Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 9, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Programming
Don't Miss: GDC has launched a new podcast! 2
by Kris Graft [09.06.19]
Game Developers Conference has a new monthly podcast! Don't miss the August episode, featuring Kris Graft and Alissa McAloon, along with game production expert Grant Shonkwiler as the first guest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast

Video: Understanding Halo 5's geometry caching optimizations  
by Staff [09.05.19]
In this 2017 GDC session, Zabir Hoque and Ben Laidlaw walk you through the optimizations made to the vertex caching pipeline of Halo 5: Guardians to make the game's destruction come alive.
Console/PC, Programming, Production, Video, Vault

Blog: Finding and eliminating bugs in NES development 1
by Gamasutra Community [09.05.19]
If bugs didn't bother us, the development process would be faster and more enjoyable. Unfortunately, they do, but there are many tools and strategies for eliminating bugs - even for retro programmers.
Programming, Design

Luminous Productions' Back Stage tech demo shows off Square Enix's ray tracing tech  
by Alissa McAloon [09.04.19]
Square Enix's Luminous Productions studio, the team assembled from FFXV developers last year, has released a short video to show off the work the studio has been doing with advanced rendering tech.
Console/PC, Programming, Video

Don't Miss: A classic postmortem of Epic Games' Unreal Tournament 3
by Brandon Reinhart [09.04.19]
"Unreal Tournament, released in November 1999, was, in a way, an accident."
Programming

Video Game Deep Cuts: Control The Knights On Bikes With Chains  
by Simon Carless [09.03.19]
This week's roundup includes a look at a whole heap of new games, including Control, Knights On Bikes, Ancestors, and Astral Chain, as well as a retrospective interview with Seaman designer Yoot Saito.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Tackling network programming for Age of Empires' demanding battles - in 1996 5
by Staff [08.30.19]
When the multiplayer code for Age of Empires was started in early 1996 there were some very specific goals that had to be met to deliver the kind of game experience we had in mind.
Console/PC, Social/Online, Programming

Google open sources real-time hand and finger tracking tech  
by Alissa McAloon [08.30.19]
Google has made its hand detection and tracking tech open-source, giving developers the opportunity to poke around in the tech’s code and see what makes it tick.
VR, Programming

GDC 2020 opens call for Summits submissions!  
by Staff [08.29.19]
Informa Tech, the organizers of the Game Developers Conference 2020, are now accepting submissions for the Summits part of the event, taking place on Monday and Tuesday of GDC week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

New allegations of sexual assault surface against established game devs
by Kris Graft [08.28.19]
Update: Several more developers have come forward with abuse allegations against other prominent men in the game industry in the wake of yesterday's accusations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: How Remedy rewrote its engine tech to make Alan Wake  
by Staff [08.27.19]
Remedy's Markus Maki and Olli Tervo break down the technical challenges of building Alan Wake and offer lessons for programmers working on game engines for large titles.
Console/PC, Programming

Get a job: Join Disbelief as a Senior Programmer  
by Staff [08.26.19]
Senior programmers at Disbelief are leaders and developers in their project. You should be comfortable working independently and with a team to develop, test and integrate software into a larger codebase.
Programming, Recruitment

Video Game Deep Cuts: The Remnants Of A Lie-Telling Anthem  
by Gamasutra Staff [08.25.19]
This week's roundup includes Remnant: From The Ashes and Telling Lies, as well as a new Westworld VR title, 20 years of Sid Meier's Alpha Centauri, Steam China, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Wizards of the Coast is hiring a Lead Server Software Engineer for Arena  
by Staff [08.22.19]
The Senior Client Software Engineering Lead is responsible for leading a team who is designing and implementing technology for Magic Digital.
Console/PC, Programming, Recruitment

Get a job: InnoGames is hiring a Senior Unity Developer  
by Staff [08.20.19]
As a Senior Unity Developer, you will be part of our agile, cross-functional and international development team working on a new mobile-only multiplayer game.
Smartphone/Tablet, Programming, Recruitment

Don't Miss: A look back at the development of Ori and the Blind Forest 5
by Alissa McAloon [08.19.19]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Gamasutra Staff [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sucker Punch, The Walt Disney Company, and more are hiring now!  
by Staff [08.16.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Blog: Implementing data structures - Part 2  
by Gamasutra Community [08.16.19]
Veteran programmer Niklas Gray shows how we can add an index to bulk data to accelerate queries.
Programming

Blog: How I translated Ancient Greek punishment games into Bitsy  
by Gamasutra Community [08.16.19]
Here are some reflections on translating the continuing series of Ancient Greek punishment games into the Bitsy game engine.
Programming, Design