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August 24, 2019
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Updates » Production
Russian dev My.Games and Chinese publisher iDreamSky partner for global expansion  
by Chris Kerr [08.01.19]
Russian developer-publisher My.Games has announced a strategic partnership with Chinese game company iDreamSky that will allow both to expand their businesses globally. 
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Automation enters administration and cancels Mavericks: Proving Grounds  
by Chris Kerr [07.31.19]
UK developer Automation Games has canceled its upcoming battle royale title Mavericks: Proving Grounds after entering administration.
Console/PC, Production, Business/Marketing

Get a job: Sucker Punch Productions is looking for a Producer  
by Staff [07.30.19]
The Producer will work with the production team and team leads across all areas of the project to manage the development process.
Production, Recruitment

The 2020 Independent Games Festival submissions are now open!  
by Staff [07.30.19]
Informa Tech, organizer of GDC 2020, is now accepting submissions for the 22nd annual Independent Games Festival (IGF), the longest running festival, summit and showcase of independent games!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Making the bizarre, hilarious world of Trover Saves the Universe  
by John Harris [07.30.19]
Trover Saves the Universe was created by Rick and Morty creator Justin Roiland and shows off much of his show's bizarre humor. We talk to Squanch Games to learn about world-building and judgment-free ideation.
VR, Indie, Art, Design, Production, Video

Video Game Deep Cuts: GTA Online's Casino, Game Discoverability  
by Gamasutra Staff [07.28.19]
This week's roundup includes Grand Theft Auto Online's near-infinitely trailed casino addition, multiple cloud gaming analyses, & articles looking at 198X's debut and The Division 2's latest updates.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: FoxNext Games, HB Studios, and more are hiring now!  
by Staff [07.26.19]
From graphic design to programming, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Production, Recruitment

Unity valuation hits $6 billion following latest investment deal  
by Chris Kerr [07.26.19]
Unity's valuation has climbed to $6 billion after the company signed an investment deal that will finance a $525 million tender offer to common shareholders.
Programming, Design, Production, Business/Marketing

Apple acquires the bulk of Intel's smartphone modem business for $1 billion  
by Chris Kerr [07.26.19]
The deal is expected to close in the fourth quarter of 2019, and will see Apple take on roughly 2,200 employees from Intel along with some of the company's equipment and intellectual property.
Smartphone/Tablet, Production, Business/Marketing

Get a job: Hi-Rez Studios is hiring an experienced QA Analyst  
by Staff [07.25.19]
Hi-Rez Studios is hiring an experienced QA Analyst to work at our studio in Brighton, UK to work on an Unannounced Project. 
Production, Recruitment

Video: How 20XX survived and thrived in Early Access  
by Staff [07.25.19]
In this 2019 GDC talk 20XX devChris King discusses concrete tactics for building, maintaining, and leveraging a game's Early Access community to maximize your game's opportunity for success.
Indie, Production, Business/Marketing, Video, Vault

Bigben Interactive acquires French development studio Spiders  
by Chris Kerr [07.25.19]
Bigben Interactive has acquired French game studio Spiders with a view to expanding its internal development capabilities.
Console/PC, Production, Business/Marketing

Blog: The one metric you SHOULD care about when launching your game 2
by Simon Carless [07.24.19]
I have good news for you. There’s already a way to work out if your premium, non-F2P game launching on Steam is going to be a success or not. And I really feel like many people don’t understand this.
Console/PC, Design, Production, Business/Marketing

Australian studio Defiant Development is ceasing development of new titles 1
by Chris Kerr [07.24.19]
Defiant Development, the Australian studio behind Hand of Fate 2, is effectively shutting down after nine years.
Production, Business/Marketing

Don't Miss: The challenges and rewards of designing local multiplayer games 12
by Staff [07.23.19]
We talk to the developers of Super Pole Riders, Overcooked and Spaceteam about the appeal of developing a local multiplayer game, and the benefits over taking your game online.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production

Miyamoto remembers the late Nintendo president Satoru Iwata in new book 2
by Chris Kerr [07.23.19]
Mario and Zelda creator Shigeru Miyamoto has opened up about his relationship with late Nintendo president Satoru Iwata in a new book called 'Iwata-san,' and it makes for emotional reading.
Console/PC, Production

NetEase opens R&D studio in Montreal  
by Alissa McAloon [07.22.19]
According to local agencies, this makes NetEase the first major Chinese game company to set up a studio in the city.
Production

Video: An actor's advice on getting great mocap performances in games  
by Staff [07.22.19]
In this 2017 GDC talk, actor Andrew Ray shares techniques developed over time to improve motion capture performances for video games.
Console/PC, Indie, Production, Video, Vault

Tencent and The Pokemon Company are making games together 1
by Chris Kerr [07.22.19]
Tencent and The Pokemon Company have formed something of a power couple after agreeing to make games together.
Production, Business/Marketing

5 tips for surviving and thriving in game design 5
by Jai Kristjan [07.22.19]
This excerpt of "We Deserve Better Villains: A Video Game Design Survival Guide" by Jai Kristjan offers up 5 detailed pieces of advice for how to effectively manage your game design career!
Indie, Production