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September 21, 2019
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Updates » Production
Video Game Deep Cuts: Underpricing The Gears Of Steam  
by Gamasutra Staff [09.07.19]
This week's highlights include why you might be underpricing your video game, a look at the debuts of Gears Of War 5 and Wilmot's Warehouse, & how Steam users see your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: GDC has launched a new podcast! 2
by Kris Graft [09.06.19]
Game Developers Conference has a new monthly podcast! Don't miss the August episode, featuring Kris Graft and Alissa McAloon, along with game production expert Grant Shonkwiler as the first guest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast

Celeste developers form new studio Extremely OK Games  
by Chris Kerr [09.06.19]
The developers behind acclaimed platformer Celeste have formed a new studio called Extremely OK Games.
Production, Business/Marketing

Get a job: Ghost of Tsushima dev Sucker Punch is hiring a QA Manager  
by Staff [09.05.19]
You’ll be responsible for the entire Quality Assurance process, from the strategic planning to final verification, in order to help Sucker Punch ship a best-in-class AAA game for the PlayStation console.
Console/PC, Production, Recruitment

Video: Understanding Halo 5's geometry caching optimizations  
by Staff [09.05.19]
In this 2017 GDC session, Zabir Hoque and Ben Laidlaw walk you through the optimizations made to the vertex caching pipeline of Halo 5: Guardians to make the game's destruction come alive.
Console/PC, Programming, Production, Video, Vault

MWM Immersive turns game publisher, debut title will be Creature in the Well  
by Chris Kerr [09.05.19]
The division is being rebranded as MWM Interactive, and will make its publishing debut with Flight School Studios' hack-n-slash pinball mashup Creature in the Well.
Production, Business/Marketing

Call of Duty developer Sledgehammer Games opens new studio in Australia  
by Chris Kerr [09.05.19]
Call of Duty: WWII developer Sledgehammer Games has opened a new studio in Melbourne, Australia.
Console/PC, Production

Q&A: Avoiding crunch in live games with Zynga lead producer Tami Sigmund 1
by Alex Wawro [09.05.19]
Zynga lead producer Tami Sigmund shares what she's learned about avoiding overwork and keeping crunch at bay while working on living, evolving games.
Smartphone/Tablet, Production

Get a job: Join Horizon Zero Dawn dev Guerrilla Games as a Senior Producer  
by Staff [09.04.19]
As a Producer you will be an integral part of the development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.
Production, Recruitment

Crafting the mobile-friendly atmospheric storytelling of Sky: Children of the Light  
by John Harris [09.04.19]
thatgamecompany's Eileen Hollinger and Tim Nixon sat down with Gamasutra to explain how the studio's visual storytelling style plays out in Sky and how it molds meaningful multiplayer moments.
Smartphone/Tablet, Design, Production, Video

Get a job: Join Activision as a Producer  
by Staff [09.03.19]
As a Producer at Activision, you will support the creation of each project's schedule, budget, production pathways, and overall plan.
Production, Recruitment

Video Game Deep Cuts: Control The Knights On Bikes With Chains  
by Simon Carless [09.03.19]
This week's roundup includes a look at a whole heap of new games, including Control, Knights On Bikes, Ancestors, and Astral Chain, as well as a retrospective interview with Seaman designer Yoot Saito.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gearbox launches Homeworld 3 crowdfunding campaign with $1 goal  
by Alissa McAloon [09.03.19]
Gearbox has announced that Homeworld 3 is in development at Blackbird Interactive, and the publisher is soliciting additional funds and input from the community through the crowdfunding platform Fig.
Console/PC, Production

Trine 4 publisher Modus Games acquires Brazilian studio The Balance  
by Chris Kerr [09.03.19]
Trine 4 and Cris Tales publisher Modus Games has acquired Brazillian game studio The Balance for an undisclosed fee.
Console/PC, Production, Business/Marketing

Starbreeze seeking to extend reconstruction period for a third time  
by Chris Kerr [09.03.19]
Payday 2 developer Starbreeze has asked the Stockholm District Court to extend its reconstruction period for a third time as it looks to chart a path forward.
Production, Business/Marketing

Report: Annapurna Interactive parent company wipes $200 million in debt  
by Chris Kerr [09.02.19]
The future of Florence, Gorogoa, and Donut County publisher Annapurna Interactive looks secure after parent company Annapurna Pictures settled over $200 million in debt.
Production, Business/Marketing

FIFA overseer David Rutter to lead EA Studios Europe  
by Chris Kerr [09.02.19]
David Rutter, overseer of the FIFA franchise and SVP and general manager of EA Sports Vancouver and Bucharest, has been appointed group general manager of EA Studios Europe.
Production, Business/Marketing

Chucklefish responds to accusations it exploited Starbound volunteers 3
by Chris Kerr [09.02.19]
Developer-publisher Chucklefish has responded to a series allegations that it exploited volunteers during the development of Starbound.
Console/PC, Production, Business/Marketing

Get a job: Sony PlayStation is hiring a Head of Global Portfolio and Acquisitions  
by Staff [08.30.19]
The Head of Global Portfolio and Acquisitions will oversee the entire content pipeline from content creators both existing and potential.
Production, Recruitment

Lucky's Tale dev Playful secures $23 million to create viewer-friendly games  
by Chris Kerr [08.30.19]
Lucky's Tale developer Playful Studios has netted $23 million in funding to create viewer-friendly games.
Console/PC, Production, Business/Marketing