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September 18, 2020
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Updates » Smartphone/Tablet
Founder Jens Begemann steps down as CEO of June's Journey dev Wooga  
by Alissa McAloon [04.27.20]
Wooga CEO and founder Jens Begemann is departing the company at the end of June after 11 years at its head.
Smartphone/Tablet

Video Game Deep Cuts: XCOM's Cloudpunk Industries Of Titan  
by Gamasutra Staff [04.25.20]
The latest piece rounding up the week's notable writing and videos in games includes pieces on new games from Cloudpunk to Industries Of Titan, plus a bunch of neat historical writing & research.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Stillfront Group acquires casual game maker Candywriter for $74.4 million  
by Chris Kerr [04.24.20]
Stillfront Group has fully acquired casual game developer Candywriter for an initial $74.4 million.
Smartphone/Tablet, Business/Marketing

Finnish studio Reworks nets $4.3 million to grow home design game Redecor  
by Chris Kerr [04.23.20]
Finnish mobile studio Reworks has secured $4.3 million in funding to grow its interactive home design title, Redecor.
Smartphone/Tablet, Business/Marketing

Get a job: Join Industrial Toys as a Senior Software Engineer  
by Staff [04.22.20]
If you're interested in working with veteran mobile, console, and PC developers in creating new AAA experiences to reach billions of mobile players around the world we would like to hear from you!
Smartphone/Tablet, Programming, Recruitment

Disruptor Beam completes pivot to tools provider with Beamable rebrand  
by Alissa McAloon [04.22.20]
Now as Beamable, the company aims to license out that platform (also now known as Beamable) as a tool other developers can use to build and scale the commerce side of their own games.
Social/Online, Smartphone/Tablet, Business/Marketing

Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [04.22.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast

Fortnite finally hits Google Play, but Epic still isn't a fan of Google's mobile tactics 3
by Alissa McAloon [04.21.20]
Epic Games hasn't been quiet about its reasons for keeping Fortnite from launching on Google Play and hasn't backed down on those feelings despite debuting Fortnite on Google Play today.
Social/Online, Smartphone/Tablet, Business/Marketing

Video: What you should know before making a cross-platform game  
by Staff [04.21.20]
In this GDC 2020 virtual talk AccelByte's Raymond Arifianto explains why making a cross-platform game is not for the faint of heart and shares 9 things you need to know before making the big jump. 
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video, Vault

The App Store and Apple Arcade rolled out in 20 more countries  
by Chris Kerr [04.21.20]
Apple is bringing the App Store and its Apple Arcade game subscription service to 20 more countries around the world.
Smartphone/Tablet, Business/Marketing

Facebook has launched its dedicated 'Facebook Gaming' mobile app  
by Chris Kerr [04.20.20]
UPDATE: Facebook has rolled out its standalone 'Facebook Gaming' mobile app to rival Twitch, Mixer and YouTube.
Console/PC, Smartphone/Tablet, Business/Marketing

Artful platformer Gris has sold over 1 million copies  
by Chris Kerr [04.20.20]
Stylish platformer Gris has sold over 1 millions copies since launching in December 2018, according to developer Nomada Studio. 
Console/PC, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Chex Quest... Chex Out?  
by Gamasutra Staff [04.19.20]
The latest picks for the top writing, video & news of the week include a great Outer Worlds doc, the return of Chex Quest, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sega shuttering two mobile games after parting ways with developer Demiurge 1
by Chris Kerr [04.17.20]
Sega is shutting down its Sega Heroes and Crazy Taxi Tycoon mobile titles after its split from developer Demiurge Studios. 
Smartphone/Tablet, Production, Business/Marketing

Monster Hunter Riders tops 5 million downloads in Japan after two months  
by Chris Kerr [04.17.20]
Monster Hunter Riders has amassed over 5 million downloads in Japan in less than two months.
Smartphone/Tablet, Business/Marketing

Superplus Games nets $4.7 million to create casual PvP titles for mobile  
by Chris Kerr [04.16.20]
Finnish mobile studio Superplus Games has raised $4.7 million to create player-versus-player casual games.
Smartphone/Tablet, Production, Business/Marketing

Selena Gomez suing fashion game makers for using likeness without permission 1
by Chris Kerr [04.16.20]
American singer Selena Gomez is suing the makers of fashion-focused mobile title Clothes Forever - Styling Game for using her likeness without permission.
Smartphone/Tablet, Business/Marketing

A quick guide to international remote teams in game dev  
by Rowan McDonald-Nyland [04.16.20]
Gameloft game designer Rowan McDonald-Nyland shares lessons learned in working across time zones, as well as advice on addressing the challenges and opportunities of international game development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Nifty Games secures over $12 million to develop sports titles for mobile  
by Chris Kerr [04.15.20]
Mobile developer-publisher Nifty Games has raised over $12 million in Series A funding to create a range of officially licensed sports titles.
Smartphone/Tablet, Business/Marketing

Pokemon Rumble Rush is being shut down one year after launch  
by Chris Kerr [04.15.20]
Pokemon Rumble Rush is being shut down one year after it launched on iOS and Android.
Smartphone/Tablet, Business/Marketing