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Updates » Production
What happens when an outbreak ruins your game announcement plans?  
by Aron Garst [04.01.20]
Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Get a job: Fire Hose Games is hiring a Progression and Monetization Designer  
by Staff [03.31.20]
Join Fire House Games in Cambridge, Massachusetts and help develop sustainable monetization strategies and engaging progression systems for a live game.
Design, Production, Recruitment

Cyberpunk dev CD Projekt Red donates $950,000 to help fight COVID-19  
by Chris Kerr [03.31.20]
The Witcher 3 and Cyberpunk 2077 developer CD Projekt Red has donated $950,000 to help fight the COVID-19 pandemic. 
Production, Business/Marketing

Showcasing on Steam's Game Festival: the real numbers!  
by Simon Carless [03.31.20]
Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their relentless twin-stick shooter/roguelite set in the roaring '80s, discussed the positive effects of having their game in the new Steam Game Festival.
Console/PC, Indie, Design, Production, Business/Marketing

Colopl acquires game and interactive novel developer Mages for $14.92 million  
by Chris Kerr [03.31.20]
Japanese mobile developer-publisher Colopl has acquired entertainment company Mages for approximately $14.92 million.
Production, Business/Marketing

Get a job: Join Infinity Ward as a Quality Assurance Manager  
by Staff [03.30.20]
Infinity Ward, developer of Call of Duty: Modern Warfare, is looking for a talented and passionate QA Manager to join our high-caliber team.
Console/PC, Production, Recruitment

Star Citizen dev Cloud Imperium raises $17.25 million in funding 10
by Chris Kerr [03.30.20]
Star Citizen developer Cloud Imperium has raised an additional $17.25 million in funding from existing investors.
Console/PC, Production, Business/Marketing

Blog: Understanding and effectively implementing live ops 1
by Gamasutra Community [03.30.20]
Trying to nail down the sometimes slippery concept of live ops and define what exactly it means and how it's done.
Production, Business/Marketing

Google Stadia, 'beefy laptops' drive Bungie's remote work success  
by Bryant Francis [03.27.20]
Google Stadia and 'beefy' development laptops are apparently helping drive Bungie's remote work success.
Console/PC, Production

Blog: Learn to code with Pico-8 games  
by Gamasutra Community [03.27.20]
Building games is one of the most fun ways to learn to code. It's especially true if you learn to code with Pico-8 games because its easy to get started.
Programming, Production

Assassin's Creed actor Abubakar Salim forms UK studio Silver Rain Games  
by Chris Kerr [03.27.20]
Assassin's Creed and World of Warcraft voice actor Abubakar Salim has launched a new game studio called Silver Rain Games.
Production, Business/Marketing

Develop: Brighton moved to November due to COVID-19 pandemic  
by Chris Kerr [03.26.20]
UK game dev conference Develop: Brighton has been postponed until November 2020 due to the coronavirus pandemic.
Programming, Design, Production, Business/Marketing

Epic signs Playdead, Remedy, and genDesign to new publishing label 1
by Chris Kerr [03.26.20]
Epic Games has formed a new multi-platform publishing label and signed deals with The Last Guardian developer genDesign, Limbo creator PlayDead, and Control maker Remedy.
Console/PC, Production, Business/Marketing, Video

Blog: Why the world needs game developers right now 3
by Gamasutra Community [03.25.20]
As we lock down in an attempt to slow the spread of COVID-19, game developers have a new role in all this: to provide agency to people when they largely have none.
Programming, Design, Production

Blog: How lore and storytelling can make puzzlers more replayable  
by Gamasutra Community [03.25.20]
Beidi Guo of Lantern Studio discusses the team's debut title LUNA The Shadow Dust, and looks at how lore and backstory can improve the replayability of puzzle games.
Design, Production

Nintendo shuts down U.S. repair centers due to COVID-19  
by Chris Kerr [03.25.20]
Nintendo has closed its repair centers in the United States to comply with COVID-19 prevention measures.
Console/PC, Production

Don't Miss: The making of Half-Life 2 5
by Staff [03.24.20]
Some of the minds behind the 2004 release Half-Life 2 outline Valve's decentralized design process in this classic postmortem from the Nov 2005 issue of Game Developer magazine.
Art, Design, Production

Big Run Studios nets $1.4 million to create mobile titles for 'underserved' audiences  
by Chris Kerr [03.24.20]
Blackout Blitz developer Big Run Studios has raised $1.4 million in funding to create casual mobile games for "traditionally underserved audiences."
Smartphone/Tablet, Production, Business/Marketing

Unity debuts new cloud-based platform for simulating game playtests  
by Alex Wawro [03.23.20]
Unity today unveiled a beta version of the Unity Game Simulation service, which is designed to remotely simulate (via Google Cloud servers) large volumes of player interactions with your game. 
Console/PC, Social/Online, Indie, Production

Finnish-Icelandic studio Mainframe nets $8.3 million to create cloud-native games  
by Chris Kerr [03.23.20]
Finnish-Icelandic studio Mainframe Industries has raised $8.3 million in Series A funding to make new hires and continue developing cloud-native games.
Console/PC, Production, Business/Marketing