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June 17, 2019
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Updates » Production
Update: Lucasfilm Games job postings apparently not linked to studio revival 7
by Chris Kerr [03.20.19]
Updated A new sub-division of Disney does appear to share the name of LucasArts precursor Lucasfilm Games, but a representative has confirmed no new company with that name is being formed.
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

Unity partnering with Tencent to help its devs make waves in China  
by Chris Kerr [03.19.19]
Unity has partnered with Tencent to support Tencent Cloud, and hopes the move will give its developers a better shot at penetrating the lucrative Chinese games market.
Production, Business/Marketing, GDC

Devs share an inside look at Armello's games-as-a-service success  
by Alex Wawro [03.18.19]
At GDC 2019 today League of Geeks lead producer Lisy Kane took to the stage to share some of what the Armello team learned while hustling to treat the game like a service.
Indie, Production, GDC

Former EA and THQ exec Danny Bilson to helm USC Games program  
by Chris Kerr [03.18.19]
Veteran game and entertainment exec Danny Bilson has been named the new director of USC Games, succeeding celebrated game designer Tracy Fullerton.
Programming, Design, Production, Business/Marketing

Chet Faliszek and Kimberly Voll form co-op game studio Stray Bombay  
by Chris Kerr [03.18.19]
"Players are smart, they are social. But games often don’t reflect that and we think that can change. So we’re forming a new studio in Seattle that is itself co-operative."
Console/PC, Design, Production, Business/Marketing, GDC

GDC 2019 is this week! Follow Gamasutra's coverage here  
by Staff [03.18.19]
Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Flappy Division Bell Is Ringing  
by Gamasutra Staff [03.18.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Chinese Room makes key hires, hoping to double in size by end of 2019  
by Chris Kerr [03.18.19]
The Brighton-based studio was acquired by Sumo Digital last August, and has ramped up its recruitment efforts in the months since with a view to working on new original projects. 
Production, Business/Marketing

Get a job: Psyonix, Adult Swim Games, and more are hiring now!  
by Staff [03.15.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Design, Production, Recruitment

Axiom Verge getting its physical Wii U release after ongoing legal battle  
by Emma Kidwell [03.15.19]
Axiom Verge is finally getting a physical Wii U release in North America after it was delayed due to an ongoing legal battle between BadLands Publishing and Limited Run Games.
Console/PC, Production, Business/Marketing

Blog: Engaging players through ritual 4
by Gamasutra Community [03.15.19]
VR design engineer and indie developer Brandon Franklin has concocted an exploration of a new design pattern in games, removing abstraction to encourage better player behavior.
Design, Production

Shadow Warrior developer Flying Wild Hog acquired by Supernova  
by Chris Kerr [03.15.19]
Flying Wild Hog has been acquired by Supernova Capital, a private equity firm established by Splash Damage founder Paul Wedgwood.
Console/PC, Production, Business/Marketing

Follow Gamasutra's GDC 2019 coverage right here!  
by Staff [03.14.19]
GDC 2019 is just around the corner! You can follow along with up-to-the-minute news and interviews from the show all next week on this dedicated live coverage page...
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Discord evolves verified servers with new community tools 1
by Chris Kerr [03.14.19]
Discord has made a raft of notable changes that should help game developers build stronger communities while giving them more agency when it comes to monetization. 
Console/PC, Production, Business/Marketing, GDC

Get a job: Join the Deep Silver Volition team as a Sr. Project Manager  
by Staff [03.13.19]
Project Managers are the primary keepers and managers of the project schedules, working closely with other devs to ensure they are managing the project on-time, to established quality bars, and on budget.
Production, Recruitment

Don't Miss: Dealing with the scourge of burnout in game dev 10
by Staff [03.13.19]
Gamasutra speaks with a medical professional and a handful of devs about their personal stories of burnout, and how, as an industry, we can better prevent the awful practices that lead to it.
Console/PC, Indie, Production

Nintendo veterans reflect on the risks and rewards of hardware development  
by Chris Kerr [03.13.19]
"Even among our developers there are often doubts! When the Wii remote was first introduced as a concept, the reaction was: what is that? Is it real? Will it actually work?"
Console/PC, Design, Production

Brendan Greene stepping away from PUBG to head up new R&D division  
by Chris Kerr [03.13.19]
Greene intends to take charge of PUBG Corp's new Special Projects division, and will no longer be involved in the day-to-day development of PUBG.
Console/PC, Production

Blog: 13 tips to help you with localization
by Gamasutra Community [03.12.19]
Want to localize your next game but not sure how, or don't think you should even bother? Pull up a chair and read these production tips.
Production, Business/Marketing

Inclusion in games a pressing concern for players, according to survey 1
by Chris Kerr [03.12.19]
"These findings should validate and encourage game developers to incorporate inclusive content in their games."
Design, Production, Business/Marketing