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May 26, 2020
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Updates » Smartphone/Tablet
Artful platformer Gris has sold over 1 million copies  
by Chris Kerr [04.20.20]
Stylish platformer Gris has sold over 1 millions copies since launching in December 2018, according to developer Nomada Studio. 
Console/PC, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Chex Quest... Chex Out?  
by Gamasutra Staff [04.19.20]
The latest picks for the top writing, video & news of the week include a great Outer Worlds doc, the return of Chex Quest, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sega shuttering two mobile games after parting ways with developer Demiurge 1
by Chris Kerr [04.17.20]
Sega is shutting down its Sega Heroes and Crazy Taxi Tycoon mobile titles after its split from developer Demiurge Studios. 
Smartphone/Tablet, Production, Business/Marketing

Monster Hunter Riders tops 5 million downloads in Japan after two months  
by Chris Kerr [04.17.20]
Monster Hunter Riders has amassed over 5 million downloads in Japan in less than two months.
Smartphone/Tablet, Business/Marketing

Superplus Games nets $4.7 million to create casual PvP titles for mobile  
by Chris Kerr [04.16.20]
Finnish mobile studio Superplus Games has raised $4.7 million to create player-versus-player casual games.
Smartphone/Tablet, Production, Business/Marketing

Selena Gomez suing fashion game makers for using likeness without permission 1
by Chris Kerr [04.16.20]
American singer Selena Gomez is suing the makers of fashion-focused mobile title Clothes Forever - Styling Game for using her likeness without permission.
Smartphone/Tablet, Business/Marketing

A quick guide to international remote teams in game dev  
by Rowan McDonald-Nyland [04.16.20]
Gameloft game designer Rowan McDonald-Nyland shares lessons learned in working across time zones, as well as advice on addressing the challenges and opportunities of international game development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Nifty Games secures over $12 million to develop sports titles for mobile  
by Chris Kerr [04.15.20]
Mobile developer-publisher Nifty Games has raised over $12 million in Series A funding to create a range of officially licensed sports titles.
Smartphone/Tablet, Business/Marketing

Pokemon Rumble Rush is being shut down one year after launch  
by Chris Kerr [04.15.20]
Pokemon Rumble Rush is being shut down one year after it launched on iOS and Android.
Smartphone/Tablet, Business/Marketing

Nordisk Film invests $4.5 million into Finnish mobile studio Nitro Games  
by Chris Kerr [04.15.20]
Nordisk Film has invested SEK 45 million ($4.5 million) into Finnish mobile studio Nitro Games to become the company's largest shareholder.
Smartphone/Tablet, Production, Business/Marketing

Video Game Deep Cuts: The Animal Crossing Minutes 1
by Gamasutra Staff [04.12.20]
The latest Video Game Deep Cuts roundup of the best writing & videos includes Disaster Report 4, Animal Crossing shenanigans, Mount & Blade II, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sony invests $400 million in Chinese entertainment platform Bilibili  
by Chris Kerr [04.09.20]
The pair will also enter into a " business collaboration agreement" when the deal closes to "pursue collaboration opportunities" in the Chinese market.
Smartphone/Tablet, Business/Marketing

Stadia's wider launch begins with a two-month free Stadia Pro trial  
by Alissa McAloon [04.08.20]
Google Stadia is finally starting to roll out to folks outside of its premium purchasers, starting with a free two-month trial of its Staida Pro tier.
Console/PC, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Outer Wilds and Disco Elysium win big at BAFTA Games Awards 1
by Chris Kerr [04.03.20]
Indie darlings Outer Wilds and Disco Elysium were the big winners at the British Academy Games last night.
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing

Terraria has sold over 30 million copies across all platforms 1
by Chris Kerr [04.01.20]
Terraria has sold 30.3 million copies across all platforms since launching in 2011, according to a forum post from developer Re-Logic.
Console/PC, Smartphone/Tablet, Business/Marketing

What happens when an outbreak ruins your game announcement plans?  
by Aron Garst [04.01.20]
Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Video: Storytelling with verbs to better integrate narrative and gameplay  
by Staff [03.30.20]
In this GDC 2020 virtual talk Capy's Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering puzzles, hacking, and the like.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Tencent and Huawei are working on a mobile cloud gaming platform  
by Chris Kerr [03.27.20]
Chinese tech companies Tencent and Huawei have partnered up to develop a mobile cloud gaming platform.
VR, Console/PC, Smartphone/Tablet, Programming, Business/Marketing

Mojang shakes up AR game Minecraft Earth to adapt to shelter-in-place play  
by Alissa McAloon [03.26.20]
Teams with location based or augmented reality games out in the wild are having to make changes to remain playable as people forgo excursions due to the coronavirus.
Social/Online, Smartphone/Tablet