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July 23, 2019
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Updates » Smartphone/Tablet
Go inside the design of Supercell's new hit game Brawl Stars at GDC 2019!  
by Staff [01.10.19]
Between Clash of Clans and Clash Royale the folks at Finnish game dev Supercell have proved they've got serious game design chops, and at GDC you'll get to see how they've built their latest hit!
Smartphone/Tablet, Design, GDC

Come to GDC 2019 and learn to help more people find (and play!) your game  
by Staff [01.08.19]
Knowing how to get your game in front of the people who will enjoy it most has never been more important, and if you want to sharpen your skills, GDC 2019 in March is the place to be!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Paradox acquires Prison Architect franchise from Introversion  
by Chris Kerr [01.08.19]
Paradox will acquire all the rights and assets to the prison building and management sim, and will take ownership of the franchise on all current and future platforms. 
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Breaking down the metagame design in a mobile RPG 10
by Pol Vilaseca, Pietro Guardascione [01.07.19]
The senior economy designer and senior director of envelope design at King go in-depth on the metagame design of their cancelled mobile RPG, Hero.
Smartphone/Tablet, Design

Video Game Deep Cuts: Welcome To 2019, Already  
by Gamasutra Staff [01.06.19]
This week's highlights include a detailed look at what 2019 may bring in terms of business trends & games - as well as a whole host of other leftover 2018 highlights, daily 'meditations' on games, a Chinese indie megahit, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Red Dead Redemption 2 leads list of GDC 2019 Choice Awards nominees!  
by Staff [01.04.19]
Other games receiving multiple nominations include Sony Santa Monica's God of War, Insomniac's Marvel's Spider-Man, and Lucas Pope's innovative puzzle whodunnit game Return of the Obra Dinn!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Pokemon Go dev Niantic secures $190 million investment  
by Alissa McAloon [01.04.19]
Niantic has officially closed a rounding of funding that leaves the AR developer $190 million richer.
VR, Smartphone/Tablet

Bethesda resolves copyright lawsuit against Westworld devs  
by Emma Kidwell [01.03.19]
Bethesda Softworks has resolved a lawsuit it brought against Behaviour Interactive and Warner Bros. last June for copyright infringement, breach of contract and unfair competition. 
Smartphone/Tablet, Business/Marketing

Report: Nexon founder looking to sell controlling stake for $8.9 billion 1
by Chris Kerr [01.03.19]
Shares in the Tokyo-based video game company reportedly jumped by around 30 percent following the news.
Console/PC, Smartphone/Tablet, Business/Marketing

Opinion: Here's what 2019 will be like for the game biz 15
by Joost van Dreunen [01.03.19]
In this opinion piece SuperData Research founder Joost van Dreunen examines 10 major trends for 2019, from a fresh wave of consolidations to a fragmentation of PC game marketplaces.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

China issues 80 new game licenses, Tencent not included  
by Emma Kidwell [01.02.19]
China announced that it approved 80 new game releases in late December, but the list of approved titles does not seem to include any releases from Tencent. 
Console/PC, Smartphone/Tablet, Business/Marketing

Get expert advice on building hyper-casual mobile hits at GDC 2019!  
by Staff [01.02.19]
Come out to GDC 2019 this year to get a guided tour of what it takes to succeed in hyper-casual game design, from Double Coconut chief (and Telltale/Digital Chocolate alum) David Fox!
Smartphone/Tablet, Design, Production, Business/Marketing

Video Game Deep Cuts: End Of The Year Extravaganza 1
by Gamasutra Staff [12.30.18]
This week's video game article & video highlights include another gigantic chunk of 'end of year' charts, discourses, thoughts and ruminations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Sony PlayStation, Sucker Punch, and many more are hiring now!  
by Staff [12.28.18]
From Backend Engineers to Community Managers, here are just some of the job openings being advertised right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Design, Production

Attend GDC to see how Bethesda made Elder Scrolls: Blades look good on mobile  
by Staff [12.28.18]
There was no clear demand for a game that switches seamlessly between portrait and landscape orientation, but Bethesda decided to design a game that adapted to both anyway. Why? Find out at GDC 2019!
Smartphone/Tablet, Art, Design, GDC

Gamasutra's Best of 2018: The top 10 games of the year 3
by Staff [12.28.18]
There were so many games that were great in 2018. Here are the 10 games that stood out in the minds of Gamasutra's writers this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2018: The top 10 game developers of the year  
by Staff [12.27.18]
The achievements we saw from game developers, from indie to triple-A, were incredible. Here are the game developers that left an indelible mark on 2018, and pushed the art of game development forward.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Attend GDC for a postmortem look at the making of Candy Crush Friends Saga!  
by Staff [12.26.18]
Come to GDC 2019 in March to get a postmortem look at the game design, art vision, and strategy behind the making of the new Candy Crush game, as well as the goals and challenges of expanding the world of this successful IP.
Smartphone/Tablet, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: The Best Of The Best Of The Year  
by Gamasutra Staff [12.23.18]
This week's highlights include a multitude of 'best of' lists of the top games of the year - from video through group round-ups to individual highlights.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Magic Leap will share cutting-edge spatial audio techniques at GDC 2019!  
by Staff [12.21.18]
Attend GDC in March and get the inside scoop on spatial audio techniques, designing for a wearable experience, and more from the talented folks at augmented reality headset maker Magic Leap!
VR, Smartphone/Tablet, Audio, GDC