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July 20, 2019
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Updates » Smartphone/Tablet
Mobile studio Playtika acquires Wooga to bolster its casual games offerings  
by Alissa McAloon [12.03.18]
Playtika, Israel-based mobile game developer behind social casino games like Poker Heat and Slotomania, has acquired June's Journey developer Wooga and its 180 employee-strong team.
Social/Online, Smartphone/Tablet

Layoffs at Jam City as mobile studio 'reallocates resources'  
by Chris Kerr [12.03.18]
An unknown number of staff have been laid off at Jam City after the mobile developer reallocated recourses to better "support the goals" of its global business.
Smartphone/Tablet, Production, Business/Marketing

Video Game Deep Cuts: It's Spooky, It's Idle  
by Gamasutra Staff [12.03.18]
This week's highlights include a fascinating documentary on fighting game stalwarts Team Spooky, a hyper-analytical look at the top idle game mechanics, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Rovio acquires Eve: War of Ascension dev PlayRaven  
by Chris Kerr [11.30.18]
PlayRaven is focused on creating strategy games for mobile, and has recently been collaborating with CCP Games on the upcoming free-to-play mobile MMO, Eve: War of Ascension
Smartphone/Tablet, Business/Marketing

Opinion: 'Winter is coming' for the video game biz 7
by Joost van Dreunen [11.28.18]
In this opinion piece, SuperData Research founder Joost Van Dreunen looks at the state of the game industry in late 2018 & predicts a markedly darker future for the game industry.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Don't Miss: Designing morality in games 24
by Staff [11.28.18]
In this timeless feature, Gamasutra sits down with Bethesda's Emil Pagliarulo and (then) 2K Marin's Jordan Thomas to discuss the importance of building challenging, satisfying ethical gameplay.
Console/PC, Smartphone/Tablet, Indie, Design

Jam City opens new studio in Canada for Bingo Pop acquisition  
by Chris Kerr [11.28.18]
The Bingo Pop dev team will join Jam City and continue to manage game operations from the company's new Toronto studio.
Smartphone/Tablet, Production, Business/Marketing

FTC agrees to investigate loot box monetization schemes in games  
by Alex Wawro [11.27.18]
Federal Trade Commission chairman Joseph Simons today agreed to begin an investigation into 'loot box' monetization schemes in video games and whether they take advantage of young players.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Fortnite just passed 200 million registered users  
by Chris Kerr [11.27.18]
That's a notable 60 percent increase on the 125 million registered users Epic reported back in June, and highlights how the battle royale effort continues to build momentum. 
Console/PC, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Hex Me With This Underworld Battlefield  
by Gamasutra Staff [11.25.18]
This week's highlights include impressions of more late-breaking notable games of this holiday season, from Let's Go Pikachu through Battlefield V to Underworld Ascendant and beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Diablo Immortal exists because 'China really wants it', says Blizzard dev 4
by Emma Kidwell [11.21.18]
Kotaku recently published a piece examining the history of the Diablo franchise and what Diablo Immortal means for the company.
Smartphone/Tablet, Design, Production

Get a job: Game Changer is hiring a remote Mobile Game Programmer  
by Staff [11.20.18]
Game Changer is looking for a dev to design, implement, and maintain software in a game development environment.
Smartphone/Tablet, Programming, Recruitment

Learn to design and run better free-to-play games at GDC 2019!  
by Staff [11.20.18]
From Angry Birds to The Sims, the devs of a bunch of successful F2P games will take the stage at GDC 2019 next March to share what they know about succeeding in an ever-shifting market.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, GDC

Changyou signs deal to bring Tetris to smartphones in China  
by Chris Kerr [11.19.18]
Chinese online game developer Changyou has signed a deal with The Tetris Company to bring the iconic puzzler to smartphones in China.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Gamasutra Staff [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Rovio looking to 'accelerate growth' with new games as Angry Birds 2 revenue climbs  
by Alissa McAloon [11.16.18]
The Angry Birds dev saw increased profits and nearly-static revenue year-over-year at the close of Q3, and CEO Kati Levoranta says the need to launch new games to supplement live projects is clear.
Smartphone/Tablet, Business/Marketing

Bandai Namco Studios Vancouver has shut down  
by Chris Kerr [11.16.18]
Bandai Namco Vancouver has shut down today, with the studio's SVP of development and Tekken Mobile game director Landon Nguyen breaking the news on Twitter. 
Smartphone/Tablet, Production, Business/Marketing

Supercell sinks $5.7M into smartwatch game dev Everywear Games  
by Chris Kerr [11.16.18]
Founded back in 2015, Everywear is the creator of small screen titles Field Day, Time Unit, Micropolis! and Runeblade.
Smartphone/Tablet, Business/Marketing

Get a job: Nexon M is hiring a Software Engineer  
by Staff [11.15.18]
Nexon M is looking for an experienced Software Engineer to be responsible for all aspects of developing, implementing, and evangelizing technology initiatives within the company.
Smartphone/Tablet, Programming, Recruitment

Despite China's game freeze, mobile game revenue is still on the rise at Tencent  
by Alissa McAloon [11.15.18]
Tencent’s game business saw a rise in mobile game revenue during the third quarter of the company’s fiscal year, though PC game revenue fell by 15 percent during that same period.
Social/Online, Smartphone/Tablet