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July 20, 2019
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Updates » Smartphone/Tablet
Video: Inside the design of the app-integrated board game Mansions of Madness  
by Staff [01.28.19]
In this GDC 2018 talk,  Fantasy Flight Games' Andrew Fischer shares what the design team learned while making the app-assisted cooperative board game Mansions of Madness: Second Edition!
Smartphone/Tablet, Indie, Design, Video, Vault

Report: Apple is eyeing its own game subscription service  
by Alissa McAloon [01.28.19]
Apple joins a growing list of prominent companies (reportedly) looking at creating a 'Netflix for games.'
Social/Online, Smartphone/Tablet

Reminder: 2 days left to register early for GDC 2019 at a discounted rate!  
by Staff [01.28.19]
Early registration for the 2019 Game Developers Conference ends Wednesday, January 30th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: The Tiny House Anthem Metro Exodus  
by Gamasutra Staff [01.27.19]
This week's highlights include creators building tiny houses in The Sims, impressions of BioWare's much anticipated Anthem, & a whole bunch of new games to check out - from the Resident Evil 2 reboot to FutureGrind through Metro Exodus.
VR, Console/PC, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

GLAAD Media Awards list nominees for video games with outstanding LGBTQ themes  
by Alissa McAloon [01.25.19]
The nominations make for the first time the Gay and Lesbian Alliance Against Defamation has considered video games in its annual award show celebrating LBGTQ-inclusive media.
Console/PC, Smartphone/Tablet

95 more games approved in China, including some from Tencent and NetEase 1
by Alissa McAloon [01.24.19]
So far, over 350 games have been approved, now including one from NetEase and two from Tencent.
Smartphone/Tablet, Business/Marketing

NetEase to introduce mobile game curfew in China 1
by Chris Kerr [01.24.19]
The developer-publisher will stop young players from logging on to select mobile titles from 9:30pm to 8:30am, preventing them from spending all night glued to their smartphone. 
Smartphone/Tablet, Business/Marketing

GDC 2019 State of the Industry: Nearly 50% of devs support unionization  
by Staff [01.24.19]
The results of the latest GDC State of the Industry survey are out, offering unparalleled insight into how game makers feel about unionization, the state of Steam, crunch time, and more!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Unearthing the Pokemon-inspired Diablo game that never was  
by Chris Kerr [01.24.19]
"Pokemon was really big at the time. We thought we might do something similar where you could fight these monsters and get this whole different genre, age group."
Smartphone/Tablet, Design, Production

Designing the sublimely soothing mobile game, Valleys Between
by Joel Couture [01.24.19]
Valleys Between is a mobile game about nurturing nature -- of protecting a valley. We spoke with designer Blake Wood about the challenges of capturing nature and growth with a handful of motions.
Smartphone/Tablet, Indie, Design, Video

Video: Shadow Cities and the future of location-based games  
by Staff [01.23.19]
In this GDC 2012 talk, Grey Area's Markus Montola discusses Shadow Citiesand some of the key lessons from the early days of mobile location-driven video games.
Smartphone/Tablet, Design, Video

Tencent still absent from third round of Chinese game approvals 2
by Emma Kidwell [01.22.19]
93 more games have been approved by the Online Games Ethics Committee of China, signaling the third wave of media authorized by the country's gaming regulator since December 2018.
Console/PC, Smartphone/Tablet, Business/Marketing

Hothead Games opens new publishing division  
by Alissa McAloon [01.22.19]
Canadian developer Hothead Games has opened up a new division to focus on putting its self-publishing resources toward mobile games from other developers.
Smartphone/Tablet

Hey devs, submissions are now open for Day of the Devs at GDC 2019!  
by Staff [01.22.19]
Double Fine and iam8bit's popular indie game showcase Day of the Devs returns to GDC this year, and organizers are now accepting submissions from devs who want their games to be a part of it!
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

NCSoft makes layoffs at mobile developer Iron Tiger Studios  
by Chris Kerr [01.21.19]
NCSoft established Iron Tiger back in 2015, and tasked the Califonia-based studio with developing original mobile games inspired by its existing franchises. 
Smartphone/Tablet, Production, Business/Marketing

Video Game Deep Cuts: NASA Slime-d Me With A BadCupid  
by Gamasutra Staff [01.20.19]
This week's highlights include a look at NASA's new commissions in the video game space, the crunch-free development of Slime Rancher, and a very offkilter procedurally generated dating game, among other things.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Microsoft says its game streaming service has an advantage thanks to Xbox  
by Alissa McAloon [01.18.19]
Microsoft says the experience it's gained through its Xbox dealings gives it a potential leg up on the competition. 
Console/PC, Social/Online, Smartphone/Tablet

Make time to learn from industry leaders at GDC 2019's Dev Days!  
by Staff [01.18.19]
Hey devs, make sure to leave some room in your GDC schedule for some of the insightful Developer Day sessions sponsored by industry leaders like Unity, Autodesk, Google, Amazon, Facebook, and more!
Console/PC, Smartphone/Tablet, GDC

Netflix claims Fortnite is now a bigger competitor than HBO 1
by Chris Kerr [01.18.19]
Streaming mogul Netflix claims Fortnite is now a bigger competitor than other media companies like Game of Thrones and True Detective producer HBO.
Console/PC, Smartphone/Tablet, Business/Marketing

Byju's acquires AR educational startup Osmo for $120M  
by Emma Kidwell [01.17.19]
Online tutoring company Byju's announced yesterday that it has acquired Osmo, developer of educational games for children, for $120 million.
Social/Online, Smartphone/Tablet, Business/Marketing