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October 14, 2019
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Updates » Smartphone/Tablet
Google is developing a game and app subscription service called Play Pass 1
by Chris Kerr [08.02.19]
Google is quietly working on a new mobile app and game subscription service for Android users called 'Play Pass.'
Smartphone/Tablet, Business/Marketing

Revenue and bookings up at Zynga, despite slowing active users on mobile  
by Alissa McAloon [08.01.19]
Zynga's varied suite of live mobile games drove the results of its second quarter, with the San Francisco-based company reporting year-over-year jumps in both revenue and bookings in its latest report.
Smartphone/Tablet

Russian dev My.Games and Chinese publisher iDreamSky partner for global expansion  
by Chris Kerr [08.01.19]
Russian developer-publisher My.Games has announced a strategic partnership with Chinese game company iDreamSky that will allow both to expand their businesses globally. 
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Pokemon Go surpasses 1 billion downloads worldwide  
by Alissa McAloon [07.31.19]
Niantic’s mobile AR game Pokemon Go has officially been downloaded more than 1 billion times since its launch a little over three years ago.
VR, Smartphone/Tablet

Got a great idea for a Programming talk? Pitch it now for GDC 2020!  
by Staff [07.31.19]
Hey game makers: If you've got a great idea for a Programming talk that would be a good fit for the 2020 Game Developers Conference, submit it before Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, GDC

Qualcomm and Tencent team up for future mobile game devices and content  
by Alissa McAloon [07.30.19]
Qualcomm and Tencent have announced a partnership that sees the two collaborating on a number of things in the digital entertainment space, including things like 5G and cloud-based game tech.
Social/Online, Smartphone/Tablet

Video: Niantic founder examines the state & future of AR games  
by Staff [07.30.19]
In this 2019 GDC talk Niantic CEO John Hanke examines the state of augmented reality, helping you imagine possible AR games & experiences that offer persistent shared experiences in the real world.
VR, Smartphone/Tablet, Design, Business/Marketing, Video, Vault

Both digital and packaged game sales on the rise at Sega Sammy  
by Alissa McAloon [07.30.19]
Sega Sammy reported increases in both digital and packaged game sales, growth it expects to continue as the reach of consoles, as well as new platforms and services, continue to expand outside of Japan.
Console/PC, Social/Online, Smartphone/Tablet

Switch driving sales at Nintendo as 'foreign exchange losses' cut profits  
by Chris Kerr [07.30.19]
Profits are down at Nintendo, despite Switch hardware and software continuing to drive sales at the Japanese console maker.
Console/PC, Smartphone/Tablet, Business/Marketing

Video: A game programmer's guide to the dark secrets of RNG  
by Staff [07.29.19]
In this 2017 GDC talk, Dire Wolf Digital's Shay Pierce shares some techniques and considerations worth knowing when using random generation in games.
Console/PC, Smartphone/Tablet, Indie, Programming, Video, Vault

Hey game makers, pitch your great Visual Arts talk ideas for GDC 2020!  
by Staff [07.29.19]
If you have a great idea for a session that would fit perfectly into the Visual Arts track of talks at Game Developers Conference 2020, now is the time to submit it!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Creating terrifying, memorable 2D monsters  
by Diego Arguello [07.29.19]
Devs who've worked on Battle Chef Brigade, Darkest Dungeon, Guacamelee and more share their favorite tips and techniques for designing fantastic 2D monsters.
Console/PC, Smartphone/Tablet, Indie, Art

Video Game Deep Cuts: GTA Online's Casino, Game Discoverability  
by Gamasutra Staff [07.28.19]
This week's roundup includes Grand Theft Auto Online's near-infinitely trailed casino addition, multiple cloud gaming analyses, & articles looking at 198X's debut and The Division 2's latest updates.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Apple acquires the bulk of Intel's smartphone modem business for $1 billion  
by Chris Kerr [07.26.19]
The deal is expected to close in the fourth quarter of 2019, and will see Apple take on roughly 2,200 employees from Intel along with some of the company's equipment and intellectual property.
Smartphone/Tablet, Production, Business/Marketing

Tilting Point invests $30 million in Mino as Cat Game launches worldwide  
by Alissa McAloon [07.25.19]
Tilting Point has invested up to $30 million in Cat Game developer Mino, funds that come just as the game closes its soft launch period and releases worldwide for iOS and Android.
Smartphone/Tablet, Business/Marketing

Don't Miss: The challenges and rewards of designing local multiplayer games 12
by Staff [07.23.19]
We talk to the developers of Super Pole Riders, Overcooked and Spaceteam about the appeal of developing a local multiplayer game, and the benefits over taking your game online.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production

FIFA's loot boxes don't count as gambling, says UK Gambling Commission 2
by Alissa McAloon [07.23.19]
The UK Gambling Commission maintains that a lack of rewards with real-world value keeps loot boxes from tipping over into gambling.
Console/PC, Social/Online, Smartphone/Tablet, Design

Doppio raises $1.1 million from Google and Amazon for voice-controlled games  
by Alissa McAloon [07.23.19]
Doppio has raised a total of $1.1 million to fund the development of voice-controlled video games at its Portuguese studio.
Smartphone/Tablet, Indie, Audio

Supercell discontinues games in Vietnam due to 'regulatory issues'  
by Chris Kerr [07.23.19]
Clash of Clans maker Supercell has pulled out of Vietnam indefinitely due to "local regulatory issues."
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing