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May 21, 2019
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Updates » Programming
Sony hardware demo showcases speedy next-gen load times and rendering  
by Chris Kerr [05.21.19]
An official video showcasing the performance of Sony's next-gen console compared to the PlayStation 4 Pro has been posted online.
Console/PC, Programming, Production

Don't Miss: Looking back at the development of the original Rage 21
by Staff [05.20.19]
John Carmack talks to Gamasutra about finishing up work on Rage in this 2011 interview.
Console/PC, Programming, Production

Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Gamasutra Staff [05.17.19]
This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Crystal Dynamics, FoxNext Games, and more are hiring now!  
by Alissa McAloon [05.17.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Production, Recruitment

Blog: Peeping under the hood of a rhythm game in Unity  
by Gamasutra Community [05.16.19]
Quick guide to some of the programming that goes into creating a rhythm game. The article uses Unity to build a game, but the principles could be applied to most engines.
Programming, Design

Get a job: Into the Breach dev Subset Games is hiring a Platform Engineer  
by Alissa McAloon [05.15.19]
Subset Games, the game studio behind FTL and Into the Breach, is looking for an experienced C++ programmer to work remotely and help manage our growing library of games.
Console/PC, Programming, Recruitment

Register now for XRDC 2019, the premier AR/VR/MR event for devs!  
by Staff [05.15.19]
Registration is now open for XRDC, the prime event for developers, investors, and other innovators in the vibrant AR/VR/MR industries!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Epic Games to receive BAFTA Special Award for contribution to game development  
by Chris Kerr [05.14.19]
BAFTA will honor Epic Games with the esteemed Special Award at this year's awards ceremony in London on June 12.
Programming, Production, Business/Marketing

Video: Insomniac's technical postmortem of Marvel's Spider-Man  
by Staff [05.13.19]
At GDC 2019 Insomniac's Elan Ruskin discusses the challenges of adapting rendering, streaming & lighting to build a New York City that fits on a Blu-Ray for the studio's hit game Marvel's Spider-Man
Console/PC, Programming, Design, Video, Vault

PSA: One week left to submit your talks for XRDC 2019  
by Staff [05.13.19]
XRDC happens October 14-15 at the Fort Mason Festival Pavilion in San Francisco, so make sure to submit your pitches for talks: the deadline for proposals is next Monday, May 20th at 11:59 PM Pacific!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, XRDC

Video Game Deep Cuts: That Yuppie Psycho, Thomas The Tank Engine  
by Gamasutra Staff [05.10.19]
This week's roundup includes the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, Sable, Vader Immortal & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: MLB Advanced Media, Subset Games, and more are hiring now!  
by Staff [05.10.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Recruitment

Video: A behind-the-scenes look at how Subnautica was made  
by Staff [05.10.19]
In this insightful GDC 2019 postmortem Unknown Worlds Entertainment's Jonas Boetel explains how open development saved the studio's hit underwater survival game Subnautica.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Blog: Creating a physics based fighting game in Unity 1
by Gamasutra Community [05.10.19]
How do you create a fighting game in Unity with realistic physics? This article shows you the basics, leveraging simple Spring PD controllers and Inverse Kinematics.
Programming, Design, Production

Get a job: Sanzaru Games is hiring a Junior Gameplay Engineer  
by Staff [05.09.19]
Sanzaru Games Inc. has an immediate Junior Gameplay Engineer position working on virtual reality, next generation console, and PC games.
Programming, Recruitment

Video: The Lemmings Classic Game Postmortem  
by Staff [05.09.19]
In this GDC 2019 presentation Lemmings co-creator Mike Dailly discusses the creation of the seminal DMA Design puzzle-platform game starring those allegedly suicidal rodents
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

How hit crafting game Forager happily handles thousands of instances 1
by Gamasutra Community [05.09.19]
Gabe "lazyeye" Weiner, lead programmer on hit crafting and exploration game Forager, explains how he optimized a GameMaker game that could have thousands of active instances at any given moment.
Indie, Programming

Get a job: Wizards of the Coast is hiring a Lead Software Engineer  
by Staff [05.08.19]
The Magic: The Gathering Arena team is looking for an experienced engineer to help manage and lead a team of engineers who build and maintain scalable cloud services.
Programming, Recruitment

Don't Miss: Analyzing how friendly AI 'cheats' in Ghost Recon Wildlands 2
by Gamasutra Community [05.08.19]
Sometimes if you want to make your game work as intended, you need to cheat a little bit. Game AI researcher Tommy Thompson examines what he calls one of the best "cheating" AI systems in recent years.
Console/PC, Programming

Blog: Transitioning from desktop to mobile game development 2
by Gamasutra Community [05.06.19]
This is the blog post that I wish I had read when I first transitioned to mobile games: an overview of the top challenges and solutions I faced developing mobile games having focused solely on PC games prior.
Console/PC, Smartphone/Tablet, Programming, Production