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October 22, 2019
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Updates » Production
Naughty Dog drops online mode from The Last of Us Part II to focus on single-player 4
by Chris Kerr [09.27.19]
Naughty Dog has revealed The Last of Us Part II will be a single-player only affair, unlike the original game which shipped with an online mode called Factions.
Console/PC, Production

Ubisoft opens new mobile and instant game studio in Vietnam  
by Chris Kerr [09.27.19]
The new opening was made to bolster the company's mobile workforce in Asia, and give the developer more room to maneuver in the fast-moving mobile market.
Smartphone/Tablet, Production, Business/Marketing

Frogwares says publisher Focus Home is wrongfully delisting games 4
by Chris Kerr [09.26.19]
The Sinking City and Sherlock Holmes developer Frogwares claims its livelihood is under threat after publisher Focus Home Interactive began unfairly pulling some of its games from digital storefronts.
Console/PC, Production, Business/Marketing

Improbable acquires online game dev company The Multiplayer Guys  
by Chris Kerr [09.26.19]
SpatialOS-maker Improbable has acquired multiplayer games services company The Multiplayer Guys for an undisclosed fee.
Production, Business/Marketing

Blog: Digging into the development of Creature in the Well with Bohdon Sayre  
by Gamasutra Community [09.26.19]
Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game.
Design, Production

Blog: How the California AB5 Labor Bill might affect game companies 3
by Gamasutra Community [09.25.19]
Assuming it is signed by the Governor, on January 1st, 2020, California’s AB5 Labor Bill will go into effect and will prevent many companies from treating their workers as independent contractors.
Production, Business/Marketing

Blog: Creating the adaptive score for Temtem  
by Gamasutra Community [09.25.19]
Hi there! This is Damian Sanchez, the music composer for Temtem and I'm going to share some of the adaptive music approaches I used when creating the score for the game.
Audio, Production

Bandai Namco is suing AtGames over Ms. Pac-Man copyright infringement  
by Chris Kerr [09.25.19]
Bandai Namco its suing retro console maker AtGames for alleged copyright infringement over its use of the Ms. Pac-Man characters.
Production, Business/Marketing

Don't Miss: A deep dive into the art that gives colors back to Dead Cells' cryptic worlds 5
by Gwenaël Massé [09.24.19]
"Despite featuring zombies and developing a game where the foreboding sense of danger never leaves you, we choose not to mimic the artistic direction of similar titles." - Gwenaël Massé, artist on Dead Cells.
Console/PC, Indie, Art, Production

GDC YouTube Top 5: NYU Game Center's Mitu Khandaker 1
by Staff [09.24.19]
Mitu Khandaker, CEO and technical director of Glow Up Games, professor at NYU Game Center, and GDC Advisory Board member, picks her top 5 GDC YouTube videos, from player inclusivity to writing modular characters for system-driven games.
Programming, Art, Design, Production, Business/Marketing, GDC

Getting goosey with Debussy: Creating an adaptive score for Untitled Goose Game  
by Chris Kerr [09.24.19]
Untitled Goose Game composer Dan Golding explains how Debussy's Preludes were broken down and reworked to create a charming adaptive score.
Console/PC, Audio, Production

Video: How Aliens, Odysseus, and Toyota can help improve game production  
by Staff [09.23.19]
In this 2017 GDC talk, Justin Fischer digs into the science of game production by explaining why the same tools used to manage billion-dollar supply chains can work for game development!
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Get a job: PlayStation, Game Closure, and more are hiring now!  
by Staff [09.20.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Audio, Design, Production

Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds 1
by Simon Carless [09.20.19]
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Development stress, choices that matter, and language of games  
by Gamasutra Community [09.20.19]
Eliza is the latest title from Zachtronics that took everyone by surprise. We caught up with developer Matthew Burns to talk about the game's original approach to interactive storytelling.
Production

Get a job: Sony Pictures Entertainment is hiring a Sr. Product Manager  
by Staff [09.19.19]
A successful candidate has a passion for evidence-based product & business analysis and can quickly become a trusted partner in helping Games realize economies of scope/scale.
Smartphone/Tablet, Production, Recruitment

Video: How to be an effective, high-performance game producer  
by Staff [09.19.19]
In this 2017 GDC session, Gearbox Software's Aaron Thibault shares advice on how producers can work smarter to help game development teams work more efficiently while building trust with each other.
Console/PC, Indie, Production, Video, Vault

Don't delay: Pitch a talk for GDC 2020's Production Essentials Summit!  
by Staff [09.19.19]
If you're an expert in game production and want to share what you know with your peers, consider submitting a talk to the Production Essentials Summit for GDC 2020 next March!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

NBCUniversal is closing its game publishing division  
by Chris Kerr [09.19.19]
NBCUniversal is shuttering its game publishing division after just over two years, resulting in an unknown number of layoffs.
Production, Business/Marketing

Blog: The long slow death of an indie studio 11
by Gamasutra Community [09.18.19]
I run a studio called Super Icon Ltd, which I formed back in 2012. This is its story from the beginning through to now, the end.
Production