Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 28, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Smartphone/Tablet
ForwardWorks creating new mobile game with Kadokawa and Cave Interactive  
by Chris Kerr [01.14.20]
Sony’s in-house mobile studio ForwardWorks has announced its partnering with publisher Kadokawa and developer Cave Interactive on a new smartphone project due in 2020.
Smartphone/Tablet, Production, Business/Marketing

GDC YouTube Top 5: Mipumi Games' Eline Muijres  
by Kris Graft [01.13.20]
For January, we bring you the top picks from Eline Muijres, producer at indie studio Mipumi Games who also worked on the IGF-nominated game Bounden.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get live game-pitching advice at GDC Pitch during GDC 2020!  
by Staff [01.13.20]
If you're coming to GDC 2020 don't miss your chance to participate in GDC Pitch, an event designed to help select GDC Play participants practice their game-pitching skills in front of a live audience!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Video Game Deep Cuts: Punk Nomad Disco Elysium Switch  
by Gamasutra Staff [01.11.20]
The latest highlights include a great piece on a unique Ubisoft 'fixer', the unlikely story behind Disco Elysium's success, the underappreciated Switch games of last year, and a whooole bunch more great articles besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Analyst: With $894 million in revenue, 2019 marked Pokemon Go's best year so far  
by Alissa McAloon [01.10.20]
Sensor Tower estimates clock 2019 as Pokemon Go’s best year so far, surpassing even the year of its landmark launch.
VR, Smartphone/Tablet

Control and Death Stranding lead nominations for 2020 DICE Awards 1
by Chris Kerr [01.10.20]
The Academy of Interactive Arts & Sciences has announced the nominees for the 23rd Annual D.I.C.E. Awards, and both Control and Death Stranding are leading the charge.
VR, Console/PC, Smartphone/Tablet, Design, Business/Marketing

Writers share tips for overcoming common hurdles of mobile game projects  
by Alissa McAloon [01.09.20]
The folks over at EGM have published an insightful chat with a number of game writers, exploring the tips and pain points uncovered by each while working on different varieties and genres of mobile games.
Smartphone/Tablet, Production

Don't Miss: An in-depth breakdown of Dead Cells' mobile port  
by Staff [01.09.20]
Laura Saada with mobile publisher Playdigious dives deep into the harrowing process of bringing a frenetic button-centric "roguevania" to touchscreen devices.
Console/PC, Smartphone/Tablet, Indie, Design, Production

Twitter reveals which games dominated the online chatter in 2019  
by Chris Kerr [01.08.20]
Fate/Grand Order was the most talked about video game on Twitter during 2019, beating out the likes of Fortnite, Minecraft, and PlayerUnknown's Battlegrounds.
Console/PC, Smartphone/Tablet, Business/Marketing

Fantasy Flight Interactive to close after company-wide layoffs  
by Alex Wawro [01.07.20]
Updated: Fantasy Flight Interactive, the Fantasy Flight Games branch overseeing the tabletop game company's digital games, will close next month after a number of employees were laid off.
Console/PC, Smartphone/Tablet, Business/Marketing

Square Enix eyes potential of XR, blockchain, and cloud gaming in 2020  
by Alissa McAloon [01.06.20]
Square Enix president Yosuke Matsuda outlines the trends the company expects to play a part in 2020, noting some particular developments it is keeping a watchful eye in the new year.
VR, Console/PC, Social/Online, Smartphone/Tablet

Adjust partners with Unity to grant devs access to mobile measurement SDK  
by Chris Kerr [01.06.20]
Adjust has joined Unity’s Verified Solutions Partner Program to become the company's first mobile measurement partner.
Smartphone/Tablet

Gamasutra's Best of 2019: The top 10 game developers of the year 1
by Staff [01.06.20]
2019 was a total blur of a year because of a relentless firehose of great games. Behind those games of 2019 were developers who we want to recognize here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Doom, Final Doom, Doom 2020  
by Gamasutra Staff [01.04.20]
The latest highlights include two standout articles about id Software's classic Doom, plus the top upcoming games of 2020, some final 'best of 2019' charts, some great retro game articles, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Analyst: Free-to-play games pushed digital game spend over $109 billion in 2019  
by Alissa McAloon [01.03.20]
Superdata released the first few snippets of data from its annual year in review report, tracing the financial gains and trends throughout the mobile, PC, and console arms of the game industry for 2019 as a whole.
VR, Console/PC, Smartphone/Tablet

Blog: Luring players with gratification  
by Chirag Chopra [01.03.20]
Dive into one of the most crucial ingredients in mobile games called gratification, and how you can use this 'dark' art to create fun & delightful experiences.
Smartphone/Tablet, Art, Design

Gamasutra's Best of 2019: The top 10 games of the year  
by Staff [01.03.20]
2019 was an incredible year for games--a year so flush with work worth celebrating that it will surely be remembered for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nexon sells off mobile dev Gloops for a single yen  
by Alissa McAloon [01.02.20]
Nexon's latest deal sees it selling off the mobile studio it acquired back in 2012 after the acquisition failed to yield results.
Smartphone/Tablet

Gamasutra's Best of 2019: Kris Graft's top 10 games  
by Kris Graft [01.02.20]
2019 was a really good year for games. Exceptional. Maybe the best ever. I've said similar things about previous years, but now (I promise) I mean it.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2019: Alissa McAloon's top 5 games (from 2018's backlog)  
by Alissa McAloon [12.30.19]
Rather than add to my backlog, I took some time to circle back and spend some time with games from 2018 that I might've overlooked during yet another year packed with wonderful releases.
Console/PC, Social/Online, Smartphone/Tablet, Indie