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July 18, 2019
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Updates » Smartphone/Tablet
Microsoft has pulled the plug on Minecraft’s Apple TV version  
by Alissa McAloon [10.11.18]
Microsoft has ended support for Minecraft on Apple TV, a change that rolled out late last month but wasn’t really noticed online until just this week. 
Smartphone/Tablet

Don't Miss: Bringing Camouflaj's République to PlayStation 4  
by Paul Alexander [10.11.18]
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PS4 involves an engine overhaul, a port house, and a tricky overseas deal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Fortnite's Android version is no longer invite-only  
by Alissa McAloon [10.11.18]
While the Android release of Fortnite is still in beta, Epic Games has made the mobile battle royale game available to the masses.
Smartphone/Tablet

Ubisoft has a free-to-play mobile Assassin's Creed game on the way 1
by Alissa McAloon [10.11.18]
Ubisoft is teaming up with Fallout Shelter dev Behaviour Interactive for a free-to-play take on the Assassin's Creed series.
Smartphone/Tablet

Don't Miss: The aesthetics of frustration in Getting Over It 2
by Staff [10.10.18]
"This is one of the things I'm most interested in," says Foddy. "As a game designer, the most fundamental problem you're up against is that games don't matter, they're fake."
Console/PC, Smartphone/Tablet, Design

How a Fallout 3 trailer inspired the pitch for Fallout Shelter  
by Emma Kidwell [10.09.18]
In a video interview with Noclip, developers at Bethesda Game studios discuss the development process behind Fallout Shelter and how it was inspired by a trailer for Fallout 3.
Smartphone/Tablet, Design

Google's AR stickers are now Playground, exclusive to the Pixel 3  
by Emma Kidwell [10.09.18]
Google has rebranded its AR stickers today, officially changing to Playground as announced during the Pixel 3 event held in New York City. 
VR, Smartphone/Tablet, Design

Video Game Deep Cuts: Uri Geller's Pessimistic Starlink  
by Gamasutra Staff [10.07.18]
This week's highlights include Uri Geller vs. Pokemon, why we need pessimistic games, a look at Ubisoft's Starlink, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo has patented a Game Boy case for smartphones 1
by Chris Kerr [10.05.18]
Nintendo has patented a Game Boy-style phone case that's would seemingly let smartphone owners transform their handset into the classic handheld.
Smartphone/Tablet, Business/Marketing

Reminder: Tomorrow is your deadline to pitch talks for GDC 2019's Summits!  
by Staff [10.04.18]
Just a quick reminder: All submissions for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, and Game Career Seminar are due tomorrow (Friday, October 5th) at 11:59 pm Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

PUBG has banned 13 million cheating players to date  
by Alissa McAloon [10.02.18]
PlayerUnknown’s Battlegrounds has banned over 13 million players since the game's publisher started sharing ban numbers in June 2017.
Console/PC, Social/Online, Smartphone/Tablet

Tencent testing facial recognition to enforce playtime restrictions in China  
by Alissa McAloon [10.02.18]
Tencent is testing out a new method of identifying Honour of Kings players in order to enforce playtime restrictions for underage players that uses some level of facial recognition tech.
Social/Online, Smartphone/Tablet

Report: Netflix's Black Mirror is getting the choose-your-own-adventure treatment 2
by Alissa McAloon [10.02.18]
Sources speaking to Bloomberg say that Netflix’s sci-fi series Black Mirror is set to kick off an initiative announced by the company late last year.
Console/PC, Smartphone/Tablet

John Carmack's advice for mobile VR devs: Iterate, iterate, iterate 3
by Alissa MCAloon [10.02.18]
"It is possible to check all the boxes and still wind up with a competently implemented game that just doesn’t have any soul,” cautions Oculus CTO John Carmack.
VR, Smartphone/Tablet

Video: Crafting the narrative of Reigns: Her Majesty  
by Staff [10.01.18]
At GDC 2018, Reigns: Her Majesty writer (and former Gamasutra editor) Leigh Alexander shared her own process for designing narratives that walk the tricky political tightrope of women's power.
Smartphone/Tablet, Design, Video, Vault

Get a job: PuzzleNation is hiring a Sr. Mobile Developer  
by Staff [10.01.18]
PuzzleNation is looking for a Sr. Mobile Developer to work remotely with its team and oversee development on its new puzzle game.
Smartphone/Tablet, Programming, Recruitment

Video Game Deep Cuts: Uncle Buddy's Wattam Is Strange  
by Gamasutra Staff [10.01.18]
This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Smartphone and TV casting coming to Oculus Go  
by Alissa McAloon [09.26.18]
Oculus is bringing smartphone and TV casting to Oculus Go, allowing people other than the VR-wearer to see what’s going on on the virtual reality display.
Smartphone/Tablet

Turning Alphabear 2 into an educational game that doesn't suck
by Gamasutra Community [09.26.18]
Our explicit goal with Alphabear 2 was to create a game that would actually be educational, but also competitive in the crowded mobile marketplace.
Smartphone/Tablet, Production

Big Fish Games laying off 15% of staff to focus on 'social casino' and 'casual' games 1
by Alex Wawro [09.25.18]
Yup, it's another layoffs story. Word is spreading today that Big Fish Games is cutting roughly 15 percent of its workforce, including a number of executives, to focus on casual & social casino games.
Social/Online, Smartphone/Tablet, Business/Marketing