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March 24, 2019
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Updates » Social/Online
Report: Apple is eyeing its own game subscription service  
by Alissa McAloon [01.28.19]
Apple joins a growing list of prominent companies (reportedly) looking at creating a 'Netflix for games.'
Social/Online, Smartphone/Tablet

Reminder: 2 days left to register early for GDC 2019 at a discounted rate!  
by Staff [01.28.19]
Early registration for the 2019 Game Developers Conference ends Wednesday, January 30th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sponsored Content
A culture of quality: Friday the 13th dev IllFonic is hiring
by Shannon Gerritzen, director of communications for IllFonic [01.28.19]
IllFonic, the studio that developed the no. 3 game on Playstation Store for 2017 Friday the 13th: The Game, is ramping up production on several unannounced projects.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Facebook shot down safeguards to keep kids from overspending in Facebook Games 4
by Alissa McAloon [01.25.19]
Internal documents now show that the company chose not to implement security measures that would have prevented kids from unknowingly pouring their parents' money into games.
Social/Online, Business/Marketing

GDC 2019 State of the Industry: Nearly 50% of devs support unionization  
by Staff [01.24.19]
The results of the latest GDC State of the Industry survey are out, offering unparalleled insight into how game makers feel about unionization, the state of Steam, crunch time, and more!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

With CryEngine's SpatialOS GDK in the works, Crytek reaffirms open-platform goals  
by Alissa McAloon [01.23.19]
In the wake of the big (now resolved) dispute between SpatialOS dev Improbable and Unity, Cryengine maker Crytek has reaffirmed its commitment to providing an open platform in a post on its blog.
Social/Online

Master the art of creating and managing great live games at GDC 2019  
by Staff [01.23.19]
Don't miss all the great GDC 2019 talks aimed at helping you become a better live game developer! Catch these talks from folks who've worked on Fallout 76, Armello, Path of Exile and more!
Console/PC, Social/Online, Programming, Design, Production, GDC

Video Game Deep Cuts: NASA Slime-d Me With A BadCupid  
by Gamasutra Staff [01.20.19]
This week's highlights include a look at NASA's new commissions in the video game space, the crunch-free development of Slime Rancher, and a very offkilter procedurally generated dating game, among other things.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Microsoft says its game streaming service has an advantage thanks to Xbox  
by Alissa McAloon [01.18.19]
Microsoft says the experience it's gained through its Xbox dealings gives it a potential leg up on the competition. 
Console/PC, Social/Online, Smartphone/Tablet

Byju's acquires AR educational startup Osmo for $120M  
by Emma Kidwell [01.17.19]
Online tutoring company Byju's announced yesterday that it has acquired Osmo, developer of educational games for children, for $120 million.
Social/Online, Smartphone/Tablet, Business/Marketing

Analyst: PUBG out-earned every other premium PC and console game in 2018  
by Alissa McAloon [01.17.19]
SuperData's end-of-year report lists PlayerUnknown's Battlegrounds as 2018's top premium earner on console and PC, beating out Fifa 18, Grand Theft Auto V, and Call of Duty: Black Ops 4.
VR, Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

After a long back and forth, Improbable confirms future Unity support for SpatialOS 1
by Alissa McAloon [01.17.19]
It's the conclusion of a week-long public back and forth between the two companies, one that both began and ended with changes to Unity's Terms of Service.
Console/PC, Social/Online

Learn new ways of helping communities discover your game at GDC 2019!  
by Staff [01.15.19]
Notably, Poly Bridge dev Patrick Corrieri will be at GDC 2019 to present "Community Driven Discoverability for Indies," a session of strategies for increasing the discoverability of your games!
Social/Online, Indie, Business/Marketing, GDC

Analyst: 2018 was an unimpressive (but stable) year for video game crowdfunding  
by Alissa McAloon [01.15.19]
ICO Partners' annual read of the state of crowdfunding is out and rounds up data on both Kickstarter and Fig campaigns into a handful of nifty graphs to illustrate how crowdfunding fared in 2018.
Social/Online, Business/Marketing

Video: How to digitize games with Race for the Galaxy 1
by Staff [01.14.19]
In this GDC 2018 session, Temple Gates Games' Theresa Duringer presents design tricks for digitizing games like Race for the Galaxy. 
Social/Online, Design, Video

There are now over 30,000 games on Steam  
by Alissa McAloon [01.14.19]
Over 30,000 games have now been released on Steam, a milestone that the platform quietly crossed in the earliest days of 2019.
Console/PC, Social/Online

Rocket League now allows cross-play for all platforms, including PS4  
by Alissa McAloon [01.14.19]
Rocket League is the latest game to be added into the PlayStation Cross-Play Beta program, an addition that comes after years of Sony’s reluctance to offer the feature to multiplayer games.
Console/PC, Social/Online

Valve wants to overhaul discoverability on Steam with machine learning this year 3
by Alissa McAloon [01.14.19]
Valve’s year in review offers an insightful snapshot of changes that hit Steam in 2018, and how the company aims to shift the platform in the current year.
Console/PC, Social/Online, Business/Marketing

Verizon is testing its own cloud-based game streaming service  
by Alissa McAloon [01.14.19]
Verizon Gaming is currently running in a selective alpha on the Nvidia Shield, though a Google Play rollout is reportedly planned for later this month.
Console/PC, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Gamasutra Staff [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and 2018's best 'game jam' games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing