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May 5, 2021
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Updates » Smartphone/Tablet
Activision betting big on mobile after CoD Mobile player spending tops $1 billion  
by Chris Kerr [05.05.21]
Activision Blizzard intends to bring all of its franchises to mobile platforms in some form, according to company COO and president Daniel Alegre.
Smartphone/Tablet, Business/Marketing

Call of Duty Warzone, Mobile drive 70% jump in Activision revenue, record Q1 MAUs  
by Alissa McAloon [05.04.21]
Call of Dutys expansion into both mobile and free-to-play is doing great things for Activision as the company reports new records in MAUs and, for parent Activision Blizzard, revenue.
Console/PC, Social/Online, Smartphone/Tablet

Epic v. Apple trial surfaces Walmart's rumored 'Project Storm' streaming service  
by Chris Kerr [05.04.21]
Walmart's unannounced cloud gaming service codenamed 'Project Storm' has been detailed in confidential emails shown during the Epic Games vs. Apple trial.
Console/PC, Smartphone/Tablet, Business/Marketing

Epic Games now owns ArtStation 2
by Bryant Francis [04.30.21]
Epic Games has announced that it's acquiring ArtStation, one of the major portfolio platforms for visual artists across different fields.
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing

Here are the different session formats for GDC 2021  
by Staff [04.30.21]
Take a look at the different session formats for the all-digital GDC 2021.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Rovio's game revenue grows 3.4% as Angry Birds 2, Dream Blast revenue remains flat  
by Alissa McAloon [04.29.21]
Rovio's flagship Angry Birds franchise appears to be hovering mid-air rather than soaring higher and higher, but Rovio leadership isn't terribly concerned.
Smartphone/Tablet

Open Saves is a new cloud-native game storage system from Google Cloud and 2K  
by Chris Kerr [04.29.21]
Google Cloud and 2K Games have launched a new open-source cloud-native storage interface called Open Saves.
Console/PC, Smartphone/Tablet, Programming, Production

EA has completed its $2.1 billion Glu Mobile acquisition  
by Chris Kerr [04.29.21]
EA has completed its $2.1 billion purchase of mobile developer and publisher Glu Mobile. 
Smartphone/Tablet, Business/Marketing

Deep dive: can new Steam browsing options help your game?  
by Gamasutra Staff [04.28.21]
We examine a new taxonomical Steam announcement, showing continued leadership from the platform in 'ways to discover new games' - and lots more discovery goodness.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Mobile company Wildlife opens development studio SuperWow Games  
by Chris Kerr [04.28.21]
Brazilian mobile company Wildlife Studios has opened its second independent game studio, SuperWow Games. 
Smartphone/Tablet, Production, Business/Marketing

GDC State of the Industry: Devs irked by 30 percent storefront revenue cuts  
by Staff [04.28.21]
The ninth annual survey of more than 3,000 game industry professionals reflects improved work-life balance and creativity after more than a full year of remote work.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

The latest iPhone update brings tighter privacy rules for iOS in-app advertising  
by Alissa McAloon [04.26.21]
Apple's latest iOS update gives iPhone users to choice of whether or not to opt into cross-app data tracking, a decision that bolsters privacy but could spell trouble for in-app advertisements.
Smartphone/Tablet, Business/Marketing

Sponsored: Learn to protect against criminal attacks on games in this free webinar  
by Akamai Technologies [04.26.21]
How much do you really know about how the criminal economy works when it comes to the video game industry?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Webinar

Supergiant's Hades named Game of the Year at 24th DICE Awards 1
by Alissa McAloon [04.22.21]
Supergiant Games' narrative roguelike Hades has walked away with top honors at the 24th Annual DICE Awards this year, while also leading the pack as the most awarded game of the 2021 event.
VR, Console/PC, Smartphone/Tablet, Indie

EA is bringing the Battlefield franchise to mobile platforms for the first time 1
by Chris Kerr [04.22.21]
The publisher said a new mobile version of the shooter is being developed by Industrial Toys, who'll be working closely with the DICE team.
Smartphone/Tablet, Business/Marketing

Here are the nominees for the 21st annual Game Developers Choice Awards  
by Staff [04.20.21]
The winners of the developer-picked awards will be revealed during GDC 2021.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Where is Supercell's evergreen Clash franchise heading?  
by Gamasutra Community [04.20.21]
Earlier this month, Supercell announced three new games based on the Clash franchise, and they already soft launched one of them. Here are my thoughts and predictions on that slate of projects.
Smartphone/Tablet, Design, Business/Marketing

Apex Legends Mobile kicks off a regional beta this month  
by Alissa McAloon [04.19.21]
A mobile release of Respawn's battle royale game Apex Legends has been on EA's to-do list for a while now, and it looks like the mobile version of the game is nearly ready to see the light of day.
Social/Online, Smartphone/Tablet

Xbox's reach continues to grow as Xbox Cloud Gaming beta heads to iOS, PC  
by Alissa McAloon [04.19.21]
"Browsing [the Xbox Game Pass] library, instantly trying a game and either keep playing in browser and/or download to continue on console or PC is a really nice discovery feature," pitches Xbox head Phil Spencer.
Console/PC, Social/Online, Smartphone/Tablet

Sponsored: Effective methods and best practices for mobile game commerce  
by Staff [04.19.21]
A multi-platform experience allows you to access new markets, gain more freedom in your marketing efforts, and connect to your players directly from a branded e-commerce site
Smartphone/Tablet, Indie, Business/Marketing, Whitepaper