initially denying several refund requests.
Console/PC, Social/Online

Blizzard confirms Diablo IV is coming to consoles and PC  
by Alex Wawro [11.01.19]
After a brief apology at BlizzCon today for bungling its handling of Hearthstone pro Blitzchung political message, Blizzard has confirmed it's working on Diablo IV for PlayStation, Xbox, and PC.
Console/PC, Social/Online, Business/Marketing, Video

Epic Games Store update brings new navigation and in-game store options  
by Alissa McAloon [11.01.19]
Epic has rolled out a new look for the Epic Games Store, along with a new checkout overlay that allows Epic’s payment platform to be used within in-game stores.
Console/PC, Social/Online

Zynga reports record Q3 revenues and weaker-than-expected profits  
by Alex Wawro [10.30.19]
Record-setting performance from games like Merge Dragons! and Empires & Puzzles is a key reason Zynga today reported better-than-expected earnings during its most recent quarter.
Social/Online, Smartphone/Tablet, Business/Marketing