Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Production
Blog: Localization project manager boot camp - Part 1  
by Gamasutra Community [07.10.18]
Part 1 of 10 in a localization series for aspiring Localization Project Managers. Here, I will share my knowledge of localization having worked for Activision and Sony on over 100 games.
Production

Video: How Plague Inc successfully jumped from mobile to Steam  
by Staff [07.09.18]
At GDC 2015, Ndemic Creations' founder James Vaughan showcases the many challenges Ndemic faced in bringing its hit mobile strategy game Plague Inc to Steam.
Console/PC, Smartphone/Tablet, Production, Video, Vault

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Gamasutra Staff [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The unique development challenges of Mark of the Ninja  
by Staff [07.06.18]
In this GDC 2013 talk, Klei's Jeff Agala and Jamie Cheng discuss Mark of the Ninja's unique development challenges.
Console/PC, Design, Production, Video

Get a job: HITN is hiring a QA Analyst  
by Staff [07.06.18]
HITN is seeking a QA Analyst to continually and extensively test its software, including educational games and engaging learning resources in Spanish and English for early childhood education.
Production, Recruitment

Disney's 'Moana' production assets now available for the public  
by Emma Kidwell [07.05.18]
Disney has released two production assets from the film Moana to be used for computer graphics research, software development and educational purposes.
Console/PC, Design, Production

Weekly Jobs Roundup: Cold Iron Studios, Rockstar Games, and more are hiring now!  
by Staff [07.05.18]
From indie to triple-A, companies are looking for producers, engineers, designers, community managers, and more right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Recruitment

Blog: 10 lessons from making 100 games in five years 3
by Gamasutra Community [07.04.18]
What can be gained from long-term rapid development -- say, making 100 games in five years? Here, we’ll condense and sort that experience into 10 compact lessons.
Design, Production

Blog: Choosing a project management tool for game development 5
by Gamasutra Community [07.04.18]
Choosing a project management tool for your game development process can be overwhelming. There's a whole myriad of options, so where do you start?
Production

Bethesda implies Sony is preventing cross-play in Fallout 76 1
by Emma Kidwell [07.03.18]
Bethesda Game Studios' Todd Howard suggests there is no cross-play in Fallout 76 due to resistance from Sony.
Console/PC, Production, Business/Marketing

UK publisher Rising Star Games acquired by Thunderful  
by Chris Kerr [07.03.18]
UK publisher Rising Star Games has been acquired by Thunderful, the parent company behind Swedish game studios Image & Form and Zoink. 
Production, Business/Marketing

Don't Miss: The postmortem of Resident Evil 2 for the N64 1
by Staff [07.02.18]
"It was a task that the newsgroups, gaming [websites], and perhaps even the publisher had doubts could be done," recalled Todd Meynink in this classic postmortem of the 1999 N64 port.
Console/PC, Programming, Production

Video Game Deep Cuts: Inside The RNG Tetris Effect  
by Gamasutra Staff [07.01.18]
This week's highlights include a piece on random number generation in classic games, what the upcoming Tetris Effect can learn from other classic updates, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Housemarque is hiring a Writer  
by Staff [06.29.18]
Housemarque is looking for a Writer who understands story structure, drama and interactive storytelling, and is familiar with the particular challenges and opportunities present when writing for games.
Production, Recruitment

Using VR audio to bring a sense of scale to pint-sized puzzler Moss  
by Chris Kerr [06.28.18]
"I adopted a mindset that I don’t know what the 'right way' is, and that predisposed me to thinking about problems with the game's needs and player experience over convention."
VR, Audio, Production, Video

Blog: The Westworld fallout - A discussion on work-for-hire 5
by Gamasutra Community [06.28.18]
I want to discuss the recent lawsuit filed by Bethesda Softworks against Behaviour Interactive regarding the similarities between the new Westworld mobile game and Fallout Shelter.
Design, Production

Blog: Planning and game flow architecture 1
by Gamasutra Community [06.28.18]
Dead Body Falls is a VR story driven game published recently by Black River Studios and this post describe how the gameplay architecture was developed.
VR, Design, Production

Weekly Jobs Roundup: Telltale Games, Square Enix, and more are hiring now!  
by Staff [06.27.18]
From indie to triple-A, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Programming, Design, Production, Recruitment

A producer's guide to decision-making  
by Iain Angus [06.27.18]
Creative Assembly development manager Iain Angus writes in depth about how game devs (especially producers) can become better at decision-making and make better games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production

Don't Miss: Using a 3D pipeline for 2D animation in Dead Cells 4
by Thomas Vasseur [06.26.18]
"To make up for the lack of bandwidth and still deliver on quality, we had to find a pipeline that could give us great looking pixel art, without having to hand draw each and every retake."
Console/PC, Indie, Art, Production