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Updates » Social/Online
The Killing Floor series has earned $100 million in revenue in 10 years  
by Alissa McAloon [05.15.19]
 Tripwire Interactive has announced that its now decade-old game series Killing Floor has brought in over $100 million in revenue since its 2009 start.
VR, Console/PC, Social/Online

Ubisoft sees record player engagement as full-year net bookings surpass $2.2 billion  
by Alissa McAloon [05.15.19]
Ubisoft says that its games saw 100 million active unique players for the year, a record for overall player engagement.
Console/PC, Social/Online

Take-Two CEO: Subscriptions not a 'foregone conclusion' for game industry 1
by Alissa McAloon [05.14.19]
Take-Two Interactive CEO Strauss Zelnick is keeping an eye on the rise of game subscription services but isn't fully convinced the model will have the same impact on games as it did on music and movies.
Social/Online, Business/Marketing

Valve breaks down different tools for marketing games on Steam 2
by Alissa McAloon [05.14.19]
Valve has updated its Steamworks developer portal to include some handy tips for developers on how to get the most out of their marketing efforts Steam.
Console/PC, Social/Online, Business/Marketing

Take-Two sees record net bookings thanks to flagship franchises  
by Alissa McAloon [05.13.19]
Take-Two Interactive has closed out its 2018-2019 fiscal year with record net bookings, more than half of which came from digital goods.
Console/PC, Social/Online, Business/Marketing

Don't Miss: How Monster Hunter: World's director breathed new life into the game 1
by Staff [05.13.19]
"The most appealing aspect of...new hardware was its memory & processing power," says game director Yuyu Tokuda. "Without this, the rich, living ecosystem we envisioned...would not have been possible."
Console/PC, Social/Online, Design

Crowdfunded Outer Wilds joins growing list of Epic Games Store exclusives  
by Alissa McAloon [05.13.19]
The developers behind the upcoming game Outer Wilds have revealed that the PC version of the game will be exclusive to the Epic Games Store at launch.
Console/PC, Social/Online, Business/Marketing

Rage 2 aims to encourage streaming through interactive Twitch extensions  
by Alissa McAloon [05.10.19]
Rage 2 is launching alongside a Twitch extension that lets viewers revive downed streamers and see their own names show up in-game.
Console/PC, Social/Online

Video Game Deep Cuts: That Yuppie Psycho, Thomas The Tank Engine  
by Gamasutra Staff [05.10.19]
This week's roundup includes the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, Sable, Vader Immortal & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Starbreeze lacks funds to operate for another year  
by Alissa McAloon [05.10.19]
Starbreeze leadership admits that the company is in a precarious position, noting in its quarterly financial report that it currently lacks the funds to guarantee it’ll stay open for the next 12 months.
Console/PC, Social/Online, Business/Marketing

Only 9% of ESRB rated-games were deemed Mature in 2018 1
by Alissa McAloon [05.09.19]
The results of the Entertainment Software Association’s annual Essential Facts survey are out, offering curious devs a look at how different demographics interact with games and other activities.
Social/Online

Devs reflect on the privacy risks surrounding how games subtly collect data  
by Alissa McAloon [05.09.19]
Game developers tell Polygon about the surprising and unintentionally invasive information they learned about the people playing their games, and concerns that kind of collection raises.
Social/Online, Design, Business/Marketing

Fig Open Access offers devs an 'open-ended' crowdfunding option  
by Alissa McAloon [05.09.19]
The equity crowdfunding platform Fig has launched a new milestone based funding system for developers that choose to launch games through its service.
Social/Online, Indie, Business/Marketing

Google Play Store tweaks ratings system to focus on recent reviews 1
by Alissa McAloon [05.09.19]
Google has changed how the Google Play Store calculates an app's overall rating, with the goal of making those scores better reflect an app’s recent reception.
Social/Online, Smartphone/Tablet, Business/Marketing

EA in 'advanced negotiations' to bring Apex Legends to China and mobile  
by Alissa McAloon [05.08.19]
Electronic Arts is in the process of trying to expand Apex Legends beyond just console, PC, and its current markets.
Console/PC, Social/Online, Smartphone/Tablet

Anthem fell short of EA's sales expectations 3
by Alissa McAloon [05.08.19]
At the close of its fourth quarter, Electronic Arts says that BioWare’s Anthem failed to sell as well as hoped.
Console/PC, Social/Online

Proposed legislation aims to ban loot boxes in the United States 12
by Alissa McAloon [05.08.19]
Senator Josh Hawley has introduced a bill that aims to address and restrict the use of loot boxes and "pay to win" microtransactions in video games, particularly in games aimed at children.
Social/Online, Business/Marketing

Riot Games walkout sees 150 developers protest forced arbitration 3
by Alissa McAloon [05.07.19]
Over 150 developers participated in a protest at Riot Games yesterday that aimed to end the inclusion and enforcement of forced arbitration clauses found in the company’s employment contracts.
Social/Online, Business/Marketing

Revenue drops at Electronic Arts despite strong digital bookings  
by Alissa McAloon [05.07.19]
Revenue for the full year ending March 31, 2019 came in at $4.95 billion for Electronic Arts, a decrease from last year’s numbers but a figure that still beat the company’s estimates for the quarter.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

EA Access is launching on PlayStation 4  
by Alissa McAloon [05.07.19]
Electronic Arts has announced plans to bring its subscription game library EA Access to PlayStation 4, though signing up won’t grant players access to the same service on other platforms.
Console/PC, Social/Online