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Updates » Production
Development agency Amber snaps up PositronX dev Scorpious Games  
by Chris Kerr [03.11.20]
Work-for-hire development agency Amber has acquired Scorpius Games for an undisclosed fee.
Production, Business/Marketing

Wishlists have been added to the Epic Games Store 1
by Chris Kerr [03.11.20]
Wishlists have been added to the Epic Games Store so users can keep tabs on those titles they're keen to add to their collection.
Console/PC, Production, Business/Marketing

The tale of porting No Code's text-based Stories Untold to Switch 1
by Andrew King [03.11.20]
When No Code ported the text-based adventure game Stories Untold from PC to Nintendo Switch, the studio had to alter the game's original input method--keystrokes--and make it work for a game controller, among other challenges.
Console/PC, Indie, Design, Production, Video

Sayonara Wild Hearts dev signs multi-year partnership with Annapurna Interactive  
by Chris Kerr [03.10.20]
Telling Lies and Outer Wilds publisher Annapurna Interactive has agreed a multi-year partnership with Swedish developer Simogo.
Production, Business/Marketing

Unity acquires AI-driven art software company and ArtEngine maker Artomatix  
by Chris Kerr [03.10.20]
Based in Dublin, Artomatix is a leading AI-driven 3D content creation platform that uses neural networks to streamline artistic workflows.
Art, Production, Business/Marketing

2K pens deal with the NFL to develop multiple new football games 2
by Chris Kerr [03.10.20]
The deal gives 2K the rights to create "non-simulation football game experiences," meaning EA's annual Madden NFL franchise will remain will remain unchallenged in the realm of realistic football sims.
Production, Business/Marketing

Get a job: Join Remedy Entertainment as a Lead Producer  
by Staff [03.09.20]
We are looking for an experienced Lead Producer; a team player with excellent project management and communication skills, someone who is passionate to lead a group of experts at Remedy in the creation of our next projects.
Production, Recruitment

Video Game Deep Cuts: Not For Broadcast, The Longing Of Kirby  
by Gamasutra Staff [03.07.20]
The latest highlights include looks at Not For Broadcast & The Longing, as well as a pretty odd video about Kirby, the history of Iran's game biz, the history of Dropmix, secrets in games, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How I built a game studio from the ground up 3
by Gamasutra Community [03.06.20]
To ship my first game, I juggled many hats such as sole programmer, writer, and project manager, all the while working full time in another industry. Here is what I learned.
Production, Business/Marketing

Bungie activates remote work policy in response to COVID-19 outbreak 1
by Chris Kerr [03.06.20]
Bungie employees around the globe are being asked to work remotely in order to help stem the spread of the coronavirus.
Console/PC, Production, Business/Marketing

Don't Miss: The shape of God of War III 4
by Staff [03.05.20]
Sony Santa Monica senior producer Steve Caterson discusses just how the development team tackled the development process, particularly from tools, engine, and workflow perspectives.
Console/PC, Design, Production

Op-ed: The upsides, downsides, and future of AAA game development 3
by Harold Ryan [03.05.20]
ProbablyMonsters founder Harold Ryan, who led Destiny and Halo creator Bungie as president and CEO for 15 years, offers extensive thoughts on how to make the AAA process better for game developers.
Console/PC, Production, Business/Marketing

Call of Duty: Mobile devs scrap Zombies mode due to quality concerns  
by Chris Kerr [03.05.20]
The Call of Duty: Mobile dev team have scrapped the popular shooter's Zombies mode because it wasn't up to scratch.
Smartphone/Tablet, Production, Business/Marketing

Playrix acquires Armenian casual mobile game developer Plexonic  
by Chris Kerr [03.05.20]
Mobile publisher Playrix has acquired Armenian casual game developer Plexonic for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Phoenix Games acquires Romanian live-ops company Studio Firefly  
by Chris Kerr [03.04.20]
Phoenix Games has purchased Romanian live-ops company Studio Firefly for an undisclosed fee.
Production, Business/Marketing

Erica dev Flavourworks nets $650,000 to further develop tactile FMV tech  
by Chris Kerr [03.03.20]
Erica developer Flavourworks has raised an additional $650,000 to continue developing its cross-platform Touch Video technology.
Console/PC, Production, Business/Marketing

Control and Death Stranding lead BAFTA Games Awards 2020 nominations  
by Chris Kerr [03.03.20]
BAFTA has announced the nominees for this year's British Academy Games Awards, and both Control and Death Stranding are leading the charge with a record-breaking 11 nominations each.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Blog: Designing the perfect video game tutorial  
by Gamasutra Community [03.02.20]
Tutorials shouldn't be boring bureaucratic procedures or massive chunks of text, they must be as exciting as the final boss. Here I try to show how accomplish that, and help you do the same.
Console/PC, Design, Production

Smaller devs say they won't back Stadia due to a lack of incentives 3
by Chris Kerr [03.02.20]
Google is struggling to attract smaller developers to its platform due to a lack of incentives, according to a report from Business Insider.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Speedrunning Cyberpunk 2077's Shadow Dust  
by Gamasutra Staff [03.01.20]
The latest link highlights include a crazy Dark Souls speedrunning exploit, Cyberpunk 2077 from a couple of different angles, the lovely looking new title Luna The Shadow Dust & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing