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August 14, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Production
Video: The benefits of community-based development  
by Staff [07.12.18]
In this GDC 2018 session, Stray Fawn Studio's Philomena Schwab discusses why building a community around a game in development is a great way to connect with people early on.
Console/PC, Production, Video

Weekly Jobs Roundup: Square Enix, Rockstar Games, and more are hiring now!  
by Staff [07.12.18]
From London to New York, here are just some of the many many game companies hiring community managers, designers, game directors, artists, and more on the Gamasutra Job Board.
Console/PC, Art, Design, Production, Business/Marketing

Don't Miss: What went right (and wrong) during the development of Persona 4 9
by Staff [07.12.18]
In this classic postmortem, the Atlus team behind Persona 4 discusses what went right and what went wrong in creating the acclaimed RPG, touching on design challenges and QA woes.
Console/PC, Design, Production

Video: The cooperative studio structure of KO_OP  
by Staff [07.11.18]
In this GDC 2018 session, KO_OP's Saleem Dabbous discusses the reasons behind the structure of KO_OP, going over how the structure lays out a different vision for game development.
Indie, Production, Video

Nintendo reportedly rolls out hardware patch following Switch exploit  
by Emma Kidwell [07.11.18]
Nintendo has reportedly begun rolling out Switch units with at least one of the Nvidia Tegra chip security exploits patched out.
Console/PC, Production

Time bandits: Check out the '80s and '90s titles still going strong  
by Chris Kerr [07.11.18]
There are plenty of titles from the '80s and '90s still being updated, and budding historians will be thrilled to hear there's an interesting tale behind each and every one. 
Programming, Production

ArtCraft Entertainment forms new division to build MMO engine tech  
by Chris Kerr [07.11.18]
Austin indie studio ArtCraft Entertainment has formed a new division to provide fellow game devs with the tools and tech to create their own MMO titles. 
Production, Business/Marketing

Tilting Point expands UA Fund with $132M annual investment  
by Chris Kerr [07.11.18]
Mobile game publisher Tilting Point has bolstered its User Acquisition Fund by committing to invest $132 million annually to help devs scale up their game projects.
Production, Business/Marketing

Amy Hennig on being a creative director: 'It takes a level of humility'  
by Emma Kidwell [07.10.18]
Amy Hennig and Mark Cerny discuss the misconceptions around what creative directors actually do.
Console/PC, Production

Don't Miss: Doing agile QA the BioWare way 14
by Gamasutra Community [07.10.18]
In this timeless blog post, veteran game dev Tulay Tetiker McNally shows how how and why quality assurance should be an integral part of game development, with specific examples from BioWare QA.
Console/PC, Production

How do companies like Nintendo and CD Projekt Red approach crunch? 4
by Alissa McAloon [07.10.18]
"Crunching in our company is actually something that all of the workers think that they need to do right now, because they want to have their work look better, you know?"
Indie, Production

Blog: Localization project manager boot camp - Part 1  
by Gamasutra Community [07.10.18]
Part 1 of 10 in a localization series for aspiring Localization Project Managers. Here, I will share my knowledge of localization having worked for Activision and Sony on over 100 games.
Production

Video: How Plague Inc successfully jumped from mobile to Steam  
by Staff [07.09.18]
At GDC 2015, Ndemic Creations' founder James Vaughan showcases the many challenges Ndemic faced in bringing its hit mobile strategy game Plague Inc to Steam.
Console/PC, Smartphone/Tablet, Production, Video, Vault

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Gamasutra Staff [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The unique development challenges of Mark of the Ninja  
by Staff [07.06.18]
In this GDC 2013 talk, Klei's Jeff Agala and Jamie Cheng discuss Mark of the Ninja's unique development challenges.
Console/PC, Design, Production, Video

Get a job: HITN is hiring a QA Analyst  
by Staff [07.06.18]
HITN is seeking a QA Analyst to continually and extensively test its software, including educational games and engaging learning resources in Spanish and English for early childhood education.
Production, Recruitment

Disney's 'Moana' production assets now available for the public  
by Emma Kidwell [07.05.18]
Disney has released two production assets from the film Moana to be used for computer graphics research, software development and educational purposes.
Console/PC, Design, Production

Weekly Jobs Roundup: Cold Iron Studios, Rockstar Games, and more are hiring now!  
by Staff [07.05.18]
From indie to triple-A, companies are looking for producers, engineers, designers, community managers, and more right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Recruitment

Blog: 10 lessons from making 100 games in five years 3
by Gamasutra Community [07.04.18]
What can be gained from long-term rapid development -- say, making 100 games in five years? Here, we’ll condense and sort that experience into 10 compact lessons.
Design, Production

Blog: Choosing a project management tool for game development 5
by Gamasutra Community [07.04.18]
Choosing a project management tool for your game development process can be overwhelming. There's a whole myriad of options, so where do you start?
Production