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August 20, 2019
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Updates » Programming
Ubisoft aims to help machine learning find a place in every stage of game dev  
by Alissa McAloon [02.12.19]
The role AI and machine learning play in game development is changing, and Ubisoft is eager to explore the possibilities that evolving tech introduces. 
Console/PC, Programming, Art

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [02.11.19]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies  
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: PlayStation, FoxNext Games, and more are hiring now!  
by Staff [02.08.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Get a job: Wizards of the Coast is looking for a Senior Software Engineer  
by Staff [02.07.19]
The Magic: The Gathering Arena team is looking for an experienced engineer to help build and maintain scalable cloud services that will support vast legions of players.
Programming, Recruitment

Don't miss these illuminating interviews with the IGF 2019 finalists!  
by Staff [02.07.19]
Gamasutra has published short, interesting interviews with about half of this year's IGF award finalists, so now's a great time to jump in and get caught up on what these innovative devs are up to!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, IGF

Blog: Grabbing objects in VR with Unity3D  
by Gamasutra Community [02.07.19]
There are several ways to solve object grabbing in VR with Unity3D but all have some kind of issue. This blog post summarize different approaches and propose a better one.
VR, Programming

Behind the AI of Horizon Zero Dawn - part 2 2
by Gamasutra Community [02.07.19]
In the final entry in his two-part series on Guerrilla Games' Horizon: Zero Dawn, AI researcher Tommy Thompson takes a closer look at the systems that dictate the behavior of individual enemy machines.
Console/PC, Programming, Design

DeepMind releases an AI learning environment for the card game Hanabi  
by Alissa McAloon [02.05.19]
Working alongside Google's AI division Google Brain, researchers at DeepMind have released an open-source AI training environment for the cooperative card game Hanabi.
Programming

Blog: Software challenges and effective game design  
by Chris Kerr [02.05.19]
Specialists in every industry needs professional tools to do their job right. There are special IDEs for devs, pro software for artists, but there aren't any for game designers. So, what can we do?
Programming, Design

Video Game Deep Cuts: Get Into The Wargroove, Below Marshmello Zero  
by Gamasutra Staff [02.03.19]
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Deep Silver Volition, Giant Squid, and more are hiring now!  
by Staff [02.01.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Recruitment

Behind the AI of Horizon Zero Dawn - part 1 6
by Gamasutra Community [01.31.19]
AI researcher Tommy Thompson takes an in-depth look at Horizon Zero Dawn, exploring the gameplay and decision-making systems that bring the game's creatures to life.
Console/PC, Programming, Design

See what ray tracing can do to a game like Quake 2  
by Alex Wawro [01.29.19]
Quake 2 has never been lit like this.
Console/PC, Programming, Design, Video

Get a job: Method EXP is looking for a Graphics Engineer  
by Staff [01.29.19]
Method EXP is looking for developers to join its team in San Francisco, California.
Programming, Recruitment

PSA: Just over 24 hours left to register early for GDC at a discount!  
by Staff [01.29.19]
Early registration for the 2019 Game Developers Conference ends tomorrow (Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

'BOY' does GDC 2019 offer more great God of War talks than you can shake an axe at! 1
by Staff [01.28.19]
An axe won't be the only thing you recall after you check out some of the 15+ fantastic God of War talks on offer at GDC 2019, each of which offers a unique look at the game's design and development!
Console/PC, Programming, Art, Audio, Design, Production, GDC

Reminder: 2 days left to register early for GDC 2019 at a discounted rate!  
by Staff [01.28.19]
Early registration for the 2019 Game Developers Conference ends Wednesday, January 30th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sponsored Content
A culture of quality: Friday the 13th dev IllFonic is hiring
by Shannon Gerritzen, director of communications for IllFonic [01.28.19]
IllFonic, the studio that developed the no. 3 game on Playstation Store for 2017 Friday the 13th: The Game, is ramping up production on several unannounced projects.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Analyzing how friendly AI 'cheats' in Ghost Recon Wildlands
by Gamasutra Community [01.28.19]
Sometimes if you want to make your game work as intended, you need to cheat a little bit. Game AI researcher Tommy Thompson examines what he calls one of the best "cheating" AI systems in recent years.
Console/PC, Programming, Design