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August 14, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Social/Online
Bethesda reluctant to bring Elder Scrolls: Legends to systems that don't offer cross-play 1
by Alissa McAloon [08.13.18]
"We can't be talking about one version of Legends, where you take your progress with you, and another version where you stay within that ecosystem or its walled off from everything else," said Hines.
Console/PC, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Strong museum's eGameRevolution exhibit now features a Wargaming collection  
by Alissa McAloon [08.10.18]
Wargaming has provided The Strong museum with a number of materials documenting the developer’s history and creations.
Social/Online

Proposed Fortnite changes aim to group mouse-and-keyboard players together 2
by Alissa McAloon [08.10.18]
Fortnite dev Epic Games has a matchmaking tweak in the works that will pair players up according to the peripherals they use to play.
Console/PC, Social/Online, Smartphone/Tablet

Nintendo narrows down Switch Online launch to the 'second half of September'  
by Alissa McAloon [08.10.18]
The service was given a tentative launch window of September 2018 months after being delayed from its original late 2017 release.
Console/PC, Social/Online

Perfect World-owned Echtra Games is behind the next Torchlight game  
by Alissa McAloon [08.09.18]
That game is Torchlight Frontiers and will take place in a "shared, persistent, and dynamically generated" world, a new addition to the series that had previously only offered co-op multiplayer play.
Console/PC, Social/Online

Jam City's Harry Potter: Hogwarts Mystery clears $50 million in revenue  
by Alissa McAloon [08.09.18]
The mobile intelligence firm Sensor Tower estimates that the free-to-play mobile game has generated $55 million in revenue since its late April launch.
Social/Online, Smartphone/Tablet

Tired of legal threats, emulation hub EmuParadise drops its ROM library 6
by Emma Kidwell [08.08.18]
ROMs and ISOs are no longer available on the retro games site EmuParadise.
Console/PC, Social/Online, Business/Marketing

PUBG dev launches 'Fix PUBG' website to address longstanding bug complaints 1
by Alissa McAloon [08.08.18]
PUBG Corp’s new site seeks to address longstanding quality of life issues that plague its popular battle royale game with significant transparency along the way.
Console/PC, Social/Online

Devs, pitch your great and clever Design talks for GDC 2019!  
by Staff [08.08.18]
If you've been sitting on a great idea for a talk on game design at Game Developers Conference 2019, organizers want to hear it -- before next Thursday, August 16th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Facebook introduces AR games to Messenger  
by Alissa McAloon [08.08.18]
Facebook has launched a handful of internally developed augmented reality games that can be played during Messenger video chats.
VR, Social/Online, Smartphone/Tablet

Current and former Riot employees discuss the toxic feedback culture of the studio 5
by Emma Kidwell [08.07.18]
Update In an interview with Kotaku, several current and former Riot employees discuss the toxic workplace environment which ultimately drives women out of the studio. 
Console/PC, Social/Online

Don't Miss: The challenges and rewards of designing local multiplayer games 12
by Staff [08.07.18]
We talk to the developers of Super Pole Riders, Overcooked and Spaceteam about the appeal of developing a local multiplayer game, and the benefits over taking your game online.
Console/PC, Social/Online, Indie, Design

Google not at fault for clones and unsanctioned apps on Google Play, says Epic CEO 1
by Alissa McAloon [08.06.18]
...and those unofficial apps aren't to blame for Fortnite's decision to bypass the official store either, according to an interview with Polygon.
Social/Online, Smartphone/Tablet

Looking beyond League: Riot discusses the ideal qualities of its second game  
by Alissa McAloon [08.06.18]
Riot Games co-founder Marc Merrill details how the company is approaching a potential second game in an interview with Variety.
Console/PC, Social/Online, Production

Opinion: Battle for Azeroth and the death of nuance 6
by Katherine Cross [08.06.18]
Gamasutra contributor Katherine Cross examines World of Warcraft's latest expansion, Battle for Azeroth, and how it may have been too quick to set fire to one of its few truly unique ideas.
Console/PC, Social/Online, Design

GDC 2019 organizers are looking for smart Business & Marketing talks!  
by Staff [08.06.18]
If you have a great talk that would fit in the Business & Marketing track at Game Developers Conference 2019, organizers want to hear it, and they're taking submissions - but only through August 16th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Video Game Deep Cuts: It's VGDC Issue #100!  
by Gamasutra Staff [08.06.18]
This week's longform article & video highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: What can game designers learn from watching Evo matches? 5
by Patrick Miller [08.03.18]
Patrick Miller takes a look at matches from Evo 2015 to give designers examples of what they can learn from watching competitive fighting game events.
Console/PC, Social/Online, Design

Epic Games is bypassing the Google Play Store for Fortnite's Android release 6
by Alissa McAloon [08.03.18]
Instead, Android users will be tasked with downloading the game directly from Epic’s website, something not explicitly common for major Android apps.
Social/Online, Smartphone/Tablet, Business/Marketing