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February 19, 2019
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Updates » Production
Video: How developers can collaborate and manage conflict  
by Staff [12.05.18]
In this GDC 2017 session, Happy Brain Science's Scott Crabtree discusses how to better manage cultures of conflict in a company in order to create more productive, less stressful work environments.
Console/PC, Production, Video

Blog: What anthropology has to say about games 1
by Gamasutra Community [12.05.18]
A personal inquiry into anthropological reasons of playing in an attempt to derive some game design suggestions from our inherited desires, needs and behaviors.
Design, Production

Former Dragon Age director Mike Laidlaw joins Ubisoft Quebec  
by Chris Kerr [12.05.18]
Mike Laidlaw has joined Assassin's Creed Odyssey developer Ubisoft Quebec as creative director on an unannounced triple-A project. 
Console/PC, Production

Opinion: It's 'Store Wars' in the 21st century 3
by Joost van Dreunen [12.05.18]
In this opinion piece, SuperData Research founder Joost van Dreunen examines the new digital store rivalries between Steam, Epic and a host of others - who will reign supreme?
VR, Console/PC, Indie, Design, Production, Business/Marketing

GDC 2019's new Game Discoverability Day will help you get your game noticed!  
by Staff [12.04.18]
Next year's Game Developers Conference will debut a special Game Discoverability Day, a full day of talks discussing practical case studies and strategies for devs to get their games noticed.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Blog: Exposing the lore dumps  
by Gamasutra Community [12.04.18]
Some tools and tricks to deliver and sneak information in your story. Smart exposition if you will. It's a wall of text about exposition.
Design, Production

Final Fantasy XV director Hajime Tabata opens new studio  
by Chris Kerr [12.03.18]
Tabata left Square Enix back in November, explaining he wanted to start his own business so he could begin work on a mystery project. 
Production, Business/Marketing

Layoffs at Jam City as mobile studio 'reallocates resources'  
by Chris Kerr [12.03.18]
An unknown number of staff have been laid off at Jam City after the mobile developer reallocated recourses to better "support the goals" of its global business.
Smartphone/Tablet, Production, Business/Marketing

Video Game Deep Cuts: It's Spooky, It's Idle  
by Gamasutra Staff [12.03.18]
This week's highlights include a fascinating documentary on fighting game stalwarts Team Spooky, a hyper-analytical look at the top idle game mechanics, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

EVE Online dev halts production on Project Nova 1
by Emma Kidwell [11.30.18]
Production on Project Nova has been halted, according to EVE Online developer CCP Games.
Console/PC, Production

Blog: A postmortem of Destination Primus Vita 3
by Gamasutra Community [11.30.18]
Anne Gibeault gives her own personal postmortem of making the sci-fi adventure game Destination Primus Vita. From the birth of a new IP to the release of the first game.
Design, Production, Business/Marketing

Blog: Why I lost $42,500 making a VR game 12
by Gamasutra Community [11.30.18]
In the changing landscape of VR, indies burden a lot of risk while searching for innovation more than triple-A companies. This is a burden that will lead to indie devs vanishing.
VR, Design, Production, Business/Marketing

Don't Miss: 20 years of Fallout: Lessons learned shipping games in the wasteland 3
by Alex Wawro [11.29.18]
In this classic feature, Gamasutra checks in with developers who worked on multiple Fallout games to learn how things have changed in the 20+ years since the series got its start.
Console/PC, Design, Production

Get a job: Be a Senior Data Scientist at Crystal Dynamics  
by Staff [11.29.18]
Tomb Raider dev Crystal Dynamics seeks an experienced data scientist to join the team at its Redwood City, CA headquarters.
Console/PC, Production, Recruitment

Shantae dev WayForward signs on to help finish Koji Igarashi's Bloodstained 1
by Alex Wawro [11.29.18]
The team at WayForward Technologies (Shantae: Half Genie Hero, The Mummy Demastered) have signed on to help finish development of Koji Igarashi's Kickstarted Bloodstained: Ritual of the Night.
Indie, Production

Blog: Board games and social isolation  
by Gamasutra Community [11.29.18]
Board games are social experiences that are non-stigmatic, and in this post I discuss how that valuable and powerful combination could very well save lives.
Design, Production

Top voice actors sign on to help pre-read your game scripts -- for free  
by Alex Wawro [11.28.18]
Veteran voice actors Jennifer Hale, Sarah Elmaleh, and Cissy Jones front a new L.A.-based S.W.A.A.T. team that aims to help devs hear their game scripts performed during pre-production -- for free.
Console/PC, Production

Opinion: 'Winter is coming' for the video game biz 7
by Joost van Dreunen [11.28.18]
In this opinion piece, SuperData Research founder Joost Van Dreunen looks at the state of the game industry in late 2018 & predicts a markedly darker future for the game industry.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Blog: Game designer spotlight - Reiner Knizia
by Gamasutra Community [11.28.18]
The second in my Game Designer Spotlight series, this time focussing on the incredibly prolific Reiner Knizia. I look at his design process and philosophy, and try to learn how he makes so many games.
Programming, Design, Production

Blog: How productivity tools can make development easier  
by Gamasutra Community [11.28.18]
I talk about some of the productivity tools like Flock, Hacknplan, and Airtable that we use to make making games easier.
Design, Production