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September 18, 2020
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Updates » Smartphone/Tablet
Sponsored: Charting the rise of hyper casual gaming  
by Adjust [08.03.20]
Mobile gaming is emerging as the prime pastime for a record number of consumers.
Smartphone/Tablet, Whitepaper

Get a job: Join PuzzleNation (remotely!) as a Senior Mobile Game Engineer  
by Staff [07.30.20]
The right candidate will be results oriented, have deep knowledge and experience in developing mobile apps on iOS and Android platforms.
Smartphone/Tablet, Programming, Recruitment

Engagement hits unexpected highs at EA as Q1 live services revenue crosses $1.1bn  
by Alissa McAloon [07.30.20]
EA is reporting better than forecasted player engagement for its most recent quarter due in no small part to the current global pandemic and its own 'Stay Home, Play Together' initiatives.
Console/PC, Social/Online, Smartphone/Tablet

Video: How King's attempt to implement Pixar's brain trust model went wrong  
by Staff [07.30.20]
In this GDC 2018 talk King's Stephen Jarrett and Bob Woodburn explain how King tried to implement a similar system to Pixar's Brain Trust called the Product Champions -- and how it all went wrong.
Social/Online, Smartphone/Tablet, Production, Video, Vault

The Google Play Indie Games Festival winners have been announced  
by Chris Kerr [07.28.20]
The winners of the Google Play Indie Games Festival have been announced, spotlighting some of the best and brightest indie games on the Android marketplace. 
Smartphone/Tablet, Design, Business/Marketing

Analysis: Xbox Demo Fest blasts off 1
by Simon Carless [07.27.20]
So the Xbox One’s pre-release demo event is currently running, and hopefully some of you have checked it out - here's a run-down and analysis (alongside other game discovery news.)
VR, Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Video: Designing great interactive narratives on mobile  
by Staff [07.27.20]
In this GDC 2018 talk writers Cass Phillipps, Marisa Bell, Jon Ingold and Rachel Weber discuss and debate how to create great narratives for players of mobile games.
Smartphone/Tablet, Design, Video, Vault

Jeff Karp departs Big Fish Games to head up EA Mobile  
by Alissa McAloon [07.27.20]
The hiring is part of a bigger mobile shift within EA that ultimately sees its mobile teams and creations like Star Wars: Galaxy of Heroes, The Sims Mobile, and others collected under one, mobile-focused leader.
Smartphone/Tablet

Huuuge Games has acquired Bow Land developer Double Star  
by Chris Kerr [07.27.20]
Huuuge Games has acquired Finnish games studio Double Star for an undisclosed fee, according to GamesIndustry.biz.
Smartphone/Tablet, Production, Business/Marketing

Landing venture funding with LVP's David Gardner - GDC Podcast ep. 11 1
by Kris Graft [07.23.20]
On GDC Podcast episode 11, longtime game industry pro David Gardner of London Venture Partners joins Gamasutra's Kris Graft and Alissa McAloon to tell us what he and his team look for when investing capital.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Podcast, GDC

Lovestruck dev Voltage defends conduct following writers strike  
by Chris Kerr [07.21.20]
Lovestruck developer Voltage has defended its conduct after its writing team went on strike over poor working conditions and unfair compensation.
Smartphone/Tablet, Production, Business/Marketing

Despite gov't approval, Google rejects Attentat 1942 from Google Play Store in Germany 4
by Alissa McAloon [07.20.20]
"How we're supposed to make an historically-accurate game about WW2 horrors without Nazis? We don't know."
Smartphone/Tablet, Indie

Metacritic counters review bombs by eliminating launch-day user reviews 4
by Alissa McAloon [07.20.20]
Metacritic will no longer allow users to publish reviews for new releases immediately after their launch, a move that aims to protect games on its platform from negative ‘review bombs’ that unjustly tank score averages.
Console/PC, Social/Online, Smartphone/Tablet

Help needed: what's the real Steam reviews/sales ratio? 2
by Simon Carless [07.20.20]
So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime review/sales ratio on Steam. And we need your help in giving us stats! But why the re-eval, and what’s it for?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The writing team for Voltage's Lovestruck is on strike over pay, working conditions  
by Alissa McAloon [07.17.20]
"We want to see our hard work and commitment to authentic storytelling given the value it deserves."
Smartphone/Tablet, Production

GDC Summer State of the Industry: 33% of devs had a game delayed due to COVID-19  
by Staff [07.17.20]
Dive deeper into the results of the free State of the Industry: Work From Home Edition Survey to see how COVID-19 quarantine measures have affected game developers' ability to ship games on schedule!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Learn AR game design from Pokemon Go dev Niantic at GDC Summer  
by Staff [07.17.20]
GDC organizers are excited to confirm that some of of the game design experts at Pokemon Go maker Niantic will be offering a crash course in AR game design at GDC Summer next month!
Smartphone/Tablet, Design, GDC

Mobile dev Carbonated raises $8.5 million in seed funding  
by Alissa McAloon [07.16.20]
Carbonated has raised $8.5 million at the close of a seed funding round, money the California-based team plans to use to get its first project, an AI-driven squad-based shooter for mobile, off the ground.
Smartphone/Tablet

Stadia's 'Click To Play' - the future?  
by Simon Carless [07.16.20]
Does Stadia's 'click to play' functionality change the game for the cloud gaming platform? And all kinds of other game discovery news besides...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs 1
by Staff [07.16.20]
GDC today released the results of a special State of the Industry: Work From Home Edition Survey which reveal how the ongoing COVID-19 pandemic has impacted game developers across the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC