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December 14, 2019
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Updates » Social/Online
Sekiro claims GOTY, but Disco Elysium leads The Game Awards winners  
by Alissa McAloon [12.13.19]
This year’s edition of The Game Awards wrapped up last night, offering up a slew of new reveals (including an official Xbox Series X debut) and several award announcement to the masses.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Mortal Kombat 11 will soon bring cross-console 'Krossplay' into the fray 1
by Alissa McAloon [12.12.19]
Mortal Kombat 11 is the next big game to work cross-console online play into its multiplayer offerings or, as the company unsurprisingly calls it, "Krossplay."
Console/PC, Social/Online

High Fidelity lays off half of studio in pivot away from VR  
by Alissa McAloon [12.12.19]
High Fidelity, the once VR-focused studio from Second Life creator Philip Rosedale is laying off a significant portion of the team as it moves away from development of its VR platform of the same name.
VR, Console/PC, Social/Online, Smartphone/Tablet

Steam to host demos for The Game Awards digital spin-off event The Game Festival  
by Alissa McAloon [12.11.19]
The Game Awards creator Geoff Keighley describes the digital event as a sort of trade show for the developers or players that wouldn't typically be able to attend those on-location festivals.
Console/PC, Social/Online, Indie

Minecraft update brings cross-platform play to PlayStation 4  
by Alissa McAloon [12.09.19]
Microsoft-owned Mojang has received the go-ahead to give PlayStation 4 players the ability to play alongside those playing on Xbox One, Switch, and mobile.
Console/PC, Social/Online

Video: Writing for Lord Shaxx, Destiny's supportive space coach  
by Staff [12.09.19]
At GDC 2019 Bungie's Jonathan To discusses Lord Shaxx's creation as Crucible announcer in the Destiny series, and how the character grew from supporting character to fan favorite.
Social/Online, Design, Video, Vault

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Review aggregator site GameRankings is shutting down  
by Alissa McAloon [12.05.19]
The 20-year-old review aggregator site GameRankings will cease to be on December 9, and instead redirect to sister site Metacritic following that shutdown.
Social/Online

Minecraft beats Fortnite and GTA as YouTube's most-watched game of 2019  
by Alissa McAloon [12.05.19]
Sandwiched between ASMR and K-pop clips, YouTube’s 2019 Rewind roundup shares a peek at the most popular video games featured in videos on the platform.
Console/PC, Social/Online

Video: How Eve Online addressed exploit abuse with customer care  
by Staff [12.05.19]
In this 2018 GDC talk, CCP Games' David Einarsson discusses the handling of an impactful exploit in EVE Online and the many challenges entailed therein.
Social/Online, Business/Marketing, Video, Vault

CD Projekt Red ending Gwent console support to focus on PC and mobile  
by Alissa McAloon [12.05.19]
Console support is on the chopping block, partially for fear CD Projekt wouldn’t be able to tackle feature parity on mobile, PC, and console with so many different versions of Gwent in the mix.
Console/PC, Social/Online

Latest Rocket League update replaces loot boxes with an item store  
by Alissa McAloon [12.05.19]
The latest update to hit Rocket League wipes out the game’s loot box system entirely, replacing it with a premium storefront and a new blueprint system.
Console/PC, Social/Online

Report: A cheaper Project Scarlett alternative remains in Xbox's next gen plans  
by Alissa McAloon [12.04.19]
Rumors about a cheaper Project Scarlett console continue to ebb and flow as insiders now tell Kotaku a lower-powered next-gen system is still in the cards.
Console/PC, Social/Online

The $0 marketing game guide 2
by Victoria Tran [12.04.19]
Unpacking some marketing strategies Kitfox Games has used for over 3 profitable games — and counting!
Social/Online, Indie, Business/Marketing

YouTube no longer equates video game and real-world violence for age restrictions  
by Alissa McAloon [12.03.19]
This means videos uploaded to YouTube featuring in-game violence are less likely to be age-restricted than they would have been under the previous enforcement guidelines, though advertising rules are unaffected.
Social/Online, Business/Marketing

Come to GDC 2020 for an inside look at Astroneer's crafting system overhaul  
by Staff [12.02.19]
It's never been more important for game makers to understand the nuances of updating live games, and at GDC 2020 the Astroneer team will offer their own lessons learned on how to do it gracefully.
Console/PC, Social/Online, Production

Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry  
by Gamasutra Staff [11.30.19]
This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, loneliness in games, Disco Elysium, Vader Immortal, & more.
VR, Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Come to GDC for a postmortem look at the making of Apex Legends!  
by Staff [11.27.19]
Respawn's Apex Legends is one of the big games of 2019, and at GDC 2020 the team will share a rare look at how it went from a Titanfall 2 battle royale mode to a hugely popular standalone game.
Console/PC, Social/Online, Design, GDC

Analyst: Roblox revenue on mobile alone surpasses $1 billion  
by Alissa McAloon [11.26.19]
Estimates from the market analyst firm Sensor Tower say Roblox Mobile, the iOS and Android version of the online game platform, has surpassed $1 billion lifetime gross revenue.
Social/Online, Smartphone/Tablet

Blog: The community-driven development of Vecter 2
by Gamasutra Community [11.26.19]
Listening to players can be somewhat controversial within the game-dev world, but I'm doing just that and it's turning Vecter into a popular game with high approval ratings.
Social/Online, Indie, Business/Marketing