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September 21, 2019
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Updates » Production
Blog: The design trade-offs behind Way of Rhea's entity system  
by Gamasutra Community [07.03.19]
Here's an explainer detailing some of the trade-offs I made when designing Way of Rhea's entity system.
Design, Production

See all XRDC has to offer at a 20% discount with this special holiday promo!  
by Staff [07.02.19]
Now through July 8th (next Monday) at 11:59pm PST, get 20 percent off the price of your XRDC pass with the special 4th of July promo code XR19JULY20!
VR, Serious, Audio, Design, Production, Business/Marketing, XRDC

Free-to-play studio Redhill Games secures $11.4 million investment  
by Chris Kerr [07.02.19]
Redhill Games, the studio opened by former Remedy CEO and Wargaming development exec Matias Myllyrinne last year, has secured $11.4 million in funding. 
Console/PC, Production, Business/Marketing

Nexon becomes majority owner of fledgling Swedish studio Embark  
by Chris Kerr [07.01.19]
Tokyo-headquartered publisher Nexon has grabbed a majority stake in Stockholm-based studio Embark, which was established by DICE founder and EA's former chief design officer Patrick Söderlund.
Production, Business/Marketing

Video Game Deep Cuts: Valve's Index Vs. Super Mario's Bloodstained Invasion  
by Gamasutra Staff [06.28.19]
This week's roundup includes a look at Nintendo's spritely Super Mario Maker 2, more impressions of IGA's much-awaited & Castlevania-ish Bloodstained, and a surprising new invasion in EVE Online.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

The complicated process of porting Graveyard Keeper to consoles and mobile 4
by Svyatoslav Cherkasov [06.28.19]
Lazy Bear Games summarizes the team's experience of porting a PC game made in Unity to iOS, Android, Xbox One, PlayStation 4, and Nintendo Switch, all while the PC version was being patched and improved.
Console/PC, Smartphone/Tablet, Indie, Programming, Production

Don't Miss: The Game Outcomes Project: Learning how teams succeed and fail 22
by Staff [06.27.19]
Though now on hiatus, the 2014-15 study has a lot to offer developers on how to build effective teams, why teams succeed or fail, how studio culture affects outcome, and what factors contribute to the success of a team or project.
Console/PC, Production, Business/Marketing

The Game Outcomes Project isn't returning for its 2018-19 edition  
by Alissa McAloon [06.27.19]
In light of the project's cancellation, the team behind it has released a ton of new interactive charts exploring the findings of the 2014-15 study.
Social/Online, Production, Business/Marketing

Blog: Simple solutions for satisfying post-game content 2
by Gamasutra Community [06.27.19]
Using Final Fantasy VII Remake as a framework for discussion, this post examines some of the ways developers can add value to their RPG beyond the core narrative.
Design, Production, Business/Marketing

Video: Rapid-fire animation insights from the GDC 2019 Animation Microtalks  
by Staff [06.26.19]
In this GDC 2019 microtalk session 11 experts from Blizzard, BioWare and other industries present a series of rants, raves, observations and wild musings on animation and the game industry as a whole.
Console/PC, Indie, Art, Production, Video, Vault

Get a job: New World Interactive is hiring a Community Manager  
by Staff [06.26.19]
New World Interactive is looking for a Community Manager to create, edit, and publish content as well as manage and engage its social media community.
Production, Recruitment

Watch a breakdown of the design and planning that keeps Dauntless running  
by Bryant Francis [06.26.19]
The developers behind Behemoth-slaying online game Dauntless share stories and insight from the game's development.
Console/PC, Design, Production, Video

QA bears the brunt of Treyarch's crunch and culture issues, say staff 3
by Alissa McAloon [06.26.19]
The article shares stories about crunch across the studio, but the brunt of the issues brought up in Kotaku’s story are faced on a day to day basis by those working in Treyarch's QA department.
Console/PC, Production

Sledgehammer co-founder Glen Schofield will lead PUBG Corp's new studio  
by Chris Kerr [06.26.19]
PlayerUnknown's Battlegrounds developer PUBG Corp has appointed industry veteran Glen Schofield as the CEO of its new California studio, Striking Distance. 
Production, Business/Marketing

Blog: Localizing your game without making it suck 1
by Gamasutra Community [06.25.19]
Don't fall into the trap of underestimating the complications of localization. Here are some tips and lessons I learned from localizing Kenshi in seven languages.
Production

Bungie pushes back Destiny 2 fix to maintain dev work-life balance  
by Alissa McAloon [06.24.19]
Creative director Luke Smith offered a brief comment on how the studio frames its conversations about crunch during a recent live stream.
Console/PC, Social/Online, Production

How id built Wolfenstein 3D using Commander Keen tech 3
by Fabien Sanglard [06.24.19]
This chapter of Fabien Sanglard's "Game Engine Black Book: Wolfenstein 3D" tells the origin story of id Software's first breakout FPS, and how it was built atop the success and tech of Commander Keen.
Console/PC, Programming, Production, History

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Gamasutra Staff [06.23.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Vicarious Visions, Square Enix, and more are hiring now!  
by Staff [06.21.19]
From Software Engineers to VFX Artists, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Production, Recruitment

PSA: Upload your resume to Gamasutra's job boards!
by Staff [06.20.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing