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March 19, 2019
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Updates » Production
Warface dev team leaves Crytek to form Blackwood Games  
by Chris Kerr [02.06.19]
The new opening will be led by Crytek Kiev's (now former) creative director Michael Khaimzon, and will take over all further development of the Warface franchise.
Console/PC, Production, Business/Marketing

Blog: Writing non-player characters for Double Cross  
by Chris Kerr [02.06.19]
The process of making a new character is long and goes through several people. This is how four of Double Cross' characters were crafted, as told by the writer.
Design, Production

The history of how Pac-Man encouraged women to pursue game dev  
by Emma Kidwell [02.05.19]
Some recordings from the game history panel held at MAGfest 2019 are now available for the public to enjoy.
Console/PC, Indie, Design, Production, Video

Video: Wrangling development teams at Bungie for Destiny 2  
by Staff [02.04.19]
Bungie's Linda Fane shares how the studio tackled the monumental challenge of building Destiny 2 at scale, and how dedicated "planning days" saved the game's development.
Console/PC, Production, Video

Sledgehammer co-founder Michael Condrey to build and lead new 2K studio  
by Chris Kerr [02.04.19]
2K parent company Take-Two interactive broke the news, revealing the former Visceral Games COO has joined the company as president of the as yet unnamed game studio.
Production, Business/Marketing

Wargroove breaks even after three days on sale 1
by Chris Kerr [02.04.19]
Developer-publisher Chucklefish broke the news in a blog post, revealing it has already covered the cost of development. 
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Get Into The Wargroove, Below Marshmello Zero  
by Gamasutra Staff [02.03.19]
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo will bring Dr. Mario to smartphones this summer  
by Chris Kerr [02.01.19]
The news comes a day after the company chose to push back the launch of Mario Kart Tour for a few months in a bid to improve the quality of the mobile racer. 
Smartphone/Tablet, Production, Business/Marketing

Software driving sales in Sony's games division as hardware stutters  
by Chris Kerr [02.01.19]
Sony has released its financials for the third quarter ended December 31, 2018, and software is bringing home the bacon for the Japanese giant.
Production, Business/Marketing

Sumo Digital acquires work-for-hire studio Red Kite  
by Chris Kerr [02.01.19]
Founded by former Rockstar Games developer Simon Iwaniszak, Red Kite has spent a number of years offering engineering and code support services to a variety of clients, including Sumo.
Production, Business/Marketing

Blog: How are the Steam algorithm changes affecting indies? 12
by Chris Kerr [02.01.19]
On October 5, Valve introduced changes to Steam's algorithms that resulted in less traffic to many games that aren't top sellers. But how have those changes affected indie devs?
Console/PC, Production, Business/Marketing

Halo and Call of Duty co-developer Certain Affinity expanding into Canada  
by Chris Kerr [01.30.19]
The company is best known for its work as a co-developer on the Halo, Call of Duty, and DOOM franchises, but is now looking to create its own original titles from scratch. 
Console/PC, Production, Business/Marketing

Blog: Why did we DMCA our own game a few weeks after launch? 8
by Gamasutra Community [01.30.19]
In 2018 we launched our first indie title through Steam Early Access. Nothing prepared us for what was to come, however, and we were soon forced to DMCA our own title as we struggled to stay afloat.
Console/PC, Production, Business/Marketing

PSA: Just over 24 hours left to register early for GDC at a discount!  
by Staff [01.29.19]
Early registration for the 2019 Game Developers Conference ends tomorrow (Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Learn Slay the Spire's metrics-driven approach to game balancing at GDC 2019  
by Staff [01.29.19]
Attend GDC 2019 in March to learn, firsthand, how the Mega Crit team found success with a metric-driven focus early in development, and throughout the Early Access process!
Indie, Design, Production, GDC

Resident Evil 2 remake has shipped 3 million copies in four days  
by Chris Kerr [01.29.19]
The survival horror title launched on Xbox One and PlayStation 4 on January 25, more than 20 years after the original hit shelves way back in 1996.
Console/PC, Production, Business/Marketing

'BOY' does GDC 2019 offer more great God of War talks than you can shake an axe at! 1
by Staff [01.28.19]
An axe won't be the only thing you recall after you check out some of the 15+ fantastic God of War talks on offer at GDC 2019, each of which offers a unique look at the game's design and development!
Console/PC, Programming, Art, Audio, Design, Production, GDC

Reminder: 2 days left to register early for GDC 2019 at a discounted rate!  
by Staff [01.28.19]
Early registration for the 2019 Game Developers Conference ends Wednesday, January 30th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Deep Silver pulls Metro Exodus from Steam in favor of Epic Store 15
by Chris Kerr [01.28.19]
Deep Silver has partnered with Epic to exclusively release the PC version of Metro Exodus on the Epic Games Store, and will discontinue sales of the game on Steam later today. 
Console/PC, Production, Business/Marketing

How a game engine switch-up brought Starbreeze to its knees 1
by Chris Kerr [01.28.19]
"There wasn't even a file open button when we got Valhalla. It was impossible to use, and this is when it all started to get a bit fucked up."
Console/PC, Production, Business/Marketing