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February 20, 2019
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Updates » Social/Online
Tencent introduces streaming rules to stay on the up-and-up with Chinese law  
by Alissa McAloon [02.19.19]
Tencent has announced a handful of rules for streamers playing Tencent games, a move that aims to keep the company on the right side of Chinese regulations that recently went into effect.
Social/Online

Organizers of unsanctioned Fortnite festival facing lawsuit from Epic Games  
by Alissa McAloon [02.19.19]
Epic Games has issued a claim against Exciting Events, the organizers of a recent and unsanctioned Fortnite festival hosted in the UK over the weekend. 
Social/Online

The Making of GDC: What are Community Spaces, anyway??  
by Staff [02.19.19]
In this "Making of GDC" blog post, GM Katie Stern opens up about the process of establishing "Community Spaces" at GDC, and what organizers are doing to help attendees find their place at the show.
Social/Online, Business/Marketing, GDC

Wizards of the Coast shares community-building tips at GDC 2019!  
by Staff [02.18.19]
Come to GDC 2019 and learn how to more effectively build communities for your games and market your brand on a variety of platforms, direct from the Magic: The Gathering and Dungeons & Dragons people!
Console/PC, Social/Online, Business/Marketing, GDC

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Oxford study finds no link between violent video games and teen aggression  
by Alissa McAloon [02.15.19]
The study looked at data surrounding British teens and notes that, unlike previous research into the potential link, the hypothesis, methods, and analysis technique were publicly registered ahead of the actual research.
Social/Online

Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, GDC

Apex Legends already beat Fortnite's single-day viewership record on Twitch  
by Alissa McAloon [02.14.19]
Respawn's free-to-play battle royale game Apex Legends clocked 8.28 million hours of Twitch viewership on February 12, just 8 days after the game first launched
Social/Online

Ubisoft isn't worried about an influx of new games stealing Rainbow Six Siege's thunder  
by Alissa McAloon [02.14.19]
The company totes strong player engagement as one noticeable sign that its games had some staying power throughout a competitive holiday season.
Console/PC, Social/Online, Business/Marketing

Video: How to invite player creativity through game mechanics  
by Staff [02.13.19]
At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Learn how machine learning can help you make better games at GDC 2019  
by Staff [02.12.19]
Machine learning is changing the way we make games, and GDC 2019 the place to be if you want to better understand how ML can be applied across different disciplines to help you build better games!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

Layden recalls PS3 'Icarus moment,' looks ahead to expanding PlayStation's audience  
by Kris Graft [02.12.19]
At DICE Summit 2019, Shawn Layden offered a brief survey of PlayStation's past, present, and future, and touted a "quality above all" approach to shipping video games.
Console/PC, Social/Online, Business/Marketing

Konami ends sale of in-game currency for PES 2019 in Belgium  
by Alissa McAloon [02.12.19]
The decision aims to make Pro Evolution Soccer 2019 compliant with the Belgian Gaming Commission’s laws against loot boxes.
Social/Online, Business/Marketing

Activision offers to refund some Guitar Hero Live players following GHTV shutdown  
by Alissa McAloon [02.11.19]
Activision has outlined how Guitar Hero Live players can apply for a voluntary refund, as long as they purchased the game after December 2017.
Console/PC, Social/Online

Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies  
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Respawn played with muted mics to get Apex Legends' smart comms system just right  
by Alissa McAloon [02.07.19]
Apex Legends' smart comms ping system allows rapid and precise communication without the use of a microphone or text chat. Here's how playtesting helped make that system possible.
Social/Online, Design

AI are learning common sense through Pictionary  
by Emma Kidwell [02.06.19]
Researchers over at Allen Institute for Artificial Intelligence have developed an AI program that can play both sides of Pictionary.
Social/Online, Design, Business/Marketing

EA has a subscription service for 'another major platform' in the works  
by Alissa McAloon [02.06.19]
Electronic Arts already runs subscribe-for-access game libraries through the PC’s Origin Access and the Xbox One’s EA Access, and the company has another due out this year.
Social/Online

Fair Play Alliance expands Fair Play Summit for GDC 2019  
by Staff [02.06.19]
The Fair Play Alliance, a cross-industry initiative focused on fostering fair play in online games, has announced it will return for Game Developers Conference 2019 with an all-day Fair Play Summit!
Social/Online, Serious, Business/Marketing, GDC

Video: Building better relationships with your players  
by Staff [02.05.19]
Players are people too, and in this GDC 2017 talk Big Viking Games' Jacob Van Rooyen offered fellow devs some useful advice on nurturing fruitful relationships with the people who play their games.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault