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October 17, 2019
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Updates » Production
Get a job: Sucker Punch Productions, Wizards of the Coast, and more are hiring now!  
by Staff [09.13.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Programming, Art, Design, Production, Recruitment

Want to speak at the GDC 2020 Indie Games Summit? Pitch a talk today!  
by Staff [09.12.19]
Just a quick reminder today that the 2020 Game Developers Conference is still accepting Independent Games Summit talk submissions -- but only through 11:59 PM Pacific on Monday, September 30th!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Improving cross-disciplinary communication in small teams  
by Staff [09.11.19]
In this GDC 2017 talk Harmonix's Jeff Hesser examines and explains why, as teams get smaller and more agile, their need to improve conversations across disciplinary lines increases.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Tales from discoverability land: vol. 1 1
by Simon Carless [09.11.19]
This roundup around game discoverability includes looks at Steam users and how they look at your game, mobile discoverability and Steam wishlists to sales.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: How Maxis avoided sequel-itis on The Sims 2 1
by Staff [09.10.19]
In this classic postmortem from Game Developer magazine, Lucy Bradshaw and the Maxis team recount what went right and what went wrong during development.
Console/PC, Art, Design, Production, Business/Marketing

BAFTA shuffles categories for 2020 Games Awards as submissions open  
by Alissa McAloon [09.10.19]
BAFTA has removed the mobile game category from the running for the 2020 award show, and added several technical categories to the next iteration of the long-running event.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production

Get a job: Bending Spoons is hiring a Game Lead  
by Staff [09.09.19]
Bending Spoons is looking for a Game Lead to join its team in Milan, Italy.
Production, Recruitment

Video Game Deep Cuts: Underpricing The Gears Of Steam  
by Gamasutra Staff [09.07.19]
This week's highlights include why you might be underpricing your video game, a look at the debuts of Gears Of War 5 and Wilmot's Warehouse, & how Steam users see your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: GDC has launched a new podcast! 2
by Kris Graft [09.06.19]
Game Developers Conference has a new monthly podcast! Don't miss the August episode, featuring Kris Graft and Alissa McAloon, along with game production expert Grant Shonkwiler as the first guest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast

Celeste developers form new studio Extremely OK Games  
by Chris Kerr [09.06.19]
The developers behind acclaimed platformer Celeste have formed a new studio called Extremely OK Games.
Production, Business/Marketing

Get a job: Ghost of Tsushima dev Sucker Punch is hiring a QA Manager  
by Staff [09.05.19]
You’ll be responsible for the entire Quality Assurance process, from the strategic planning to final verification, in order to help Sucker Punch ship a best-in-class AAA game for the PlayStation console.
Console/PC, Production, Recruitment

Video: Understanding Halo 5's geometry caching optimizations  
by Staff [09.05.19]
In this 2017 GDC session, Zabir Hoque and Ben Laidlaw walk you through the optimizations made to the vertex caching pipeline of Halo 5: Guardians to make the game's destruction come alive.
Console/PC, Programming, Production, Video, Vault

MWM Immersive turns game publisher, debut title will be Creature in the Well  
by Chris Kerr [09.05.19]
The division is being rebranded as MWM Interactive, and will make its publishing debut with Flight School Studios' hack-n-slash pinball mashup Creature in the Well.
Production, Business/Marketing

Call of Duty developer Sledgehammer Games opens new studio in Australia  
by Chris Kerr [09.05.19]
Call of Duty: WWII developer Sledgehammer Games has opened a new studio in Melbourne, Australia.
Console/PC, Production

Q&A: Avoiding crunch in live games with Zynga lead producer Tami Sigmund 1
by Alex Wawro [09.05.19]
Zynga lead producer Tami Sigmund shares what she's learned about avoiding overwork and keeping crunch at bay while working on living, evolving games.
Smartphone/Tablet, Production

Get a job: Join Horizon Zero Dawn dev Guerrilla Games as a Senior Producer  
by Staff [09.04.19]
As a Producer you will be an integral part of the development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.
Production, Recruitment

Crafting the mobile-friendly atmospheric storytelling of Sky: Children of the Light  
by John Harris [09.04.19]
thatgamecompany's Eileen Hollinger and Tim Nixon sat down with Gamasutra to explain how the studio's visual storytelling style plays out in Sky and how it molds meaningful multiplayer moments.
Smartphone/Tablet, Design, Production, Video

Get a job: Join Activision as a Producer  
by Staff [09.03.19]
As a Producer at Activision, you will support the creation of each project's schedule, budget, production pathways, and overall plan.
Production, Recruitment

Video Game Deep Cuts: Control The Knights On Bikes With Chains  
by Simon Carless [09.03.19]
This week's roundup includes a look at a whole heap of new games, including Control, Knights On Bikes, Ancestors, and Astral Chain, as well as a retrospective interview with Seaman designer Yoot Saito.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gearbox launches Homeworld 3 crowdfunding campaign with $1 goal  
by Alissa McAloon [09.03.19]
Gearbox has announced that Homeworld 3 is in development at Blackbird Interactive, and the publisher is soliciting additional funds and input from the community through the crowdfunding platform Fig.
Console/PC, Production