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Updates » Smartphone/Tablet
DeNA's existing titles out-performed new games during the last nine months  
by Alissa McAloon [02.05.20]
DeNA’s game segment reported a slight year-over-year decrease in revenue and a larger dip in profit at the close of the nine month period ending December 31, 2019.

At GDC you'll learn how Apple Arcade shaped Grindstone's engrossing design  
by Staff [02.05.20]
Capybara Games' Grindstone was one of Apple Arcade's standout hits last year, thanks in large part to its engrossing design, and at GDC 2020 next month you'll get a rare look at how it was made!
Smartphone/Tablet, Design, GDC

Digital games driving growth at Sega as packaged titles underperform  
by Chris Kerr [02.05.20]
Both sales and profits are up at Sega Sammy, which said its video game business "performed solidly" during the quarter.
Console/PC, Smartphone/Tablet, Business/Marketing

Android app developers have earned over $80 billion through Google Play  
by Alissa McAloon [02.04.20]
Sundar Pichai, CEO of Google parent Alphabet, says that app developers have earned over $80 billion through creations on the Google Play Store.

GeForce Now: Nvidia implements aggressive pricing to consolidate cloud gaming position  
by Piers Harding-Rolls [02.04.20]
Industry analyst and IHS Markit Technology games research head Piers Harding-Rolls explores the potential impact and expectations of Nvidia's GeForce Now cloud-based game streaming service.
Console/PC, Social/Online, Smartphone/Tablet

Now out of beta, GeForce Now offers cloud-based streaming of owned Steam and EGS games 1
by Alissa McAloon [02.04.20]
Nvidia's Stadia competitor GeForce Now allows its users to stream their own games to other devices, completely dodging potential concerns over an unappealing launch library as it exits beta.
Console/PC, Social/Online, Smartphone/Tablet

What 'Dragons Love Tacos' taught me about game discoverability 1
by Simon Carless [02.04.20]
Right now, my kid is a little bit obsessed with the kids book Dragons Love Tacos. I thought it might be an excellent starting point to examine why some things break out - and how you can stand out better with your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Free-to-play Fire Emblem Heroes is adding a $9.49 monthly subscription pass  
by Alissa McAloon [02.03.20]
Subscription passes are starting to become a bit of a trend for Nintendo's mobile games as a third title, Fire Emblem Heroes, announces plans to launch a paid monthly subscription option.

GDC State of the Industry: Nearly half of game makers still work over 40 hours/week  
by Staff [02.03.20]
Many work more, with some GDC 2020 State of the Industry survey respondents saying they worked as much as 80+ hours in a given week -- but self-pressure was the most common reason given.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Whitepaper, GDC

Blog: How Tencent's global mobile games biz took the crown in 2019  
by Gamasutra Community [02.03.20]
According to Priori Data, Tencent saw international mobile games market growth of 278 percent in 2019, out-performing domestic rival NetEase. Here's how.
Smartphone/Tablet, Business/Marketing

Ubisoft acquires mobile studio Kolibri Games to expand into 'idle' genre  
by Chris Kerr [02.03.20]
Ubisoft has acquired a 75 percent stake in mobile game developer Kolibri Games for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Kentucky Routes, Savage Planets, Mythic Quests  
by Gamasutra Staff [02.01.20]
The latest highlights include the Kentucky Route Zero ending chapter, the debuts of Journey To The Savage Planet and SpellTower+, and the upcoming game dev-themed TV show from the 'Always Sunny' crew.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Mobile Yu-Gi-Oh! and PES titles are Konami's top revenue earning games this year  
by Alissa McAloon [01.30.20]
Konami's Digital Entertainment segment reported a 2.7 percent increase in revenue year-over-year thanks to the success of mobile titles during the nine month period.
Console/PC, Social/Online, Smartphone/Tablet

Come to GDC to better understand the challenges of game industry unionization  
by Staff [01.30.20]
Come to GDC 2020 and see a panel conversation about recent efforts to unionize the game industry, featuring experts from Game Workers Unite and other international game worker unions!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Profits and sales up at Nintendo as Switch continues momentum  
by Chris Kerr [01.30.20]
Net sales and profits have been given a boost at Nintendo thanks to the continued success of the Switch, which has just surpassed 52 million lifetime sales. 
Console/PC, Smartphone/Tablet, Business/Marketing

GDC State of the Industry: Devs torn on whether subscription services devalue games  
by Staff [01.29.20]
'Payback rates for most content creators in subscription-based models cannot justify the cost to make the products subscribers use,' writes one respondent in the GDC 2020 State of the Industry report.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Today's your last day to get your early registration discount for GDC 2020!  
by Staff [01.29.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Com2us and Skybound will partner on new The Walking Dead mobile game  
by Chris Kerr [01.29.20]
South Korean developer-publisher Com2us has led a new funding round into Skybound Entertainment, and will partner with the company on a new The Walking Dead mobile game.
Smartphone/Tablet, Production, Business/Marketing

Mobile publishing platform Coda secures $4 million to expand operations  
by Chris Kerr [01.29.20]
Mobile game publishing platform Coda has raised $4 million in seed funding from London Venture Partners.
Smartphone/Tablet, Business/Marketing

Avakin Life developer Lockwood Publishing opens Lisbon studio  
by Chris Kerr [01.29.20]
The new office will apparently create 30 new jobs in the region and is due to officially open its doors in March 2020.
Smartphone/Tablet, Production, Business/Marketing