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January 15, 2021
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Updates » Programming
Reminder: Submissions for 2021 GDC Core Concepts talks close Wednesday night  
by Bryant Francis [12.14.20]
The deadline for GDC 2021 talk submissions is December 16th at 11:59PM PST. Submit your talk before time runs out!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Best of 2020: Creating the ever-improvising text adventures of AI Dungeon 2  
by Staff [12.11.20]
AI Dungeon 2 created quite a stir upon its unveiling, so much that they had to quickly rework it to cut down on bandwidth costs.
Indie, Programming, Design

The Last of Us Part II dominates The Game Awards 2020  
by Chris Kerr [12.11.20]
The Last of Us Part II took home the top prize at The Game Awards 2020, which returned last night to celebrate the games industry's best and brightest.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How embedded QA can improve games accessibility  
by Staff [12.10.20]
In this 2017 GDC session, the BBC's Hannah Bunce discusses the issues raised in training a QA team to effectively test games accessibility in children's games.
Console/PC, Programming, Video

Video: Simple and powerful animation compression  
by Staff [12.09.20]
In this 2017 GDC talk, Eidos-Montreal's Nicholas Frechette explains how animation compression systems can evolve to match improving animation quality.
Console/PC, Programming, Video

Get a job: Fox Cub Games is hiring a (remote!) Software Engineer  
by Staff [12.09.20]
Our team is looking for an experienced fullstack software engineer to help us build new games and a new game engine using Cocos Creator and Typescript.
Programming, Recruitment

How Young Horses leveraged PS5's unique features in Bugsnax  
by Bryant Francis [12.09.20]
Are the new features on the PlayStation 5 useful for developers? Bugsnax developers Kevin Geisler and John Murphy break down the value of the haptic controller, activity cards, and more.
Console/PC, Programming, Design

Get a job: Join DNABLOCK as a Sr. Unreal Engine Developer  
by Staff [12.08.20]
We are looking for an energetic, experienced and creative team member to be responsible for leading cutting-edge real-time graphics and technology development.
Programming, Recruitment

A deep dive into the making of King of Cards' Joustus mini-game  
by Gamasutra Community [12.08.20]
In this part, we'll talk about how the initial design of Joustus was implemented and how we extended it to accommodate the expanding scope of the platforming game.
Indie, Programming, Design, Production

Blog: Building a mono profiler for Unity  
by Gamasutra Community [12.08.20]
Presenting a new real-time external memory profiler for Mono heap in Unity engine. The tool is open source and free for everyone to use, and here I detail the story of its creation.
Console/PC, Programming, Production, Business/Marketing

Best of 2020: Leveraging physical animation to sell Force powers in Jedi: Fallen Order 1
by Staff [12.07.20]
What is it about becoming a monk-like guardian of peace and justice that's so damn appealing? It's force powers. The answer is always force powers.
Console/PC, Programming, Production

The 2021 Independent Games Festival submissions are now open  
by Staff [12.07.20]
Submissions are now open for the 2021 IGF Awards.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Six mistakes that'll drain the 'Juice' out of your game 2
by Mike Salyh [12.03.20]
Players love "juicy" games. Unfortunately, we game-devs occasionally build the opposite: "dry", clunky and awkward games. Here's how to avoid 6 common mistakes that'll drain the juice out of any game.
Programming, Art, Design

Case study: making Core Defense a solo dev success 1
by Gamasutra Staff [12.03.20]
A few months ago, Mario Kaiser released Core Defense on Steam and grossed $20,186 in the first week. Good enough for a solo indie developer – and here's how he did it.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

The A.I. behind unique 'interactive reality TV' game Rival Peak 1
by Sol Sliwinski [12.03.20]
Rival Peak lead software engineer Sol Sliwinski explains why developing artificial intelligence for an artificial, interactive reality TV show involved an unusual amount of cannibalism.
Console/PC, Programming

Implementing the Intel View in Mafia III 2
by Gamasutra Community [12.02.20]
In the game Mafia III, the player has an ability called Intel View. It highlights characters and objects in the scene, thus making it easier to see them. Here we will describe how it was implemented.
Console/PC, Programming

Get a job: Petroglyph Games is hiring a Graphics Engineer  
by Staff [11.30.20]
A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. Your tasks will focus on tools and technology used in our graphics engine.
Programming, Recruitment

Video: A look at Insomniac Games' cache simulator  
by Staff [11.30.20]
Insomniac Games' Andreas Fredriksson presents Insomniac Games' Cache Simulator, an in-house tool developed to gain additional insights into cache performance and utilization of arbitrary CPU code.
Console/PC, Programming, Video

Get a job: Join Fox Cub (remotely!) as a software engineer  
by Staff [11.25.20]
Our team is looking for an experienced fullstack software engineer to help us build new games and a new game engine using Cocos Creator and Typescript.
Programming, Recruitment

Get a job: Join Treyarch as a Senior Gameplay Engineer  
by Staff [11.23.20]
Treyarch is looking for a talented engineer with a passion for gameplay and a critical eye for game design.
Console/PC, Programming, Recruitment