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Join a free talk + Q&A on leadership in game production with Grant Shonkwiler  
by Kris Graft [02.24.21]
We welcome expert producer Grant Shonkwiler, formerly producer on triple-A shooters at id Software and Epic Games and now consultant at Shonkventures to talk about leadership in game development and answer your questions live.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Webinar

Luna, Amazon's cloud gaming service, is no longer invite-only on some devices  
by Alissa McAloon [02.24.21]
Amazon has lowered the barrier of entry for folks hoping to try out its cloud based game service Luna, at least for those hoping to give it a go through a Fire TV device.
Console/PC, Social/Online

BioWare cancels plans for Anthem rework, shifts focus to Dragon Age and Mass Effect 1
by Alissa McAloon [02.24.21]
EA and BioWare have called off its Anthem 2.0 project, canceling plans for what was meant to be a revitalizing rework of BioWare's failed 2019 online shooter Anthem.
Console/PC, Social/Online

Epic Games settlement awards in-game cash to Fortnite, Rocket League players 1
by Alissa McAloon [02.22.21]
There's more to Epic's proposed settlement beyond V-Bucks and Rocket League Credit handouts; an additional $26.4 million is earmarked to resolve specific lootbox complaints filed by players.
Console/PC, Social/Online

How does your game boost its 'long tail'?  
by Gamasutra Staff [02.22.21]
Teardown is one of those titles that just continues to sell, even after leaving the overall Steam Top 10. So... how do you get to be one of those games? We explore the possibilities.
Console/PC, Social/Online, Indie

Sponsored: Deconstructing Epic's cross-play approach: Paragon, Fortnite, and what comes next
by Epic Games [02.22.21]
Seamless cross-play across competing platforms once seemed like a pipedream. Now, it’s not just a reality, it's becoming the industry norm, and at the forefront of championing this change has been Epic Games.
Console/PC, Social/Online, Programming, Design, Production

Don't Miss: Blizzard's postmortem of Diablo II 5
by Staff [02.19.21]
20 years ago, Blizzard North emerged from a year-long crunch to release Diablo II into the world. In this classic postmortem, find out what went right and what went wrong during those long months.
Console/PC, Social/Online, Programming, Design

Valve pushes back against Apple's attempt to rope it into the big Epic v. Apple dispute  
by Alissa McAloon [02.19.21]
Apple argues that sales data from Steam, including annual revenues and sales figures, is crucial for its case against Epic Games. Valve doesn't quite agree.
Console/PC, Social/Online, Smartphone/Tablet

The secret to Final Fantasy XIV's longevity lies in the room its devs are given to innovate  
by Alissa McAloon [02.18.21]
A recent chat with The Washington Post offers insight into Final Fantasy XIV's content development and why efficiency shouldn't prevent creativity.
Console/PC, Social/Online, Production

A new approach to 2021 with a family of GDC events and more!  
by Katie Stern [02.18.21]
GDC GM Katie Stern updates the community on what to expect from the team in 2021.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Assassin's Creed, Watch Dogs, and Just Dance push Ubisoft to new record highs  
by Alissa McAloon [02.09.21]
Ubisoft has claimed a number of new records at the close of the third quarter of its 2020-21 financial year, including record highs in net bookings and unique players across its catalog.
Console/PC, Social/Online

Digital makes up 85% of Take-Two's $860.9 million in Q3 net revenue  
by Alissa McAloon [02.08.21]
Net revenue decreased year-over-year from $930.1 million to $860.9 million for Q3, but the decline wasn't unexpected.
Console/PC, Social/Online, Smartphone/Tablet

E3 2021 proposal pitches a digital show with streaming keynotes, press demos  
by Alissa McAloon [02.08.21]
The ESA is shopping around one particular spin on E3 that envisions the 2021 event as a four day long digital showcase.
Social/Online, Business/Marketing

'Why was that focusing on Miranda's butt?' & other dev tales from remastering Mass Effect 2
by Alissa McAloon [02.05.21]
BioWare discusses changes in the upcoming Mass Effect Legendary Edition, including that deal with how the in-game camera frames certain chats.

Mountaintop raises $5.5 million to accelerate development of its PvP shooter  
by Alissa McAloon [02.04.21]
Mountaintop Studios, the game dev studio founded by Oculus co-founder Nate Mitchell last year, has raised $5.5 million at the close of its seed funding round from "investors, friends, and family."
Console/PC, Social/Online

EA has made $3 billion in net bookings from just Star Wars games  
by Alissa McAloon [02.03.21]
The company says its Star Wars games represent 52 million copies sold and $3 billion in net bookings.
Console/PC, Social/Online, Smartphone/Tablet

EA Play now has 13 million players across all platforms  
by Alissa McAloon [02.03.21]
Following a recent rebrand and a hefty partnership with Xbox, EA has announced that its own subscription-based game library EA Play now has nearly 13 million active players.
Console/PC, Social/Online

Sponsored: The competive advantage of adding an in-game store to your next game  
by Xsolla [02.03.21]
To help give your team an edge in this competitive landscape, Xsolla has gathered valuable trends and insights about the benefits of integrating an in-game economy into your project.
Console/PC, Social/Online, Smartphone/Tablet, Indie

EA reports record net bookings as Apex Legends, Ultimate Team exceed expectations 1
by Alissa McAloon [02.02.21]
EA closed out Q3 of its 2020-21 fiscal year with record net bookings for both the quarter and the trailing 12 months thanks largely to the out performance of its suite of live games.
Console/PC, Social/Online, Smartphone/Tablet