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October 17, 2019
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Updates » Production
Trine 4 publisher Modus Games acquires Brazilian studio The Balance  
by Chris Kerr [09.03.19]
Trine 4 and Cris Tales publisher Modus Games has acquired Brazillian game studio The Balance for an undisclosed fee.
Console/PC, Production, Business/Marketing

Starbreeze seeking to extend reconstruction period for a third time  
by Chris Kerr [09.03.19]
Payday 2 developer Starbreeze has asked the Stockholm District Court to extend its reconstruction period for a third time as it looks to chart a path forward.
Production, Business/Marketing

Report: Annapurna Interactive parent company wipes $200 million in debt  
by Chris Kerr [09.02.19]
The future of Florence, Gorogoa, and Donut County publisher Annapurna Interactive looks secure after parent company Annapurna Pictures settled over $200 million in debt.
Production, Business/Marketing

FIFA overseer David Rutter to lead EA Studios Europe  
by Chris Kerr [09.02.19]
David Rutter, overseer of the FIFA franchise and SVP and general manager of EA Sports Vancouver and Bucharest, has been appointed group general manager of EA Studios Europe.
Production, Business/Marketing

Chucklefish responds to accusations it exploited Starbound volunteers 4
by Chris Kerr [09.02.19]
Developer-publisher Chucklefish has responded to a series allegations that it exploited volunteers during the development of Starbound.
Console/PC, Production, Business/Marketing

Get a job: Sony PlayStation is hiring a Head of Global Portfolio and Acquisitions  
by Staff [08.30.19]
The Head of Global Portfolio and Acquisitions will oversee the entire content pipeline from content creators both existing and potential.
Production, Recruitment

Lucky's Tale dev Playful secures $23 million to create viewer-friendly games  
by Chris Kerr [08.30.19]
Lucky's Tale developer Playful Studios has netted $23 million in funding to create viewer-friendly games.
Console/PC, Production, Business/Marketing

Sales revenue up at CD Projekt thanks to evergreen The Witcher series 2
by Chris Kerr [08.30.19]
The Witcher franchise is still driving revenue at Polish company CD Projekt, which is busy preparing for the launch of Cyberpunk 2077 next year.
Console/PC, Production, Business/Marketing

Producer Keith Fuller on business realities of crunch, how to overcome them  
by Gamasutra Community [08.30.19]
Veteran producer and consultant Keith Fuller speaks with Gamasutra about what it takes to push back against cultures of overwork in game studios, especially studios that are supporting living, evolving games.
Production

Video: Conquering the creative challenges in Marvel's Spider-Man  
by Staff [08.29.19]
In this GDC 2019 talk, Insomniac Games' Bryan Intihar discusses how the team overcame three major hurdles in order to hit the creative/narrative goals that were set for Marvel's Spider-Man.
Console/PC, Production, Video, Vault

GDC 2020 opens call for Summits submissions!  
by Staff [08.29.19]
Informa Tech, the organizers of the Game Developers Conference 2020, are now accepting submissions for the Summits part of the event, taking place on Monday and Tuesday of GDC week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Investors sink $4 million into instant game developer Knock Knock  
by Chris Kerr [08.29.19]
Knock Knock, a fledgling startup that's creating mobile chat games playable in messaging apps, has secured $4 million in Series A funding.
Production, Business/Marketing

Mobile studio Cerberus Interactive nets $1.75 million in funding  
by Chris Kerr [08.29.19]
Austin-based mobile studio Cerberus Interactive has secured $1.75 million in funding to further develop its 'marketing-first' approach to game design.
Smartphone/Tablet, Production, Business/Marketing

A dev's guide to sustainably supporting live games without crunching  
by Alex Wawro [08.29.19]
Producers, leaders, and devs from across the game industry share their experiences and lessons learned about how to avoid crunching and overworking when you're working on a living, evolving game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

New allegations of sexual assault surface against established game devs
by Kris Graft [08.28.19]
Update: Several more developers have come forward with abuse allegations against other prominent men in the game industry in the wake of yesterday's accusations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ubisoft exec claims Valve needs to modify Steam's 'unrealistic' business model 7
by Chris Kerr [08.28.19]
Ubisoft exec Chris Early has branded Steam's business model "unrealistic," and suggested the popular online marketplace needs to devise a more modern approach.
Console/PC, Production, Business/Marketing

Telltale Games, the studio behind The Walking Dead, has been reanimated 2
by Chris Kerr [08.28.19]
Telltale Games, known best as the label behind The Walking Dead episodic games, has been reborn (reanimated?) after LCG Entertainment purchased the defunct studio's key assets.
Production, Business/Marketing

Get a job: Join the Heart Machine team as a Studio Manager  
by Staff [08.27.19]
Heart Machine is looking for a detail-oriented person who is incredibly organized, energetic, and quick to solve problems to join its team as a Studio Manager
Production, Recruitment

Playtika acquires Best Fiends developer-publisher Seriously  
by Chris Kerr [08.27.19]
Israeli social and mobile game studio Playtika has acquired Finnish mobile publisher Seriously for a reported $275 million.
Smartphone/Tablet, Production, Business/Marketing

Warner Bros. forms new free-to-play mobile studio in San Diego 1
by Chris Kerr [08.27.19]
Warner Bros. Interactive has established a new studio in San Diego that will focus on the development of free-to-play mobile games.
Production, Business/Marketing