Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Production
Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: What does games culturalization involve?  
by Gamasutra Community [04.03.20]
This article introduces the 'Three Levels of Culturalization' model to demonstrate why knowing your global players and their context is critical to the success of games studios.
Console/PC, Design, Production

Outer Wilds and Disco Elysium win big at BAFTA Games Awards 1
by Chris Kerr [04.03.20]
Indie darlings Outer Wilds and Disco Elysium were the big winners at the British Academy Games last night.
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing

Journey to the Savage Planet a reaction to a past life of AAA development  
by Aron Garst [04.03.20]
After life as creative director on huge Ubisoft games like Assassin's Creed III and Far Cry 4, Alex Hutchinson was ready to make games at his own small studio.
Indie, Design, Production, Video

Phil Spencer talks how Xbox teams are weathering remote work in the lead-up to Series X  
by Alissa McAloon [04.02.20]
Xbox head Phil Spencer talks about how Xbox teams are handling the sudden swap to entirely remote development.
Console/PC, Production

Unity launches 'Unite Now' digital series to help devs stay in the know during pandemic  
by Chris Kerr [04.02.20]
Unity has launched a new digital programming series of talks, how-tos, demos, Q&As, and stories under the 'Unite Now' banner to help developers learn more about its tech during the COVID-19 pandemic.
Programming, Art, Design, Production, Business/Marketing

Blog: Historians discuss Through the Darkest of Times  
by Gamasutra Community [04.02.20]
Historians Bob Whitaker and Ned Richardson-Little discuss the historical strategy game Through the Darkest of Times.
Design, Production

Interview: Tuning promotion to make Academia a success  
by Simon Carless [04.02.20]
How Squeaky Wheel co-founder Ryan Sumo helped scale his studio's game Academic: School Simulator to $1 million in gross Steam revenue.
Console/PC, Design, Production, Business/Marketing

Activision has dished out over 50,000 permabans in Call of Duty: Warzone  
by Chris Kerr [04.01.20]
Activision is clamping down on cheaters in Call of Duty: Warzone, and has already issued over 50,000 permanent bans worldwide.
Console/PC, Production, Business/Marketing

What happens when an outbreak ruins your game announcement plans?  
by Aron Garst [04.01.20]
Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Get a job: Fire Hose Games is hiring a Progression and Monetization Designer  
by Staff [03.31.20]
Join Fire House Games in Cambridge, Massachusetts and help develop sustainable monetization strategies and engaging progression systems for a live game.
Design, Production, Recruitment

Cyberpunk dev CD Projekt Red donates $950,000 to help fight COVID-19  
by Chris Kerr [03.31.20]
The Witcher 3 and Cyberpunk 2077 developer CD Projekt Red has donated $950,000 to help fight the COVID-19 pandemic. 
Production, Business/Marketing

Showcasing on Steam's Game Festival: the real numbers!  
by Simon Carless [03.31.20]
Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their relentless twin-stick shooter/roguelite set in the roaring '80s, discussed the positive effects of having their game in the new Steam Game Festival.
Console/PC, Indie, Design, Production, Business/Marketing

Colopl acquires game and interactive novel developer Mages for $14.92 million  
by Chris Kerr [03.31.20]
Japanese mobile developer-publisher Colopl has acquired entertainment company Mages for approximately $14.92 million.
Production, Business/Marketing

Get a job: Join Infinity Ward as a Quality Assurance Manager  
by Staff [03.30.20]
Infinity Ward, developer of Call of Duty: Modern Warfare, is looking for a talented and passionate QA Manager to join our high-caliber team.
Console/PC, Production, Recruitment

Star Citizen dev Cloud Imperium raises $17.25 million in funding 10
by Chris Kerr [03.30.20]
Star Citizen developer Cloud Imperium has raised an additional $17.25 million in funding from existing investors.
Console/PC, Production, Business/Marketing

Blog: Understanding and effectively implementing live ops 1
by Gamasutra Community [03.30.20]
Trying to nail down the sometimes slippery concept of live ops and define what exactly it means and how it's done.
Production, Business/Marketing

Google Stadia, 'beefy laptops' drive Bungie's remote work success  
by Bryant Francis [03.27.20]
Google Stadia and 'beefy' development laptops are apparently helping drive Bungie's remote work success.
Console/PC, Production

Blog: Learn to code with Pico-8 games  
by Gamasutra Community [03.27.20]
Building games is one of the most fun ways to learn to code. It's especially true if you learn to code with Pico-8 games because its easy to get started.
Programming, Production

Assassin's Creed actor Abubakar Salim forms UK studio Silver Rain Games  
by Chris Kerr [03.27.20]
Assassin's Creed and World of Warcraft voice actor Abubakar Salim has launched a new game studio called Silver Rain Games.
Production, Business/Marketing