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May 21, 2019
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Updates » Social/Online
Gameloft to bring Xbox Live features to 3 mobile games  
by Alissa McAloon [05.06.19]
Three of Gameloft's existing mobile games will be updated to offer Xbox Live support in the coming year.
Social/Online, Smartphone/Tablet

China remains a massive PC game market despite regulation hiccups  
by Alissa McAloon [05.06.19]
A report from Niko Partners finds that PC game revenue in China hit $15.21 billion in 2018 and could reach $16 billion by 2023.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: Type Dreams, Death Punch Nightmares  
by Gamasutra Staff [05.05.19]
This week's roundup includes a look at the Cart Life creator's Victorian typing follow-up, the primal rage of One Finger Death Punch 2, developer pets in video games & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ubisoft and Genba aim to thwart key resellers with silent key activation 3
by Alissa McAloon [05.02.19]
Ubisoft and Genba Digital have partnered on silent key activation, a more secure method of selling games through third-party stores that aims to prevent keys from popping up on unauthorized resellers.
Console/PC, Social/Online

Epic Games acquires Rocket League dev Psyonix 6
by Alex Wawro [05.01.19]
The deal is expected to close late this month or early next, and when it does Epic will have one of the more popular and enduring multiplayer games in recent history firmly in its stable.
Social/Online, Business/Marketing

iPad and services on the rise at Apple as iPhone sales continue to fall  
by Alissa McAloon [04.30.19]
Apple CEO Tim Cook said in a press release that the company "delivered our strongest iPad growth in six years."
Social/Online, Smartphone/Tablet

Coming Facebook Gaming features focus on discovery and engagement  
by Alissa McAloon [04.30.19]
Facebook has detailed some features it has in the works that aim to build "discovery and re-engagement" features into the Facebook Gaming tab that houses Instant Games.
Console/PC, Social/Online, Smartphone/Tablet

Publishers see Stadia as an 'opportunity for a shift,' says Google CEO 2
by Alissa McAloon [04.30.19]
"They see the opportunity for a shift, a point of inflection, but they realized the technical challenge of pulling something like this off," says Google CEO Sundar Pichai.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Steam crosses 1 billion registered accounts 1
by Alissa McAloon [04.30.19]
Over 1 billion accounts have now been made for Valve's digital games storefront, though the number of accounts on the platform isn't indicative of unique users.
Console/PC, Social/Online

A VR game is helping researchers learn about and potentially detect Alzheimer's  
by Alissa McAloon [04.29.19]
 Researchers say they've collected the equivalent of 1,700 years of research data that can be used to better detect Alzheimer's across just a few years.
VR, Social/Online, XRDC

Report: Talks of developer walkouts prompt conversation inside Riot Games  
by Alissa McAloon [04.29.19]
Internal messages received and published by Waypoint show that, following threats of an employee walkout, Riot Games' diversity head calls for small group sessions to discuss concerns.
Console/PC, Social/Online

Video Game Deep Cuts: Gone for Days, Leaked ROMs for Fortnites  
by Gamasutra Staff [04.29.19]
This week's roundup includes a look at Days Gone, a unique story of an Atari arcade game 'leaked', Fortnite's unpalatable dev crunch, parallax in games, Mortal Kombat 11's grindy glories, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Citing arbitration clauses, Riot Games moves to block employee lawsuits 8
by Alissa McAloon [04.26.19]
Riot Games has filed motions that aim to force two employees involved in an ongoing lawsuit against the company into private arbitration,
Social/Online

PlayStation Now has 700,000 subscribers  
by Alissa McAloon [04.26.19]
Sony shared a little bit of information on the growth of its streaming-service-turned-game-library in a recent earnings call.
Social/Online

Nintendo saw over $1 billion in digital sales this year, a company first  
by Alissa McAloon [04.26.19]
Digital sales have been on the rise for Nintendo since the Switch released in March 2017, so much so that digital sales for the year surpassed 100 billion yen for the very first time.
Social/Online

In-depth: Portfolio-scale machine learning at Zynga 1
by Gamasutra Community [04.26.19]
Ben Weber, distinguished data scientist at Zynga, lifts the lid on how his company automates predictive modeling across dozens of games including Words with Friends, Farmville, and CSR.
Social/Online, Programming

Ubisoft is rewarding players for reporting reproducible bugs in Rainbow Six Siege  
by Alissa McAloon [04.25.19]
Ubisoft is upping its bug reporting system, and offering players of Rainbow Six Siege an incentive to find and report issues that the dev team needs to address.
Console/PC, Social/Online

Epic Games is facing yet another lawsuit over a Fortnite emote  
by Alissa McAloon [04.25.19]
Epic has been hit with another lawsuit over one of the many, many emotes in its free-to-play battle royale game Fortnite, but this case is taking a different approach toward the alleged infringement.
Console/PC, Social/Online, Smartphone/Tablet

Snapchat is launching an SDK to let devs use Bitmoji avatars in their own games  
by Alissa McAloon [04.25.19]
Snapchat is rolling out a Bitmoji for Games SDK that lets select game developers use the social platform’s customizable Bitmoji avatars within their own games on any platform.
Console/PC, Social/Online, Smartphone/Tablet

Epic would back away from exclusives if Steam changed rev share, says CEO 14
by Alissa McAloon [04.25.19]
Epic Games' Tim Sweeney says that Valve cutting its share down to match Epic’s 88/12 split would "have a sweeping impact on other platforms for generations to come."
Console/PC, Social/Online, Business/Marketing