Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 25, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Production
5 tips for surviving and thriving in game design 5
by Jai Kristjan [07.22.19]
This excerpt of "We Deserve Better Villains: A Video Game Design Survival Guide" by Jai Kristjan offers up 5 detailed pieces of advice for how to effectively manage your game design career!
Indie, Production

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sony PlayStation, Tequila Works, and more are hiring now!  
by Staff [07.19.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Art, Design, Production, Recruitment

Video: A postmortem of Tacoma's experimental VO production  
by Staff [07.19.19]
In this 2017 GDC session, Brightskull's Michael Csurics reveals the extensive, experimental lengths taken to create the voiceover performances in Fullbright's award-winning narrative game Tacoma
Indie, Audio, Production, Video, Vault

Sega ends publishing partnership with narrative studio Interior Night  
by Chris Kerr [07.19.19]
Sega has scrapped its publishing deal with Interior Night, the narrative studio founded by former Quanitc Dream and Sony Entertainment Europe designer Caroline Marchal back in 2017.
Production, Business/Marketing

Different Tales is a new studio from two of the devs behind The Witcher  
by Chris Kerr [07.19.19]
Founded by The Witcher head story designer Artur Ganszyniec and project lead Jacek Brzezinski, Different Tales intends to tell slow burning stories "rooted in the common human experience."
Production, Business/Marketing

Video: Letting Go - The Florence postmortem  
by Staff [07.18.19]
In this 2019 GDC session, Mountains' Ken Wong discusses the journey of designing the studio's hit debut game Florence, a poignant look at the ups and downs of relationships.
Smartphone/Tablet, Indie, Design, Production, Video, Vault

Please welcome 6 new members to the Advisory Board for GDC 2020!  
by Staff [07.18.19]
Game industry experts Kimberly Voll, M.E. Chung, Grant Shonkwiler, Elan Ruskin, Sean Vanaman, and Eve Crevoshay join the illustrious GDC Advisory Board to help make GDC 2020 the best show yet!
Console/PC, Serious, Programming, Design, Production, GDC

id Software studio director Tim Willits is stepping down after 24 years  
by Chris Kerr [07.18.19]
Tim Willits, the studio director, level designer, and former co-owner of id Software, is leaving the company after 24 years.
Console/PC, Production, Business/Marketing

Oculus Quest teardown shows how the standalone VR headset was built  
by Chris Kerr [07.18.19]
If you're curious to learn how Oculus squeezed a mountain of tech into its standalone Quest virtual reality headset, you'll want to check out these pictures.
VR, Production, Business/Marketing

Blog: Turning my grandmother's childhood memories into a game  
by Gamasutra Community [07.18.19]
Recording a loved ones' memories for use as in-game audio is not as straight-forward as it might sound. In this article, I look into the challenges I faced when doing so.
Audio, Design, Production

Don't Miss: A postmortem of Fatshark's Warhammer: End Times - Vermintide 4
by Martin Wahlund [07.17.19]
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Console/PC, Indie, Programming, Design, Production

Outsourcing studio Pole to Win expands with Montreal office  
by Alissa McAloon [07.17.19]
The game and tech outsourcing company Pole to Win is opening up an office in Montreal, the sixteenth studio the company has opened up to date.
Programming, Production

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2020 opens call for 'Core Concepts' submissions!  
by Staff [07.16.19]
Are you doing great work in game dev? Answer the GDC 2020 call for submissions to present lectures, panels & roundtables in the rebranded 'Core' line of talks, now open through Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

UK publisher Merge Games creates $4 million indie game fund  
by Chris Kerr [07.16.19]
UK publisher Merge Games has created a $4 million indie games fund to help smaller devs finance their projects and extend their marketing reach.
Production, Business/Marketing

Kickstarter suspends funding campaign for online game RAW over honesty concerns 1
by Chris Kerr [07.16.19]
Kickstarter has pulled the plug on the funding campaign for RAW, a sandbox MMORPG inspired by Grand Theft Auto Online and Rust.
Console/PC, Production, Business/Marketing

NetEase nabs minority stake in Dead by Daylight dev Behaviour Interactive  
by Chris Kerr [07.16.19]
Chinese internet and online game company NetEase Games has picked up a minority stake in Dead by Daylight developer Behaviour Interactive.
Production, Business/Marketing

Don't Miss: Memoirs of a video producer who put Madden in Madden  
by Staff [07.15.19]
In this classic article, Ernest Adams recounts the hilariously strange and true '90s tale of how he struggled to put legendary football coach John Madden into EA's Madden NFL Football.
Console/PC, Art, Production

Ubisoft defends Watch Dogs HitRecord partnership amid spec work criticism 1
by Alissa McAloon [07.15.19]
Ubisoft has once again partnered with the company HitRECord to solicit fan contributions to an upcoming game and, as with last time, the decision is drawing a fair amount of criticism online.
Audio, Production