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Updates » Social/Online
Steam's online couch co-op feature Remote Play Together leaves beta  
by Alissa McAloon [11.20.19]
The Remote Play Together feature that allows Steam users to play local co-op games together has left beta, opening its use up to Steam’s entire playerbase, as well those on iOS and Android.
Console/PC, Social/Online, Smartphone/Tablet

GDC 2020 debuts new Summit to help devs find funding and forge deals!  
by Staff [11.20.19]
The new Game Funding & Investment Summit will bring together game developers, investors, and deal-makers to help build new projects and partnerships!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

GDC YouTube Top 5: NYU Game Center director Frank Lantz  
by Kris Graft [11.20.19]
For November, we bring you the top GDC YouTube picks from Frank Lantz, director of NYU Game Center and a veteran of the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC

Obituary: Everquest designer and MMORPG vet Brad McQuaid  
by Alex Wawro [11.19.19]
The team at Pantheon: Rise of the Fallen developer Visionary Realms confirmed today that studio cofounder and MMORPG veteran Brad McQuaid passed away in the night.
Social/Online

Get key game design insights from Riot's Teamfight Tactics at GDC 2020!  
by Staff [11.19.19]
This summer League of Legends maker Riot Games added a mega-popular auto-battler mode to the game called Teamfight Tactics, and at GDC 2020 you'll have a chance to see how it was made!
Console/PC, Social/Online, Design, GDC

How players shop during a Steam sale: An in-depth analysis 11
by Gamasutra Community [11.19.19]
Steam sales drive game purchases. But what is happening on an individual buyer level? How can we make our games and store pages more appealing to increase purchases? I spent hours watching and interviewing players to find out.
Console/PC, Social/Online, Indie, Business/Marketing

Amy Hennig joins up with Skydance to develop for 'emerging streaming platforms'  
by Alissa McAloon [11.18.19]
Former Uncharted creative director and longtime game developer Amy Hennig has signed on with Skydance Interactive to build a new team alongside fellow EA ex-pat Julian Beak in San Francisco.
Console/PC, Social/Online

Stadia delivers on low-latency, high quality cloud gaming - but is that enough? 4
by Kris Graft [11.18.19]
Google Stadia works great. But the technical side of game streaming might have been the "easiest" problem to solve when it comes to Stadia's overall acceptance and success.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: That Superliminal Jedi Guy  
by Gamasutra Staff [11.16.19]
This week's roundup looks at games from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Report: BioWare planning revitalizing overhaul for Anthem 1
by Alissa McAloon [11.15.19]
Sources speaking to Kotaku say that BioWare and parent company EA haven’t given up on Anthem, the studio's ambitious online shooter that launched with little fanfare earlier this year.
Console/PC, Social/Online

Bungie raises $1.6 million for charity through Game2give pledge drive  
by Alissa McAloon [11.15.19]
Bungie's Destiny-centric pledge drive brought in $1.6 million in charitable donations during its first event.
Console/PC, Social/Online

Xbox Game Pass subscriptions have doubled as its library continues to grow  
by Alissa McAloon [11.14.19]
Spencer neglected to share specific numbers, but that’s typically the case when it comes to subscriber numbers for Xbox Game Pass and, recently, all Xbox services.
Console/PC, Social/Online

Project xCloud preview sees 50 more games, hits Windows 10 in 2020 1
by Alissa McAloon [11.14.19]
Project xCloud is bolstering its library ahead of its eventual launch by increasing its current preview library of 4 games to more than 50 titles, while also detailing how the service will evolve moving into 2020.
Social/Online

Revenue up at Paradox as it maintains focus on games with 'long lifespans and strong IPs'  
by Alissa McAloon [11.14.19]
New release Age of Wonders: Planetfall, alongside existing titles, helped Paradox Interactive increase its revenue to SEK 282.6 for the quarter ending September 30, up 26 percent year-over-year.
Console/PC, Social/Online

Tencent's online game revenue surpasses $4 billion in Q3  
by Alissa McAloon [11.13.19]
Tencent’s online game revenue is up 11 percent year-over-year for the quarter ending September 30, coming in at RMB 28.6 billion or just over $4 billion for the three-month period.
Console/PC, Social/Online, Smartphone/Tablet

Google plans to roll out Stadia features weekly after a barebones Nov. 19 launch 1
by Alissa McAloon [11.13.19]
"We always start with nailing the key user-journey and then proceed with releasing extra features. YouTube started with 'watch video'. For Stadia it's 'Play the Game on your biggest screen.'"
Console/PC, Social/Online

Steam search suggestions & premium positioning 2
by Gamasutra staff [11.13.19]
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Epic is suing another tester for leaking Fortnite Chapter 2 content 1
by Alissa McAloon [11.12.19]
Epic Games has filed a statement of claim in the Quebec Superior court against former Keywords employee Lucas Johnston that accuses him of leaking Fortnites recently launched new map ahead of its official reveal.
Console/PC, Social/Online

U.S. VA evaluating how more accessible games help veterans heal  
by Alex Wawro [11.11.19]
"Whether it’s veterans [playing games]...with their families or to keep in touch with their fellow comrades, it’s something that we really want to be on board with," says VA therapist Colleen Virzi.
Social/Online, Design

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing