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December 9, 2019
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Updates » Production
Hideo Kojima and Kojima Productions to start making movies 1
by Chris Kerr [11.04.19]
Renowned cutscene-worshipper and Metal Gear creator Hideo Kojima will eventually try his hand at making movies. 
Production, Business/Marketing

Unity acquires 3D application streaming platform creator Obvioos  
by Chris Kerr [11.04.19]
Unity has acquired Obvioos, the creator of real-time 3D application streaming service Furioos, for an undisclosed fee.
Production, Business/Marketing

Video Game Deep Cuts: Stranded In Luigi's Death Mansion  
by Gamasutra Staff [11.03.19]
This week's roundup includes impressions of Death Stranding through Luigi's Mansion 3 to Modern Warfare as well as neat pieces on food in games, Junji Ito's influence, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Inside BioWare's embedded QA process  
by Staff [11.01.19]
In this 2017 GDC session, BioWare's Barbara Klimek explains why BioWare QA has invested in its internal QA analysts, embedding them directly in the teams they support.
Console/PC, Production, Video, Vault

Video: QAing the open world of Guerrilla Games' Horizon Zero Dawn  
by Staff [10.30.19]
In this 2018 GDC session, Guerrilla Games' Ana Barbuta provides a retrospective of the victories and challenges faced when testing an ambitious open-world title like Horizon Zero Dawn.
Console/PC, Production, Video, Vault

Get a job: PortalOne is hiring a Game Producer  
by Staff [10.29.19]
This role will take ownership of the games from concept to live product, and manage the development team on a day-to-day basis.
Production, Recruitment

EA Access heading to Steam after U.S. publisher reconnects with Valve 2
by Chris Kerr [10.29.19]
EA is bringing its games back to Steam after moving away from Valve's popular digital marketplace back in 2011 to focus on establishing its own Origin store.
Console/PC, Production, Business/Marketing

Star Trek Fleet Command publisher Scopely nets $200 million for future acquisitions  
by Chris Kerr [10.29.19]
Mobile developer-publisher Scopely has secured $200 million in Series D funding to expand its business through "large-scale acquisition opportunities."
Smartphone/Tablet, Production, Business/Marketing

Epic is suing a Fortnite user experience tester over Chapter 2 leaks  
by Chris Kerr [10.28.19]
Epic Games has filed a lawsuit against a Fortnite user experience tester for leaking information about the game.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: The Outer Worlds Of Game Addiction 1
by Gamasutra Staff [10.27.19]
This week's highlights include a couple of pieces on the hotly awaited The Outer Worlds, and a gratifyingly complex New York Times magazine piece on the nature of game addiction - or indeed, any addiction.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Double Fine's postmortem of Brutal Legend 25
by Staff [10.25.19]
In this classic postmortem, Double Fine outlines the production of its rock god epic Brütal Legend, taking in everything from legal troubles with Activision to nitty-gritty tool development details.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar  
by Staff [10.25.19]
Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Get a job: Sucker Punch Productions is hiring a QA Manager  
by Staff [10.23.19]
Here at Sucker Punch we’re hard at work on Ghost of Tsushima, and we’re looking for an experienced manager for our QA Team.
Production, Recruitment

Don't Miss: 20 years of Fallout: Lessons learned shipping games in the wasteland 3
by Alex Wawro [10.23.19]
In this classic feature, Gamasutra checks in with developers who worked on multiple Fallout games to learn how things have changed in the 20+ years since the series got its start.
Console/PC, Design, Production

Blog: An indie postmortem of Sydney Hunter and the Curse of the Mayan 2
by Gamasutra Community [10.23.19]
As co-owner and head of marketing on Sydney Hunter, I share my experience developing this game, and how it went from going from an NES game to modern platforms.
Design, Production

Game Design Deep Dive: The creative camaraderie behind Wilmot's Warehouse 1
by Richard Hogg [10.23.19]
In this deep dive, Wilmot's Warehouse designer and artist Richard Hogg serves up a meandering and delightfully insightful look at how the emergent puzzler came to be. 
Console/PC, Design, Production

Video: How to lead a healthier, more effective game dev team  
by Staff [10.22.19]
In this 2019 GDC session, CheckPoint's Jennifer Hazel discusses different models of workplace psychology and how understanding them can help game devs build healthier, more effective working habits.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Syberia publisher Anuman Interactive has rebranded as Microids  
by Chris Kerr [10.22.19]
Syberia publisher Anuman Interactive is changing its name to Microids, and has opened a new office in Japan.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Fortnite's End In Jedi's Order 2
by Gamasutra Staff [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus games from Manifold Garden to Killer Queen Black & Disco Elysium.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Get a job: Insomniac Games, Deep Silver Volition, and more are hiring now!  
by Staff [10.18.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Art, Design, Production, Recruitment