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May 26, 2020
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Updates » Smartphone/Tablet
Video Game Deep Cuts: Anchors, Glitches & Unknown Pleasures  
by Gamasutra Staff [12.28.19]
The latest link round-up includes pieces on your game's 'anchor' (as opposed to hook), the best game glitches of the year, and the original Wolfenstein's creator, as well as more year/decade round-ups.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2019: Chris Kerr's Top 5 Games  
by Chris Kerr [12.28.19]
Despite having played fewer games than I'd have liked over the past 12 months, I've somehow managed to sample more than five. That means it's finally time for my 2019 round-up. Jerry, hit the lights!
Console/PC, Smartphone/Tablet, Design, Production

Gamasutra's Best of 2019: 8 standout Apple Arcade games 1
by Staff [12.27.19]
Apple Arcade's curated library launched with a number of captivating titles, and those ever-growing ranks include several titles that wormed their way into the daily lives of Gamasutra's editorial team.
Console/PC, Smartphone/Tablet, Indie

Ethics in the video game industry: A mythbusting and scientific approach  
by Celia Hodent [12.23.19]
This article offers a perspective on ethics in the game industry from a cognitive science standpoint, while debunking certain claims. Addiction (and attention economy), loot boxes, dark patterns, and violence are discussed.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

Video Game Deep Cuts: 2019's Best Best Best Best & Other Animals  
by Gamasutra Staff [12.21.19]
The latest highlights include yet more best-of lists, both for 2019 and for the whole decade - as well as neat pieces on hypercasual, Trico, video game cookbooks, creepy collectibles, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

N3twork acquires Funko Pop Blitz after NBCUniversal winds down game business  
by Alissa McAloon [12.19.19]
N3twork is taking over development and publishing of NBCUniversal’s free-to-play Funko Pop Blitz after the company made moves to wind down its game business,
Smartphone/Tablet

GDC YouTube Top 5: Wooga's Jana Sloan van Geest  
by Kris Graft [12.17.19]
For December, we bring you the top GDC YouTube picks from Jana Sloan van Geest, senior game writer at Berlin, Germany-based studio Wooga and writer on Guerrilla Games' Horizon Zero Dawn: Frozen Wilds.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Apple Arcade rolls out $50 yearly subscription option  
by Alissa McAloon [12.17.19]
Up until now, Apple’s subscription game library had only offered a monthly payment option.
Console/PC, Smartphone/Tablet

Analyst: Clash of Clans claimed the most consumer spend of any mobile game this decade 1
by Alissa McAloon [12.16.19]
Supercell's Clash of Clans leads the pack in terms of consumer spend generated between 2010 and the close of 2019, at least according to numbers from the mobile game analytical firm App Annie.
Smartphone/Tablet

Video: Inside the UX of onboarding and player engagement  
by Staff [12.16.19]
In this 2016 GDC session, UX researcher Celia Hodent cover the common onboarding pitfalls in game design, provide guidelines and discusses best practices with examples from games like Fortnite.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault, GDC

Zynga opens new UK mobile studio to expand racing game portfolio  
by Chris Kerr [12.16.19]
U.S. mobile and social games company Zynga has opened a new studio in the UK to expand its racing portfolio.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: (More Of) The Best Games Of 2019 1
by Gamasutra Staff [12.15.19]
The latest highlights include varied articles counting down the best games of 2019, as well as pieces on Roblox culture, pop-up arcades, Pokemon NPC fashion, and a great deal more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sekiro claims GOTY, but Disco Elysium leads The Game Awards winners  
by Alissa McAloon [12.13.19]
This year’s edition of The Game Awards wrapped up last night, offering up a slew of new reveals (including an official Xbox Series X debut) and several award announcement to the masses.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Video: Designing efficient, effective branching narratives for games  
by Staff [12.12.19]
In this 2016 GDC talk, Pocket Gems' Cassie Phillipps offers a crash course on how to create meaningful story branches without making narratives that are convoluted, confusing or shallow.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

High Fidelity lays off half of studio in pivot away from VR  
by Alissa McAloon [12.12.19]
High Fidelity, the once VR-focused studio from Second Life creator Philip Rosedale is laying off a significant portion of the team as it moves away from development of its VR platform of the same name.
VR, Console/PC, Social/Online, Smartphone/Tablet

Case Study: A 'peek' at Golf Peaks' multiplatform sales 3
by Gamasutra Community [12.12.19]
Luke Spierewka of Polish indie studio Afterburn shares insights into the sales of the multiplatform golf-puzzle game Golf Peaks, shedding light on what other devs might expect from similar mobile-first games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Voodoo acquires mobile dev Gumbug  
by Alissa McAloon [12.11.19]
Mobile game dev Voodoo has acquired the similarly focused studio Gumbug for an undisclosed sum to support the rapid development of Voodoo’s hypercasual mobile games.
Smartphone/Tablet

Pokemon Go developer Niantic raised $100,000 for STEM programs in 2019  
by Chris Kerr [12.11.19]
Pokemon Go and Harry Potter: Wizards Unite developer Niantic raised $100,000 for STEM programs in communities around the world during 2019. 
Smartphone/Tablet, Business/Marketing

Google refuses to budge on Play Store fees after Epic asks for Fortnite exemption  
by Chris Kerr [12.10.19]
Google has dismissed the notion it would allow Epic Games to launch Fortnite on the Play Store without paying the standard fees
Smartphone/Tablet, Business/Marketing

Report: iDreamSky in talks to acquire Leyou Technologies for $1.4 billion  
by Chris Kerr [12.09.19]
Chinese publisher iDreamSky could be about to purchase Hong Kong-based games company Leyou Technologies for $1.4 billion.
Console/PC, Smartphone/Tablet, Business/Marketing