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May 27, 2020
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Updates » Social/Online
Video Game Deep Cuts: XCOM's Cloudpunk Industries Of Titan  
by Gamasutra Staff [04.25.20]
The latest piece rounding up the week's notable writing and videos in games includes pieces on new games from Cloudpunk to Industries Of Titan, plus a bunch of neat historical writing & research.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Opera Event raises $5 million to help esports influencers join forces with advertisers  
by Alissa McAloon [04.23.20]
Opera Event has raised $5 million at the close of a Series A financing round to further develop its esports-focused influencer platform of the same name, and build out its toolset to reach other verticals.
Social/Online, Business/Marketing

Disruptor Beam completes pivot to tools provider with Beamable rebrand  
by Alissa McAloon [04.22.20]
Now as Beamable, the company aims to license out that platform (also now known as Beamable) as a tool other developers can use to build and scale the commerce side of their own games.
Social/Online, Smartphone/Tablet, Business/Marketing

Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [04.22.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast

Fortnite finally hits Google Play, but Epic still isn't a fan of Google's mobile tactics 3
by Alissa McAloon [04.21.20]
Epic Games hasn't been quiet about its reasons for keeping Fortnite from launching on Google Play and hasn't backed down on those feelings despite debuting Fortnite on Google Play today.
Social/Online, Smartphone/Tablet, Business/Marketing

Analyst: US game spend jumps during COVID-19 pandemic as more are encouraged to stay home  
by Alissa McAloon [04.21.20]
March made for an interesting month in terms of game spending according to data shared in The NPD Group’s quarterly report,
Console/PC, Social/Online, Business/Marketing

Riot posts $100,000 bug bounty to track down flaws in Valorant's anti-cheat  
by Alissa McAloon [04.20.20]
Riot is incentivizing internet security enthusiasts to report vulnerabilities and exploits in its offerings with newly posted bug bounties, including a sizable fund for specific Valorant flaws.
Console/PC, Social/Online

Video Game Deep Cuts: Chex Quest... Chex Out?  
by Gamasutra Staff [04.19.20]
The latest picks for the top writing, video & news of the week include a great Outer Worlds doc, the return of Chex Quest, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Oculus Connect shifts to digital as Facebook extends in-person event ban into 2021  
by Alissa McAloon [04.17.20]
Facebook is extending its internal ban on gatherings and business travel through June 2021 due to the ongoing pandemic, pivoting some of its usual on-location events to digital shows as a result.
VR, Social/Online

A quick guide to international remote teams in game dev  
by Rowan McDonald-Nyland [04.16.20]
Gameloft game designer Rowan McDonald-Nyland shares lessons learned in working across time zones, as well as advice on addressing the challenges and opportunities of international game development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Video: Understanding how people shop for games on Steam  
by Staff [04.15.20]
In this GDC 2020 virtual talk game developer and marketer Chris Zukowski explains why he spent months watching people browse Steam, and shares the results of his research.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

Ubisoft delays next For Honor season after sudden shift to work-from-home  
by Alissa McAloon [04.13.20]
The For Honor team says teams have adjusted quickly to their new entirely remote workforce, but that disruptions from the initial transition mean some short-term delays are in order.
Console/PC, Social/Online

Video Game Deep Cuts: The Animal Crossing Minutes 1
by Gamasutra Staff [04.12.20]
The latest Video Game Deep Cuts roundup of the best writing & videos includes Disaster Report 4, Animal Crossing shenanigans, Mount & Blade II, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Animal Crossing: New Horizons pulled from online stores in China 2
by Alissa McAloon [04.10.20]
Copies of Animal Crossing: New Horizons have been pulled from online retailers in China, reportedly in response to the game's use by activists.
Social/Online

Get a job: Visual Concepts is hiring an Online Software Engineer  
by Staff [04.10.20]
Visual Concepts is looking for an Online Software Engineer to join its team in Novato, California.
Social/Online, Programming, Recruitment

A bevy of COVID-19 issues lead to delay in planned Final Fantasy XIV update  
by Alissa McAloon [04.10.20]
The Final Fantasy XIV team at Square Enix has altered its update plans for this summer, namely pushing back the planned mid-June patch to a yet-undetermined date.
Console/PC, Social/Online

Valorant's closed beta debut lands Riot Games a new Twitch viewership record 1
by Alissa McAloon [04.08.20]
Riot Games' FPS debut Valorant managed to collect 34 million hours watched in a single day, breaking Twitch's record for single-day hours watched in a single game category in the process.
Console/PC, Social/Online

Stadia will lower default settings to reduce internet strain during COVID-19  
by Alissa McAloon [04.08.20]
Google opened its cloud-based game platform Stadia up to a wider audience today, but notes it has plans to amke changes to its default streaming settings to lessen Stadia's bandwidth use.
Social/Online

N3TWORK aims to help devs tackle UA and growth with $50 million fund  
by Alissa McAloon [04.08.20]
Game services provider N3TWORK has detailed a pair of new dev funds that aim to help partnered developers scale their games and, in the case of some standout titles, further grow those titles into businesses.
Social/Online, Business/Marketing

Video: Lessons learned about matchmaking for engagement in Halo 5  
by Staff [04.08.20]
In this 2020 GDC virtual talk, 343 Industries' Josh Menke shows how to effectively test matchmaking approaches using real examples and data from a popular first-person shooter.
Console/PC, Social/Online, Programming, Design, Video, Vault