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February 17, 2019
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Updates » Production
Berlin museum opens exhibition exploring the queer history of games  
by Chris Kerr [01.09.19]
The major exhibition will encompass over 30 years of media history, and will spotlight playable titles, concept art, fan-made mods, and documents from notable online communities.
Design, Production

Blog: The importance of spatiality in game design 1
by Gamasutra Community [01.09.19]
A strong focus on spatiality can lead to a large variety of interesting situations, incentivize intuitive decision-making and foster depth and emergence.
Design, Production

Conan Exiles dev Funcom acquires majority stake in Zona Paradoxal  
by Chris Kerr [01.09.19]
Funcom has purchased a 50.1 percent majority stake in Portuguese work-for-hire studio Zona Paradoxal for an undisclosed fee.
Production, Business/Marketing

Blog: Squeaky Wheel's 2018 Year in Review  
by Gamasutra Community [01.08.19]
I reflect on Squeaky Wheel's 2018, opining on conventions, keeping up motivation, and how the Steam algorithm changes affected us.
Design, Production, Business/Marketing

Blog: Side hustling advice from full time game devs  
by Gamasutra Community [01.08.19]
Su and Peter became business partners over four years ago and their company, Ugo3D, now has a potential valuation of $200 million dollars. Here's how they reached that point.
Production, Business/Marketing

Paradox acquires Prison Architect franchise from Introversion  
by Chris Kerr [01.08.19]
Paradox will acquire all the rights and assets to the prison building and management sim, and will take ownership of the franchise on all current and future platforms. 
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Blog: What I learned designing Sausage Sports Club 1
by Gamasutra Community [01.08.19]
Here are some of the lessons I learned while designing Sausage Sports Club, including a few deep dives into specific features.
Design, Production

Don't Miss: Design lessons learned from a decade at Nintendo's EAD 2
by Staff [01.07.19]
Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles.
Console/PC, Design, Production, Business/Marketing

GDC 2019 to host a Classic Game Postmortem of Lemmings!  
by Staff [01.07.19]
One of the creators of the original Lemmings is coming to GDC 2019 in March to present a unique look at the making of this classic game! 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Welcome To 2019, Already  
by Gamasutra Staff [01.06.19]
This week's highlights include a detailed look at what 2019 may bring in terms of business trends & games - as well as a whole host of other leftover 2018 highlights, daily 'meditations' on games, a Chinese indie megahit, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Red Dead Redemption 2 leads list of GDC 2019 Choice Awards nominees!  
by Staff [01.04.19]
Other games receiving multiple nominations include Sony Santa Monica's God of War, Insomniac's Marvel's Spider-Man, and Lucas Pope's innovative puzzle whodunnit game Return of the Obra Dinn!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Star Control makers defend DMCA takedown against Star Control: Origins 14
by Chris Kerr [01.04.19]
Star Control designers Paul Reiche III and Robert Frederick Ford have defended their decision to issue a DMCA takedown against Star Control: Origins.
Production, Business/Marketing

TickTock Studios acquired by Rebellion and rebranded as 'Rebellion North'  
by Chris Kerr [01.03.19]
"We've worked with the team at TickTock Games for a while now, and we know they'll continue to prosper as Rebellion North."
Console/PC, Production, Business/Marketing

Opinion: Here's what 2019 will be like for the game biz 15
by Joost van Dreunen [01.03.19]
In this opinion piece SuperData Research founder Joost van Dreunen examines 10 major trends for 2019, from a fresh wave of consolidations to a fragmentation of PC game marketplaces.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video: Animating expansion packs for The Witcher 3: Wild Hunt  
by Staff [01.02.19]
CD Projekt Red's Sebastian Kalemba discusses the most important upgrades in CD Projekt RED's pipeline and workflow while producing two expansions for The Witcher 3: Wild Hunt.
Console/PC, Art, Design, Production, Video

Don't Miss: Devs weigh in on the best ways to use (but not abuse) procedural generation 3
by Staff [01.02.19]
Devs on Into the Breach, Astroneer, and Moon Hunters chat with Gamasutra about how they've learned to best use proc-gen techniques in their games -- and what other devs looking to start should know.
Console/PC, Indie, Programming, Design, Production

Get expert advice on building hyper-casual mobile hits at GDC 2019!  
by Staff [01.02.19]
Come out to GDC 2019 this year to get a guided tour of what it takes to succeed in hyper-casual game design, from Double Coconut chief (and Telltale/Digital Chocolate alum) David Fox!
Smartphone/Tablet, Design, Production, Business/Marketing

Star Control: Origins pulled from sale following DMCA takedown notice 10
by Chris Kerr [01.02.19]
Star Control: Origins has been pulled from Steam and GOG.com after Paul Reiche III and Robert Frederick Ford issued a DMCA takedown notice against the title. 
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: End Of The Year Extravaganza 1
by Gamasutra Staff [12.30.18]
This week's video game article & video highlights include another gigantic chunk of 'end of year' charts, discourses, thoughts and ruminations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Sony PlayStation, Sucker Punch, and many more are hiring now!  
by Staff [12.28.18]
From Backend Engineers to Community Managers, here are just some of the job openings being advertised right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Design, Production