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June 13, 2021
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Updates » Production
Thunderful acquires long-time LittleBigPlanet collaborator Station Interactive  
by Chris Kerr [11.16.20]
The deal will see all 35 Station employees, along with the studio's intellectual property rights, be incorporated in Thunderful's development subsidiary.
Console/PC, Production, Business/Marketing

Zynga opens Austin studio to work on upcoming Star Wars project  
by Chris Kerr [11.16.20]
Zynga has opened new development studio in Austin, Texas, to work on an upcoming mobile game set in the Star Wars universe.
Smartphone/Tablet, Production, Business/Marketing

Data deep dive: What's the 'long tail' like for Steam games?  
by Gamasutra Staff [11.16.20]
Data deep dive: game devs, if you have X,000 dollars at the end of Week 1 on Steam, how much do you have after Month 1, or Year 1? Survey results within...
Console/PC, Indie, Design, Production, Business/Marketing

Epic releases thousands of What Remains of Edith Finch assets for free  
by Chris Kerr [11.13.20]
Epic Games has added a huge number of free assets from acclaimed narrative adventure What Remains of Edith Finch to the Unreal Engine Marketplace.
Console/PC, Art, Production, Business/Marketing

Valve adds extensive developer commentary to Half-Life: Alyx  
by Chris Kerr [11.13.20]
Valve has added a three-hour long developer commentary to Half-Life: Alyx that delves into how the acclaimed VR adventure came to be. 
VR, Console/PC, Programming, Art, Audio, Design, Production, Video

Discovery takeaways from the new PlayStation 5 store? 1
by Gamasutra Staff [11.13.20]
Now that the PlayStation 5 is out in the wild, we all get a chance to check out the brand new PS5 Store for discoverability, navigability, and various other factors. What's it like?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Get a job: Playco is hiring a Product Manager  
by Staff [11.11.20]
Our ideal teammates are thoughtful, humble, and passionate professionals who can both zoom into the details and zoom out to embrace the big picture.
Production, Recruitment

Which publishers are the game subscription believers? 1
by Gamasutra Staff [11.11.20]
So, with the announcement that Ubisoft+ is now available on Amazon Luna, the premium game sub wars continue to stride forward, Terminator-style. But which big publishers dig the idea, and which don't?
Console/PC, Indie, Production, Business/Marketing

Blog: Developing a tabletop game  
by Gamasutra Community [11.11.20]
Game designer Cliff Kamarga has put together a quick guide to developing a tabletop game from conception to publishing.
Design, Production

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [11.10.20]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Take-Two confirms $994 million purchase of Dirt developer Codemasters  
by Chris Kerr [11.10.20]
Take-Two Interactive has confirmed it will acquire Dirt developer Codemasters in a deal worth approximately $994 million.
Console/PC, Production, Business/Marketing

Blog: The argument for simpler games 1
by Gamasutra Community [11.10.20]
Our industry is obsessed with complexity, with brutal consequences in employee wellbeing and product quality. It's time to start talking about this unhealthy obsession.
Design, Production

Dev-friendliness, scalability at top of mind for Xbox development chief  
by Kris Graft [11.10.20]
Jason Ronald is the director of program management for the Xbox Platform Team, leading development of the Xbox Series X and S. In an interview with Gamasutra he gives an inside look at the years-long creation of the consoles.
Console/PC, Production, Business/Marketing

Why do some games just... keep selling?  
by Gamasutra Staff [11.09.20]
Sometimes games just keep selling. You can compare games that have 250 Steam reviews in their first week and come back a year later, and some have 500 and a few have 2-4,000. Why?
Console/PC, Indie, Art, Design, Production, Business/Marketing

Get a job: Join Sucker Punch Productions as a Narrative Writer  
by Staff [11.05.20]
Sucker Punch is looking for a Narrative Writer to join our writing team and help create engaging narrative content for our upcoming projects.
Production, Recruitment

EA renews UFC, NHL, NHLPA partnerships with fresh 'multi-year' deals  
by Chris Kerr [11.05.20]
EA has announced "multi-year renewals" of its partnerships with the NHL, NHLPA, and UFC to allow it to continue work on the EA Sports NHL and EA Sports UFC franchises.
Console/PC, Production, Business/Marketing

A tale of two consoles: Xbox Series X and S in review  
by Kris Graft, Chris Kerr [11.05.20]
Gamasutra takes a close look at Microsoft's next-gen dynamic duo and how they serve Microsoft's subscription-based future.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

What could game publishers be doing better?  
by Gamasutra Staff [11.04.20]
What do game publishers need to get better at? Johan Toresson of Raw Fury asked this precise question on Twitter a few days ago, and we scoured the thread to get you the best comments.
Design, Production, Business/Marketing

Developing Starpoint Gemini 3 (and navigating a year of hell) 2
by Gamasutra Community [11.04.20]
How a happy development cycle turned into a den of evil in the never-ending and "spectacular" 2020.
Console/PC, Production, Business/Marketing

The Lego Group helps Builder's Journey dev Light Brick go independent  
by Chris Kerr [11.03.20]
The Lego Group has spun off Builder's Journey developer Light Brick Studios into an independent studio.
Smartphone/Tablet, Production, Business/Marketing